Corrected spelling header file comments.

This commit is contained in:
Philipp Wiesemann 2013-04-27 14:33:27 +02:00
parent 423489e19d
commit 67eb721095

View file

@ -895,7 +895,7 @@ extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
* \brief Returns the number of effects a haptic device can store.
*
* On some platforms this isn't fully supported, and therefore is an
* aproximation. Always check to see if your created effect was actually
* approximation. Always check to see if your created effect was actually
* created and do not rely solely on SDL_HapticNumEffects().
*
* \param haptic The haptic device to query effect max.
@ -912,7 +912,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
* time.
*
* This is not supported on all platforms, but will always return a value.
* Added here for the sake of completness.
* Added here for the sake of completeness.
*
* \param haptic The haptic device to query maximum playing effects.
* \return The number of effects the haptic device can play at the same time
@ -999,7 +999,7 @@ extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
SDL_HapticEffect * data);
/**
* \brief Runs the haptic effect on it's assosciated haptic device.
* \brief Runs the haptic effect on it's associated haptic device.
*
* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
* repeating the envelope (attack and fade) every time. If you only want the
@ -1021,7 +1021,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
Uint32 iterations);
/**
* \brief Stops the haptic effect on it's assosciated haptic device.
* \brief Stops the haptic effect on it's associated haptic device.
*
* \param haptic Haptic device to stop the effect on.
* \param effect Identifier of the effect to stop.
@ -1068,7 +1068,7 @@ extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
*
* Device must support the ::SDL_HAPTIC_GAIN feature.
*
* The user may specify the maxmimum gain by setting the environment variable
* The user may specify the maximum gain by setting the environment variable
* ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
* SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
* maximum.
@ -1164,7 +1164,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
*
* \param haptic Haptic device to play rumble effect on.
* \param strength Strength of the rumble to play as a 0-1 float value.
* \param length Length of the rumble to play in miliseconds.
* \param length Length of the rumble to play in milliseconds.
* \return 0 on success or -1 on error.
*
* \sa SDL_HapticRumbleSupported