Implemented SDL_CaptureMouse().
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parent
b2ff607db8
commit
67f246e568
11 changed files with 174 additions and 38 deletions
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@ -25,6 +25,7 @@
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#include "SDL_timer.h"
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "SDL_assert.h"
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#include "../video/SDL_sysvideo.h"
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@ -619,6 +620,16 @@ SDL_SetKeyboardFocus(SDL_Window * window)
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/* See if the current window has lost focus */
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if (keyboard->focus && keyboard->focus != window) {
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/* new window shouldn't think it has mouse captured. */
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SDL_assert(!window || !(window->flags & SDL_WINDOW_MOUSE_CAPTURE));
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/* old window must lose an existing mouse capture. */
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if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) {
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SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */
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SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
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}
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SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST,
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0, 0);
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@ -140,30 +140,17 @@ static SDL_bool
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SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int w, h;
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SDL_bool inWindow;
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SDL_bool inWindow = SDL_TRUE;
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SDL_GetWindowSize(window, &w, &h);
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if (x < 0 || y < 0 || x >= w || y >= h) {
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inWindow = SDL_FALSE;
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} else {
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inWindow = SDL_TRUE;
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if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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if (x < 0 || y < 0 || x >= w || y >= h) {
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inWindow = SDL_FALSE;
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}
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}
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/* Linux doesn't give you mouse events outside your window unless you grab
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the pointer.
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Windows doesn't give you mouse events outside your window unless you call
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SetCapture().
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Both of these are slightly scary changes, so for now we'll punt and if the
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mouse leaves the window you'll lose mouse focus and reset button state.
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*/
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#ifdef SUPPORT_DRAG_OUTSIDE_WINDOW
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if (!inWindow && !buttonstate) {
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#else
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if (!inWindow) {
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#endif
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if (window == mouse->focus) {
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#ifdef DEBUG_MOUSE
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printf("Mouse left window, synthesizing move & focus lost event\n");
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@ -204,7 +191,6 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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int posted;
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int xrel;
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int yrel;
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int x_max = 0, y_max = 0;
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if (mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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@ -246,24 +232,29 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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mouse->y += yrel;
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}
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/* !!! FIXME: shouldn't this be (window) instead of (mouse->focus)? */
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SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
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--x_max;
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--y_max;
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/* make sure that the pointers find themselves inside the windows,
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unless we have the mouse captured. */
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if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
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int x_max = 0, y_max = 0;
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/* make sure that the pointers find themselves inside the windows */
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if (mouse->x > x_max) {
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mouse->x = x_max;
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}
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if (mouse->x < 0) {
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mouse->x = 0;
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}
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// !!! FIXME: shouldn't this be (window) instead of (mouse->focus)?
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SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
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--x_max;
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--y_max;
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if (mouse->y > y_max) {
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mouse->y = y_max;
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}
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if (mouse->y < 0) {
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mouse->y = 0;
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if (mouse->x > x_max) {
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mouse->x = x_max;
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}
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if (mouse->x < 0) {
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mouse->x = 0;
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}
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if (mouse->y > y_max) {
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mouse->y = y_max;
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}
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if (mouse->y < 0) {
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mouse->y = 0;
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}
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}
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mouse->xdelta += xrel;
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@ -426,6 +417,7 @@ SDL_MouseQuit(void)
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SDL_Cursor *cursor, *next;
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_CaptureMouse(SDL_FALSE);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_ShowCursor(1);
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@ -572,6 +564,42 @@ SDL_GetRelativeMouseMode()
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return mouse->relative_mode;
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}
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int
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SDL_CaptureMouse(SDL_bool enabled)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Window *focusWindow;
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SDL_bool isCaptured;
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if (!mouse->CaptureMouse) {
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return SDL_Unsupported();
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}
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focusWindow = SDL_GetKeyboardFocus();
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isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
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if (isCaptured == enabled) {
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return 0; /* already done! */
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}
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if (enabled) {
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if (!focusWindow) {
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return SDL_SetError("No window has focus");
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} else if (mouse->CaptureMouse(focusWindow) == -1) {
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return -1; /* CaptureMouse() should call SetError */
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}
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focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
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} else {
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if (mouse->CaptureMouse(NULL) == -1) {
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return -1; /* CaptureMouse() should call SetError */
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}
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focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
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}
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return 0;
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}
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SDL_Cursor *
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SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
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int w, int h, int hot_x, int hot_y)
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@ -63,6 +63,9 @@ typedef struct
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/* Set relative mode */
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int (*SetRelativeMouseMode) (SDL_bool enabled);
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/* Set mouse capture */
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int (*CaptureMouse) (SDL_Window * window);
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/* Data common to all mice */
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SDL_MouseID mouseID;
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SDL_Window *focus;
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