Removing old dangerous signal catching code.
* None of the supported platforms are hosed if the program crashes without cleaning up the graphics display connection. * It's very likely to be unsafe to call SDL_Quit() at an arbitrary point from an arbitrary thread. * Catching signals can prevent applications from getting correct stack traces from crashes.
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1 changed files with 0 additions and 103 deletions
103
src/SDL_fatal.c
103
src/SDL_fatal.c
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@ -20,108 +20,6 @@
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*/
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*/
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#include "SDL_config.h"
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#include "SDL_config.h"
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/* General fatal signal handling code for SDL */
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#include "SDL.h"
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#include "SDL_fatal.h"
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/* This installs some signal handlers for the more common fatal signals,
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so that if the programmer is lazy, the app doesn't die so horribly if
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the program crashes.
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*/
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static void
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SDL_Parachute(int sig)
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{
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signal(sig, SIG_DFL);
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SDL_Quit();
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raise(sig);
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}
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static const int SDL_fatal_signals[] = {
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SIGSEGV,
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#ifdef SIGBUS
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SIGBUS,
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#endif
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#ifdef SIGFPE
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SIGFPE,
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#endif
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#ifdef SIGQUIT
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SIGQUIT,
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#endif
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0
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};
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void
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SDL_InstallParachute(void)
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{
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/* Set a handler for any fatal signal not already handled */
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int i;
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#ifdef HAVE_SIGACTION
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struct sigaction action;
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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sigaction(SDL_fatal_signals[i], NULL, &action);
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if (action.sa_handler == SIG_DFL) {
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action.sa_handler = SDL_Parachute;
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sigaction(SDL_fatal_signals[i], &action, NULL);
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}
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}
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#ifdef SIGALRM
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/* Set SIGALRM to be ignored -- necessary on Solaris */
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sigaction(SIGALRM, NULL, &action);
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if (action.sa_handler == SIG_DFL) {
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action.sa_handler = SIG_IGN;
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sigaction(SIGALRM, &action, NULL);
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}
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#endif
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#else
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void (*ohandler) (int);
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
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if (ohandler != SIG_DFL) {
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signal(SDL_fatal_signals[i], ohandler);
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}
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}
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#endif /* HAVE_SIGACTION */
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return;
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}
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void
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SDL_UninstallParachute(void)
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{
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/* Remove a handler for any fatal signal handled */
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int i;
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#ifdef HAVE_SIGACTION
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struct sigaction action;
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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sigaction(SDL_fatal_signals[i], NULL, &action);
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if (action.sa_handler == SDL_Parachute) {
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action.sa_handler = SIG_DFL;
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sigaction(SDL_fatal_signals[i], &action, NULL);
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}
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}
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#else
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void (*ohandler) (int);
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for (i = 0; SDL_fatal_signals[i]; ++i) {
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ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
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if (ohandler != SDL_Parachute) {
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signal(SDL_fatal_signals[i], ohandler);
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}
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}
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#endif /* HAVE_SIGACTION */
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}
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#else
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/* No signals on this platform, nothing to do.. */
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void
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void
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SDL_InstallParachute(void)
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SDL_InstallParachute(void)
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return;
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return;
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}
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}
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#endif /* HAVE_SIGNAL_H */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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