Fixed recently deleted Ms in READMEs.
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@ -10,7 +10,7 @@ http://developer.android.com/sdk/index.html
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Android NDK r7 or later
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http://developer.android.com/sdk/ndk/index.html
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inimum API level supported by SDL: 10 (Android 2.3.3)
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Minimum API level supported by SDL: 10 (Android 2.3.3)
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================================================================================
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How the port works
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@ -12,7 +12,7 @@ What you need:
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DirectFB 1.0.1, 1.2.x, 1.3.0
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Kernel-Framebuffer support: required: vesafb, radeonfb ....
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esa 7.0.x - optional for OpenGL
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Mesa 7.0.x - optional for OpenGL
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/etc/directfbrc
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@ -28,7 +28,7 @@ event.dgesture.gestureId - the unique id of the closest gesture to the performe
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event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match.
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event.dgesture.numFingers - the number of fingers used to draw the stroke.
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ost programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
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Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
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@ -50,7 +50,7 @@ SDL_LoadDollarTemplates returns the number of templates successfully loaded.
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===========================================================================
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ulti Gestures
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Multi Gestures
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===========================================================================
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SDL provides simple support for pinch/rotate/swipe gestures.
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Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
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@ -1,10 +1,10 @@
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The latest development version of SDL is available via Mercurial.
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ercurial allows you to get up-to-the-minute fixes and enhancements;
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Mercurial allows you to get up-to-the-minute fixes and enhancements;
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as a developer works on a source tree, you can use "hg" to mirror that
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source tree instead of waiting for an official release. Please look
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at the Mercurial website ( http://mercurial.selenic.com/ ) for more
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information on using hg, where you can also download software for
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ac OS X, Windows, and Unix systems.
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Mac OS X, Windows, and Unix systems.
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hg clone http://hg.libsdl.org/SDL
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@ -34,7 +34,7 @@ By default, iosbuild.sh will autodetect the SDK version you have installed using
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xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour
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by setting the MIN_OS_VERSION variable, ie:
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IN_OS_VERSION=4.2 ./iosbuild.sh
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MIN_OS_VERSION=4.2 ./iosbuild.sh
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==============================================================================
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Using the Simple DirectMedia Layer for iOS
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@ -158,7 +158,7 @@ Each application installed on iPhone resides in a sandbox which includes its own
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Once your application is installed its directory tree looks like:
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ySDLApp Home/
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MySDLApp Home/
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MySDLApp.app
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Documents/
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Library/
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@ -167,7 +167,7 @@ ySDLApp Home/
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When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
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ore information on this subject is available here:
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More information on this subject is available here:
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http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
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==============================================================================
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@ -4,7 +4,7 @@ System Specific Notes
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Linux:
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The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.
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ac:
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Mac:
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The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
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iPhone:
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@ -27,7 +27,7 @@ in the file "COPYING".
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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ore documentation and FAQs are available online at:
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More documentation and FAQs are available online at:
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http://wiki.libsdl.org/
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If you need help with the library, or just want to discuss SDL related
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