Fixed bug 1371 - DX joystick axis ordering fix

Alex Nankervis 2012-01-15 11:19:45 PST

DirectX joysticks can enumerate their axis out of order. This results in some
joysticks having vertical/horizontal swapped, for example (vertical axis gets
assigned to axis0). Joysticks that I've tested with this problem: XBOX 360
controller, Logitech Extreme 3D Pro.

Attached is a diff that fixes this by sorting the DX joystick objects by their
data offsets into the DX data structs. This puts the joystick objects into a
standard ordering (X axis -> axis0, Y axis -> axis1, and so on).
This commit is contained in:
Sam Lantinga 2012-01-15 15:48:27 -05:00
parent 6654546b2a
commit 68b32846b8

View file

@ -74,6 +74,7 @@ static BOOL CALLBACK EnumJoysticksCallback(const DIDEVICEINSTANCE *
pdidInstance, VOID * pContext);
static BOOL CALLBACK EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev,
LPVOID pvRef);
static void SortDevObjects(SDL_Joystick *joystick);
static Uint8 TranslatePOV(DWORD value);
static int SDL_PrivateJoystickAxis_Int(SDL_Joystick * joystick, Uint8 axis,
Sint16 value);
@ -483,6 +484,10 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
EnumDevObjectsCallback, joystick,
DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
/* Reorder the input objects. Some devices do not report the X axis as
* the first axis, for example. */
SortDevObjects(joystick);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = INPUT_QSIZE;
@ -504,6 +509,55 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
return (0);
}
/* Sort using the data offset into the DInput struct.
* This gives a reasonable ordering for the inputs. */
static int
SortDevFunc(const void *a, const void *b)
{
const input_t *inputA = (const input_t*)a;
const input_t *inputB = (const input_t*)b;
if (inputA->ofs < inputB->ofs)
return -1;
if (inputA->ofs > inputB->ofs)
return 1;
return 0;
}
/* Sort the input objects and recalculate the indices for each input. */
static void
SortDevObjects(SDL_Joystick *joystick)
{
input_t *inputs = joystick->hwdata->Inputs;
int nButtons = 0;
int nHats = 0;
int nAxis = 0;
int n;
SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
for (n = 0; n < joystick->hwdata->NumInputs; n++)
{
switch (inputs[n].type)
{
case BUTTON:
inputs[n].num = nButtons;
nButtons++;
break;
case HAT:
inputs[n].num = nHats;
nHats++;
break;
case AXIS:
inputs[n].num = nAxis;
nAxis++;
break;
}
}
}
static BOOL CALLBACK
EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
{