Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.

This commit is contained in:
Jim Grandpre 2010-08-13 23:08:32 -04:00
parent c26da073d3
commit 68b3cfb42f
2 changed files with 186 additions and 334 deletions

View file

@ -27,11 +27,12 @@
#include "SDL_gesture_c.h" #include "SDL_gesture_c.h"
//TODO: Replace with malloc //TODO: Replace with malloc
#define MAXFINGERS 5
#define MAXTOUCHES 2
#define MAXTEMPLATES 4
#define MAXPATHSIZE 1024 #define MAXPATHSIZE 1024
#define DOLLARNPOINTS 64 #define DOLLARNPOINTS 64
#define DOLLARSIZE 256 #define DOLLARSIZE 256
@ -42,55 +43,38 @@
typedef struct { typedef struct {
float x,y; float x,y;
} Point; } SDL_FloatPoint;
typedef struct {
Point p;
float pressure;
SDL_FingerID id;
} Finger;
typedef struct { typedef struct {
float length; float length;
int numPoints; int numPoints;
Point p[MAXPATHSIZE]; SDL_FloatPoint p[MAXPATHSIZE];
} DollarPath; } SDL_DollarPath;
/*
typedef struct { typedef struct {
Finger f; SDL_FloatPoint path[DOLLARNPOINTS];
Point cv;
float dtheta,dDist;
DollarPath dollarPath;
} TouchPoint;
*/
typedef struct {
Point path[DOLLARNPOINTS];
unsigned long hash; unsigned long hash;
} DollarTemplate; } SDL_DollarTemplate;
typedef struct { typedef struct {
SDL_GestureID id; SDL_GestureID id;
Point res; SDL_FloatPoint res;
Point centroid; SDL_FloatPoint centroid;
//TouchPoint gestureLast[MAXFINGERS]; SDL_DollarPath dollarPath;
DollarPath dollarPath;
Uint16 numDownFingers; Uint16 numDownFingers;
int numDollarTemplates; int numDollarTemplates;
DollarTemplate dollarTemplate[MAXTEMPLATES]; SDL_DollarTemplate *dollarTemplate;
SDL_bool recording; SDL_bool recording;
} GestureTouch; } SDL_GestureTouch;
GestureTouch gestureTouch[MAXTOUCHES]; SDL_GestureTouch *SDL_gestureTouch;
int numGestureTouches = 0; int SDL_numGestureTouches = 0;
SDL_bool recordAll; SDL_bool recordAll;
void SDL_PrintPath(Point *path) { void SDL_PrintPath(SDL_FloatPoint *path) {
int i; int i;
printf("Path:"); printf("Path:");
for(i=0;i<DOLLARNPOINTS;i++) { for(i=0;i<DOLLARNPOINTS;i++) {
@ -102,9 +86,9 @@ void SDL_PrintPath(Point *path) {
int SDL_RecordGesture(SDL_TouchID touchId) { int SDL_RecordGesture(SDL_TouchID touchId) {
int i; int i;
if(touchId < 0) recordAll = SDL_TRUE; if(touchId < 0) recordAll = SDL_TRUE;
for(i = 0;i < numGestureTouches; i++) { for(i = 0;i < SDL_numGestureTouches; i++) {
if((touchId < 0) || (gestureTouch[i].id == touchId)) { if((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
gestureTouch[i].recording = SDL_TRUE; SDL_gestureTouch[i].recording = SDL_TRUE;
if(touchId >= 0) if(touchId >= 0)
return 1; return 1;
} }
@ -112,7 +96,7 @@ int SDL_RecordGesture(SDL_TouchID touchId) {
return (touchId < 0); return (touchId < 0);
} }
unsigned long SDL_HashDollar(Point* points) { unsigned long SDL_HashDollar(SDL_FloatPoint* points) {
unsigned long hash = 5381; unsigned long hash = 5381;
int i; int i;
for(i = 0;i < DOLLARNPOINTS; i++) { for(i = 0;i < DOLLARNPOINTS; i++) {
@ -123,7 +107,7 @@ unsigned long SDL_HashDollar(Point* points) {
} }
static int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) { static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src) {
if(src == NULL) return 0; if(src == NULL) return 0;
int i; int i;
@ -141,8 +125,8 @@ static int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) {
int SDL_SaveAllDollarTemplates(SDL_RWops *src) { int SDL_SaveAllDollarTemplates(SDL_RWops *src) {
int i,j,rtrn = 0; int i,j,rtrn = 0;
for(i = 0; i < numGestureTouches; i++) { for(i = 0; i < SDL_numGestureTouches; i++) {
GestureTouch* touch = &gestureTouch[i]; SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) { for(j = 0;j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[i],src); rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
} }
@ -152,8 +136,8 @@ int SDL_SaveAllDollarTemplates(SDL_RWops *src) {
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) { int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) {
int i,j; int i,j;
for(i = 0; i < numGestureTouches; i++) { for(i = 0; i < SDL_numGestureTouches; i++) {
GestureTouch* touch = &gestureTouch[i]; SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) { for(j = 0;j < touch->numDollarTemplates; j++) {
if(touch->dollarTemplate[i].hash == gestureId) { if(touch->dollarTemplate[i].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[i],src); return SaveTemplate(&touch->dollarTemplate[i],src);
@ -166,25 +150,46 @@ int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) {
//path is an already sampled set of points //path is an already sampled set of points
//Returns the index of the gesture on success, or -1 //Returns the index of the gesture on success, or -1
static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) { static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path) {
if(inTouch == NULL) { if(inTouch == NULL) {
if(numGestureTouches == 0) return -1; if(SDL_numGestureTouches == 0) return -1;
int i = 0; int i = 0;
for(i = 0;i < numGestureTouches; i++) { for(i = 0;i < SDL_numGestureTouches; i++) {
inTouch = &gestureTouch[i]; inTouch = &SDL_gestureTouch[i];
if(inTouch->numDollarTemplates < MAXTEMPLATES) {
DollarTemplate *templ = SDL_DollarTemplate* dollarTemplate =
SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
inTouch->dollarTemplate = dollarTemplate;
SDL_DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates]; &inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path); templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++; inTouch->numDollarTemplates++;
} }
}
return inTouch->numDollarTemplates - 1; return inTouch->numDollarTemplates - 1;
}else if(inTouch->numDollarTemplates < MAXTEMPLATES) { } else {
DollarTemplate *templ = SDL_DollarTemplate* dollarTemplate =
SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
inTouch->dollarTemplate = dollarTemplate;
SDL_DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates]; &inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path); templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++; inTouch->numDollarTemplates++;
return inTouch->numDollarTemplates - 1; return inTouch->numDollarTemplates - 1;
@ -195,36 +200,28 @@ static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) { int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
if(src == NULL) return 0; if(src == NULL) return 0;
int i,loaded = 0; int i,loaded = 0;
GestureTouch *touch = NULL; SDL_GestureTouch *touch = NULL;
if(touchId >= 0) { if(touchId >= 0) {
for(i = 0;i < numGestureTouches; i++) for(i = 0;i < SDL_numGestureTouches; i++)
if(gestureTouch[i].id == touchId) if(SDL_gestureTouch[i].id == touchId)
touch = &gestureTouch[i]; touch = &SDL_gestureTouch[i];
if(touch == NULL) return -1; if(touch == NULL) return -1;
} }
while(1) { while(1) {
DollarTemplate templ; SDL_DollarTemplate templ;
//fscanf(fp,"%lu ",&templ.hash);
/* if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) <
for(i = 0;i < DOLLARNPOINTS; i++) { DOLLARNPOINTS) break;
int x,y;
if(fscanf(fp,"%i %i ",&x,&y) != 2) break;
templ.path[i].x = x;
templ.path[i].y = y;
}
fscanf(fp,"\n");
*/
if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) break;
if(touchId >= 0) { if(touchId >= 0) {
printf("Adding loaded gesture to 1 touch\n"); printf("Adding loaded gesture to 1 touch\n");
if(SDL_AddDollarGesture(touch,templ.path)) loaded++; if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
} }
else { else {
printf("Adding to: %i touches\n",numGestureTouches); printf("Adding to: %i touches\n",SDL_numGestureTouches);
for(i = 0;i < numGestureTouches; i++) { for(i = 0;i < SDL_numGestureTouches; i++) {
touch = &gestureTouch[i]; touch = &SDL_gestureTouch[i];
printf("Adding loaded gesture to + touches\n"); printf("Adding loaded gesture to + touches\n");
//TODO: What if this fails? //TODO: What if this fails?
SDL_AddDollarGesture(touch,templ.path); SDL_AddDollarGesture(touch,templ.path);
@ -237,10 +234,10 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
} }
float dollarDifference(Point* points,Point* templ,float ang) { float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
// Point p[DOLLARNPOINTS]; // SDL_FloatPoint p[DOLLARNPOINTS];
float dist = 0; float dist = 0;
Point p; SDL_FloatPoint p;
int i; int i;
for(i = 0; i < DOLLARNPOINTS; i++) { for(i = 0; i < DOLLARNPOINTS; i++) {
p.x = points[i].x * cos(ang) - points[i].y * sin(ang); p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
@ -252,7 +249,7 @@ float dollarDifference(Point* points,Point* templ,float ang) {
} }
float bestDollarDifference(Point* points,Point* templ) { float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
//------------BEGIN DOLLAR BLACKBOX----------------// //------------BEGIN DOLLAR BLACKBOX----------------//
//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-// //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
//-"http://depts.washington.edu/aimgroup/proj/dollar/"-// //-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
@ -289,10 +286,9 @@ float bestDollarDifference(Point* points,Point* templ) {
} }
//DollarPath contains raw points, plus (possibly) the calculated length //DollarPath contains raw points, plus (possibly) the calculated length
int dollarNormalize(DollarPath path,Point *points) { int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
int i; int i;
//Calculate length if it hasn't already been done //Calculate length if it hasn't already been done
printf("length: %f\n",path.length);
if(path.length <= 0) { if(path.length <= 0) {
for(i=1;i<path.numPoints;i++) { for(i=1;i<path.numPoints;i++) {
float dx = path.p[i ].x - float dx = path.p[i ].x -
@ -302,14 +298,13 @@ int dollarNormalize(DollarPath path,Point *points) {
path.length += sqrt(dx*dx+dy*dy); path.length += sqrt(dx*dx+dy*dy);
} }
} }
printf("New length: %f\n",path.length);
//Resample //Resample
float interval = path.length/(DOLLARNPOINTS - 1); float interval = path.length/(DOLLARNPOINTS - 1);
float dist = interval; float dist = interval;
int numPoints = 0; int numPoints = 0;
Point centroid; SDL_FloatPoint centroid;
centroid.x = 0;centroid.y = 0; centroid.x = 0;centroid.y = 0;
//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y); //printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
@ -378,9 +373,9 @@ int dollarNormalize(DollarPath path,Point *points) {
return numPoints; return numPoints;
} }
float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) { float dollarRecognize(SDL_DollarPath path,int *bestTempl,SDL_GestureTouch* touch) {
Point points[DOLLARNPOINTS]; SDL_FloatPoint points[DOLLARNPOINTS];
int numPoints = dollarNormalize(path,points); int numPoints = dollarNormalize(path,points);
//SDL_PrintPath(points); //SDL_PrintPath(points);
int i; int i;
@ -395,33 +390,55 @@ float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) {
} }
int SDL_GestureAddTouch(SDL_Touch* touch) { int SDL_GestureAddTouch(SDL_Touch* touch) {
if(numGestureTouches >= MAXTOUCHES) return -1; SDL_GestureTouch *gestureTouch = SDL_realloc(SDL_gestureTouch,
(SDL_numGestureTouches + 1) *
sizeof(SDL_GestureTouch));
gestureTouch[numGestureTouches].res.x = touch->xres; if(!gestureTouch) {
gestureTouch[numGestureTouches].res.y = touch->yres; SDL_OutOfMemory();
gestureTouch[numGestureTouches].numDownFingers = 0; return -1;
}
gestureTouch[numGestureTouches].res.x = touch->xres; SDL_gestureTouch = gestureTouch;
gestureTouch[numGestureTouches].id = touch->id;
gestureTouch[numGestureTouches].numDollarTemplates = 0; SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres;
SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0;
gestureTouch[numGestureTouches].recording = SDL_FALSE; SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].id = touch->id;
numGestureTouches++; SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0;
SDL_gestureTouch[SDL_numGestureTouches].recording = SDL_FALSE;
SDL_numGestureTouches++;
return 0; return 0;
} }
GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) { int SDL_GestureRemoveTouch(SDL_TouchID id) {
int i; int i;
for(i = 0;i < numGestureTouches; i++) { for(i = 0;i < SDL_numGestureTouches; i++) {
//printf("%i ?= %i\n",gestureTouch[i].id,id); if(SDL_gestureTouch[i].id == id) {
if(gestureTouch[i].id == id) return &gestureTouch[i]; SDL_numGestureTouches--;
SDL_gestureTouch[i] = SDL_gestureTouch[SDL_numGestureTouches];
return 1;
}
}
return -1;
}
SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
//printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);
if(SDL_gestureTouch[i].id == id) return &SDL_gestureTouch[i];
} }
return NULL; return NULL;
} }
int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) { int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) {
SDL_Event event; SDL_Event event;
event.mgesture.type = SDL_MULTIGESTURE; event.mgesture.type = SDL_MULTIGESTURE;
event.mgesture.touchId = touch->id; event.mgesture.touchId = touch->id;
@ -433,7 +450,7 @@ int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) {
return SDL_PushEvent(&event) > 0; return SDL_PushEvent(&event) > 0;
} }
int SDL_SendGestureDollar(GestureTouch* touch, int SDL_SendGestureDollar(SDL_GestureTouch* touch,
SDL_GestureID gestureId,float error) { SDL_GestureID gestureId,float error) {
SDL_Event event; SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE; event.dgesture.type = SDL_DOLLARGESTURE;
@ -449,7 +466,7 @@ int SDL_SendGestureDollar(GestureTouch* touch,
} }
int SDL_SendDollarRecord(GestureTouch* touch,SDL_GestureID gestureId) { int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) {
SDL_Event event; SDL_Event event;
event.dgesture.type = SDL_DOLLARRECORD; event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id; event.dgesture.touchId = touch->id;
@ -464,7 +481,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
if(event->type == SDL_FINGERMOTION || if(event->type == SDL_FINGERMOTION ||
event->type == SDL_FINGERDOWN || event->type == SDL_FINGERDOWN ||
event->type == SDL_FINGERUP) { event->type == SDL_FINGERUP) {
GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId); SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
//Shouldn't be possible //Shouldn't be possible
if(inTouch == NULL) return; if(inTouch == NULL) return;
@ -485,15 +502,15 @@ void SDL_GestureProcessEvent(SDL_Event* event)
#ifdef ENABLE_DOLLAR #ifdef ENABLE_DOLLAR
if(inTouch->recording) { if(inTouch->recording) {
inTouch->recording = SDL_FALSE; inTouch->recording = SDL_FALSE;
Point path[DOLLARNPOINTS]; SDL_FloatPoint path[DOLLARNPOINTS];
dollarNormalize(inTouch->dollarPath,path); dollarNormalize(inTouch->dollarPath,path);
//SDL_PrintPath(path); //SDL_PrintPath(path);
int index; int index;
if(recordAll) { if(recordAll) {
index = SDL_AddDollarGesture(NULL,path); index = SDL_AddDollarGesture(NULL,path);
int i; int i;
for(i = 0;i < numGestureTouches; i++) for(i = 0;i < SDL_numGestureTouches; i++)
gestureTouch[i].recording = SDL_FALSE; SDL_gestureTouch[i].recording = SDL_FALSE;
} }
else { else {
index = SDL_AddDollarGesture(inTouch,path); index = SDL_AddDollarGesture(inTouch,path);
@ -532,7 +549,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y; float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
//printf("dx,dy: (%f,%f)\n",dx,dy); //printf("dx,dy: (%f,%f)\n",dx,dy);
#ifdef ENABLE_DOLLAR #ifdef ENABLE_DOLLAR
DollarPath* path = &inTouch->dollarPath; SDL_DollarPath* path = &inTouch->dollarPath;
if(path->numPoints < MAXPATHSIZE) { if(path->numPoints < MAXPATHSIZE) {
path->p[path->numPoints].x = inTouch->centroid.x; path->p[path->numPoints].x = inTouch->centroid.x;
path->p[path->numPoints].y = inTouch->centroid.y; path->p[path->numPoints].y = inTouch->centroid.y;
@ -544,18 +561,18 @@ void SDL_GestureProcessEvent(SDL_Event* event)
path->numPoints++; path->numPoints++;
} }
#endif #endif
Point lastP; SDL_FloatPoint lastP;
lastP.x = x - dx; lastP.x = x - dx;
lastP.y = y - dy; lastP.y = y - dy;
Point lastCentroid; SDL_FloatPoint lastCentroid;
lastCentroid = inTouch->centroid; lastCentroid = inTouch->centroid;
inTouch->centroid.x += dx/inTouch->numDownFingers; inTouch->centroid.x += dx/inTouch->numDownFingers;
inTouch->centroid.y += dy/inTouch->numDownFingers; inTouch->centroid.y += dy/inTouch->numDownFingers;
//printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); //printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y);
if(inTouch->numDownFingers > 1) { if(inTouch->numDownFingers > 1) {
Point lv; //Vector from centroid to last x,y position SDL_FloatPoint lv; //Vector from centroid to last x,y position
Point v; //Vector from centroid to current x,y position SDL_FloatPoint v; //Vector from centroid to current x,y position
//lv = inTouch->gestureLast[j].cv; //lv = inTouch->gestureLast[j].cv;
lv.x = lastP.x - lastCentroid.x; lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y; lv.y = lastP.y - lastCentroid.y;
@ -608,15 +625,9 @@ void SDL_GestureProcessEvent(SDL_Event* event)
x)/inTouch->numDownFingers; x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+ inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
y)/inTouch->numDownFingers; y)/inTouch->numDownFingers;
printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y, //printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
inTouch->centroid.x,inTouch->centroid.y); // inTouch->centroid.x,inTouch->centroid.y);
/*
inTouch->gestureLast[j].f.id = event->tfinger.fingerId;
inTouch->gestureLast[j].f.p.x = x;
inTouch->gestureLast[j].f.p.y = y;
inTouch->gestureLast[j].cv.x = 0;
inTouch->gestureLast[j].cv.y = 0;
*/
#ifdef ENABLE_DOLLAR #ifdef ENABLE_DOLLAR
inTouch->dollarPath.length = 0; inTouch->dollarPath.length = 0;
inTouch->dollarPath.p[0].x = x; inTouch->dollarPath.p[0].x = x;

View file

@ -26,63 +26,26 @@
#endif #endif
#endif #endif
#define PI 3.1415926535897
#define PHI ((sqrt(5)-1)/2)
#define WIDTH 640 #define WIDTH 640
#define HEIGHT 480 #define HEIGHT 480
#define BPP 4 #define BPP 4
#define DEPTH 32 #define DEPTH 32
#define MAXFINGERS 5
#define DOLLARNPOINTS 64
#define DOLLARSIZE 256
//MUST BE A POWER OF 2! //MUST BE A POWER OF 2!
#define EVENT_BUF_SIZE 256 #define EVENT_BUF_SIZE 256
#define VERBOSE SDL_FALSE
SDL_Event events[EVENT_BUF_SIZE]; SDL_Event events[EVENT_BUF_SIZE];
int eventWrite; int eventWrite;
int mousx,mousy;
int keystat[512];
int bstatus;
int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
SDL_FingerID index2fingerid[MAXFINGERS];
int fingersDown;
typedef struct { typedef struct {
float x,y; float x,y;
} Point; } Point;
typedef struct {
Point p;
float pressure;
SDL_FingerID id;
} Finger;
typedef struct {
Finger f;
Point cv;
float dtheta,dDist;
} TouchPoint;
typedef struct { //dt + s
Point d,s; //direction, start
int points;
} Line;
typedef struct {
float length;
int numPoints;
Point p[EVENT_BUF_SIZE]; //To be safe
} DollarPath;
typedef struct { typedef struct {
float ang,r; float ang,r;
Point p; Point p;
@ -90,19 +53,6 @@ typedef struct {
Knob knob; Knob knob;
Finger finger[MAXFINGERS];
DollarPath dollarPath[MAXFINGERS];
#define MAXTEMPLATES 4
Point dollarTemplate[MAXTEMPLATES][DOLLARNPOINTS];
int numDollarTemplates = 0;
#ifdef DRAW_VECTOR_EST
Line gestureLine[MAXFINGERS];
#endif
void handler (int sig) void handler (int sig)
{ {
printf ("\exiting...(%d)\n", sig); printf ("\exiting...(%d)\n", sig);
@ -115,7 +65,6 @@ void perror_exit (char *error)
handler (9); handler (9);
} }
void setpix(SDL_Surface *screen, int x, int y, unsigned int col) void setpix(SDL_Surface *screen, int x, int y, unsigned int col)
{ {
Uint32 *pixmem32; Uint32 *pixmem32;
@ -150,13 +99,10 @@ void drawLine(SDL_Surface *screen,int x0,int y0,int x1,int y1,unsigned int col)
for(t=0;t<1;t+=1.f/SDL_max(abs(x0-x1),abs(y0-y1))) for(t=0;t<1;t+=1.f/SDL_max(abs(x0-x1),abs(y0-y1)))
setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col); setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
} }
void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c) void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c)
{ {
int tx,ty;
float a;
int tx;
int ty;
float xr; float xr;
for(ty = -abs(r);ty <= abs(r);ty++) { for(ty = -abs(r);ty <= abs(r);ty++) {
xr = sqrt(r*r - ty*ty); xr = sqrt(r*r - ty*ty);
@ -173,50 +119,24 @@ void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c)
} }
void drawKnob(SDL_Surface* screen,Knob k) { void drawKnob(SDL_Surface* screen,Knob k) {
//printf("Knob: x = %f, y = %f, r = %f, a = %f\n",k.p.x,k.p.y,k.r,k.ang);
drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF); drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);
drawCircle(screen,(k.p.x+k.r/2*cos(k.ang))*screen->w, drawCircle(screen,(k.p.x+k.r/2*cos(k.ang))*screen->w,
(k.p.y+k.r/2*sin(k.ang))*screen->h,k.r/4*screen->w,0); (k.p.y+k.r/2*sin(k.ang))*screen->h,k.r/4*screen->w,0);
} }
void DrawScreen(SDL_Surface* screen, int h) void DrawScreen(SDL_Surface* screen)
{ {
int x, y, xm,ym,c; int x, y;
if(SDL_MUSTLOCK(screen)) if(SDL_MUSTLOCK(screen))
{ {
if(SDL_LockSurface(screen) < 0) return; if(SDL_LockSurface(screen) < 0) return;
} }
for(y = 0;y < screen->h;y++) for(y = 0;y < screen->h;y++)
{
for(x = 0;x < screen->w;x++) for(x = 0;x < screen->w;x++)
{
//setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h);
//xm = (x+h)%screen->w;
//ym = (y+h)%screen->w;
//c = sin(h/256*2*PI)*x*y/screen->w/screen->h;
//setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c);
setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
//setpix(screen,x,y,0); //Inefficient, but that's okay...
}
}
drawCircle(screen,mousx,mousy,-30,0xFFFFFF);
drawLine(screen,0,0,screen->w,screen->h,0xFFFFFF);
int i; int i;
//draw Touch History //draw Touch History
TouchPoint gestureLast[MAXFINGERS];
//printf("------------------Start History------------------\n");
for(i = 0;i < MAXFINGERS;i++) {
gestureLast[i].f.id = -1;
}
int numDownFingers = 0;
Point centroid;
float gdtheta,gdDist;
for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) { for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) {
SDL_Event event = events[i&(EVENT_BUF_SIZE-1)]; SDL_Event event = events[i&(EVENT_BUF_SIZE-1)];
int age = eventWrite - i - 1; int age = eventWrite - i - 1;
@ -224,13 +144,12 @@ void DrawScreen(SDL_Surface* screen, int h)
event.type == SDL_FINGERDOWN || event.type == SDL_FINGERDOWN ||
event.type == SDL_FINGERUP) { event.type == SDL_FINGERUP) {
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
//SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); if(inTouch == NULL) continue;
float x = ((float)event.tfinger.x)/inTouch->xres; float x = ((float)event.tfinger.x)/inTouch->xres;
float y = ((float)event.tfinger.y)/inTouch->yres; float y = ((float)event.tfinger.y)/inTouch->yres;
//draw the touch: //draw the touch:
unsigned int c = colors[event.tfinger.touchId%7]; unsigned int c = colors[event.tfinger.touchId%7];
unsigned int col = unsigned int col =
((unsigned int)(c*(.1+.85))) | ((unsigned int)(c*(.1+.85))) |
@ -243,25 +162,10 @@ void DrawScreen(SDL_Surface* screen, int h)
} }
} }
/*
for(i=0;i<MAXFINGERS;i++)
if(finger[i].p.x >= 0 && finger[i].p.y >= 0)
if(finger[i].pressure > 0)
drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h
,20,0xFF*finger[i].pressure);
else
drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h
,20,0xFF);
*/
keystat[32] = 0;
if(knob.p.x > 0) if(knob.p.x > 0)
drawKnob(screen,knob); drawKnob(screen,knob);
if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen); SDL_Flip(screen);
} }
@ -276,20 +180,14 @@ int main(int argc, char* argv[])
SDL_Surface *screen; SDL_Surface *screen;
SDL_Event event; SDL_Event event;
int keypress = 0;
int h=0,s=1,i,j;
//gesture variables //gesture variables
int numDownFingers = 0;
float gdtheta = 0,gdDist = 0;
Point centroid;
knob.r = .1; knob.r = .1;
knob.ang = 0; knob.ang = 0;
TouchPoint gestureLast[MAXFINGERS];
SDL_bool quitting = SDL_FALSE;
SDL_RWops *src;
memset(keystat,0,512*sizeof(keystat[0]));
if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
if (!(screen = initScreen(WIDTH,HEIGHT))) if (!(screen = initScreen(WIDTH,HEIGHT)))
@ -298,8 +196,7 @@ int main(int argc, char* argv[])
return 1; return 1;
} }
while(!keystat[27]) { while(!quitting) {
//Poll SDL
while(SDL_PollEvent(&event)) while(SDL_PollEvent(&event))
{ {
//Record _all_ events //Record _all_ events
@ -309,38 +206,28 @@ int main(int argc, char* argv[])
switch (event.type) switch (event.type)
{ {
case SDL_QUIT: case SDL_QUIT:
keystat[27] = 1; quitting = SDL_TRUE;
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
//printf("%i\n",event.key.keysym.sym); switch (event.key.keysym.sym)
keystat[event.key.keysym.sym] = 1; {
if(event.key.keysym.sym == 32) { case SDLK_SPACE:
SDL_RecordGesture(-1); SDL_RecordGesture(-1);
} break;
else if(event.key.keysym.sym == 115) { case SDLK_s:
SDL_RWops *src;
//fp = fopen("gestureSave","w");
src = SDL_RWFromFile("gestureSave","w"); src = SDL_RWFromFile("gestureSave","w");
printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src)); printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src));
//fclose(fp);
SDL_RWclose(src); SDL_RWclose(src);
} break;
else if(event.key.keysym.sym == 108) { case SDLK_l:
SDL_RWops *src;
//fp = fopen("gestureSave","r");
src = SDL_RWFromFile("gestureSave","r"); src = SDL_RWFromFile("gestureSave","r");
printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src)); printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src));
//fclose(fp);
SDL_RWclose(src); SDL_RWclose(src);
}
//keypress = 1;
break; break;
case SDL_KEYUP: case SDLK_ESCAPE:
//printf("%i\n",event.key.keysym.sym); quitting = SDL_TRUE;
keystat[event.key.keysym.sym] = 0; break;
//keypress = 1; }
break; break;
case SDL_VIDEORESIZE: case SDL_VIDEORESIZE:
if (!(screen = initScreen(event.resize.w, if (!(screen = initScreen(event.resize.w,
@ -350,78 +237,36 @@ int main(int argc, char* argv[])
return 1; return 1;
} }
break; break;
case SDL_MOUSEMOTION:
mousx = event.motion.x;
mousy = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
bstatus |= (1<<(event.button.button-1));
break;
case SDL_MOUSEBUTTONUP:
bstatus &= ~(1<<(event.button.button-1));
break;
case SDL_FINGERMOTION: case SDL_FINGERMOTION:
; ;
//printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId, #if VERBOSE
// event.tfinger.x,event.tfinger.y); printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
#endif
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
/*
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId)
break;
if(i == MAXFINGERS) break;
if(inTouch > 0) {
finger[i].p.x = ((float)event.tfinger.x)/
inTouch->xres;
finger[i].p.y = ((float)event.tfinger.y)/
inTouch->yres;
finger[i].pressure =
((float)event.tfinger.pressure)/inTouch->pressureres;
*/
/*
printf("Finger: %i, Pressure: %f Pressureres: %i\n",
event.tfinger.fingerId,
finger[i].pressure,
inTouch->pressureres);
*/
//printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId,
// finger[event.tfinger.fingerId].pressure);
//}
break; break;
case SDL_FINGERDOWN: case SDL_FINGERDOWN:
//printf("Finger: %"PRIs64" down - x: %i, y: %i\n",event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); #if VERBOSE
/* printf("Finger: %"PRIs64" down - x: %i, y: %i\n",
for(i = 0;i<MAXFINGERS;i++) event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
if(index2fingerid[i] == -1) { #endif
index2fingerid[i] = event.tfinger.fingerId;
break;
}
finger[i].p.x = event.tfinger.x;
finger[i].p.y = event.tfinger.y;
break; break;
case SDL_FINGERUP: case SDL_FINGERUP:
//printf("Finger: %"PRIs64" up - x: %i, y: %i\n",event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); #if VERBOSE
for(i = 0;i<MAXFINGERS;i++) printf("Finger: %"PRIs64" up - x: %i, y: %i\n",
if(index2fingerid[i] == event.tfinger.fingerId) { event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
index2fingerid[i] = -1; #endif
break;
}
finger[i].p.x = -1;
finger[i].p.y = -1;
*/
break; break;
case SDL_MULTIGESTURE: case SDL_MULTIGESTURE:
/* #if VERBOSE
printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n", printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n",
event.mgesture.x, event.mgesture.x,
event.mgesture.y, event.mgesture.y,
event.mgesture.dTheta, event.mgesture.dTheta,
event.mgesture.dDist); event.mgesture.dDist);
printf("MG: numDownTouch = %i\n",event.mgesture.numFingers); printf("MG: numDownTouch = %i\n",event.mgesture.numFingers);
*/ #endif
knob.p.x = event.mgesture.x; knob.p.x = event.mgesture.x;
knob.p.y = event.mgesture.y; knob.p.y = event.mgesture.y;
knob.ang += event.mgesture.dTheta; knob.ang += event.mgesture.dTheta;
@ -437,13 +282,9 @@ int main(int argc, char* argv[])
break; break;
} }
} }
DrawScreen(screen,h); DrawScreen(screen);
//for(i = 0; i < 256; i++)
// if(keystat[i])
// printf("Key %i down\n",i);
} }
SDL_Quit(); SDL_Quit();
return 0; return 0;
} }