Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.

This commit is contained in:
Jim Grandpre 2010-08-13 23:08:32 -04:00
parent c26da073d3
commit 68b3cfb42f
2 changed files with 186 additions and 334 deletions

View file

@ -27,11 +27,12 @@
#include "SDL_gesture_c.h"
//TODO: Replace with malloc
#define MAXFINGERS 5
#define MAXTOUCHES 2
#define MAXTEMPLATES 4
#define MAXPATHSIZE 1024
#define DOLLARNPOINTS 64
#define DOLLARSIZE 256
@ -42,55 +43,38 @@
typedef struct {
float x,y;
} Point;
typedef struct {
Point p;
float pressure;
SDL_FingerID id;
} Finger;
} SDL_FloatPoint;
typedef struct {
float length;
int numPoints;
Point p[MAXPATHSIZE];
} DollarPath;
SDL_FloatPoint p[MAXPATHSIZE];
} SDL_DollarPath;
/*
typedef struct {
Finger f;
Point cv;
float dtheta,dDist;
DollarPath dollarPath;
} TouchPoint;
*/
typedef struct {
Point path[DOLLARNPOINTS];
SDL_FloatPoint path[DOLLARNPOINTS];
unsigned long hash;
} DollarTemplate;
} SDL_DollarTemplate;
typedef struct {
SDL_GestureID id;
Point res;
Point centroid;
//TouchPoint gestureLast[MAXFINGERS];
DollarPath dollarPath;
SDL_FloatPoint res;
SDL_FloatPoint centroid;
SDL_DollarPath dollarPath;
Uint16 numDownFingers;
int numDollarTemplates;
DollarTemplate dollarTemplate[MAXTEMPLATES];
SDL_DollarTemplate *dollarTemplate;
SDL_bool recording;
} GestureTouch;
} SDL_GestureTouch;
GestureTouch gestureTouch[MAXTOUCHES];
int numGestureTouches = 0;
SDL_GestureTouch *SDL_gestureTouch;
int SDL_numGestureTouches = 0;
SDL_bool recordAll;
void SDL_PrintPath(Point *path) {
void SDL_PrintPath(SDL_FloatPoint *path) {
int i;
printf("Path:");
for(i=0;i<DOLLARNPOINTS;i++) {
@ -102,9 +86,9 @@ void SDL_PrintPath(Point *path) {
int SDL_RecordGesture(SDL_TouchID touchId) {
int i;
if(touchId < 0) recordAll = SDL_TRUE;
for(i = 0;i < numGestureTouches; i++) {
if((touchId < 0) || (gestureTouch[i].id == touchId)) {
gestureTouch[i].recording = SDL_TRUE;
for(i = 0;i < SDL_numGestureTouches; i++) {
if((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
SDL_gestureTouch[i].recording = SDL_TRUE;
if(touchId >= 0)
return 1;
}
@ -112,7 +96,7 @@ int SDL_RecordGesture(SDL_TouchID touchId) {
return (touchId < 0);
}
unsigned long SDL_HashDollar(Point* points) {
unsigned long SDL_HashDollar(SDL_FloatPoint* points) {
unsigned long hash = 5381;
int i;
for(i = 0;i < DOLLARNPOINTS; i++) {
@ -123,7 +107,7 @@ unsigned long SDL_HashDollar(Point* points) {
}
static int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) {
static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src) {
if(src == NULL) return 0;
int i;
@ -141,8 +125,8 @@ static int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) {
int SDL_SaveAllDollarTemplates(SDL_RWops *src) {
int i,j,rtrn = 0;
for(i = 0; i < numGestureTouches; i++) {
GestureTouch* touch = &gestureTouch[i];
for(i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
}
@ -152,8 +136,8 @@ int SDL_SaveAllDollarTemplates(SDL_RWops *src) {
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) {
int i,j;
for(i = 0; i < numGestureTouches; i++) {
GestureTouch* touch = &gestureTouch[i];
for(i = 0; i < SDL_numGestureTouches; i++) {
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
for(j = 0;j < touch->numDollarTemplates; j++) {
if(touch->dollarTemplate[i].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[i],src);
@ -166,25 +150,46 @@ int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) {
//path is an already sampled set of points
//Returns the index of the gesture on success, or -1
static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path) {
if(inTouch == NULL) {
if(numGestureTouches == 0) return -1;
if(SDL_numGestureTouches == 0) return -1;
int i = 0;
for(i = 0;i < numGestureTouches; i++) {
inTouch = &gestureTouch[i];
if(inTouch->numDollarTemplates < MAXTEMPLATES) {
DollarTemplate *templ =
for(i = 0;i < SDL_numGestureTouches; i++) {
inTouch = &SDL_gestureTouch[i];
SDL_DollarTemplate* dollarTemplate =
SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
inTouch->dollarTemplate = dollarTemplate;
SDL_DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
}
}
return inTouch->numDollarTemplates - 1;
}else if(inTouch->numDollarTemplates < MAXTEMPLATES) {
DollarTemplate *templ =
} else {
SDL_DollarTemplate* dollarTemplate =
SDL_realloc(inTouch->dollarTemplate,
(inTouch->numDollarTemplates + 1) *
sizeof(SDL_DollarTemplate));
if(!dollarTemplate) {
SDL_OutOfMemory();
return -1;
}
inTouch->dollarTemplate = dollarTemplate;
SDL_DollarTemplate *templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return inTouch->numDollarTemplates - 1;
@ -195,36 +200,28 @@ static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
if(src == NULL) return 0;
int i,loaded = 0;
GestureTouch *touch = NULL;
SDL_GestureTouch *touch = NULL;
if(touchId >= 0) {
for(i = 0;i < numGestureTouches; i++)
if(gestureTouch[i].id == touchId)
touch = &gestureTouch[i];
for(i = 0;i < SDL_numGestureTouches; i++)
if(SDL_gestureTouch[i].id == touchId)
touch = &SDL_gestureTouch[i];
if(touch == NULL) return -1;
}
while(1) {
DollarTemplate templ;
//fscanf(fp,"%lu ",&templ.hash);
/*
for(i = 0;i < DOLLARNPOINTS; i++) {
int x,y;
if(fscanf(fp,"%i %i ",&x,&y) != 2) break;
templ.path[i].x = x;
templ.path[i].y = y;
}
fscanf(fp,"\n");
*/
if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) break;
SDL_DollarTemplate templ;
if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) <
DOLLARNPOINTS) break;
if(touchId >= 0) {
printf("Adding loaded gesture to 1 touch\n");
if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
}
else {
printf("Adding to: %i touches\n",numGestureTouches);
for(i = 0;i < numGestureTouches; i++) {
touch = &gestureTouch[i];
printf("Adding to: %i touches\n",SDL_numGestureTouches);
for(i = 0;i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
printf("Adding loaded gesture to + touches\n");
//TODO: What if this fails?
SDL_AddDollarGesture(touch,templ.path);
@ -237,10 +234,10 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
}
float dollarDifference(Point* points,Point* templ,float ang) {
// Point p[DOLLARNPOINTS];
float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
// SDL_FloatPoint p[DOLLARNPOINTS];
float dist = 0;
Point p;
SDL_FloatPoint p;
int i;
for(i = 0; i < DOLLARNPOINTS; i++) {
p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
@ -252,7 +249,7 @@ float dollarDifference(Point* points,Point* templ,float ang) {
}
float bestDollarDifference(Point* points,Point* templ) {
float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
//------------BEGIN DOLLAR BLACKBOX----------------//
//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
//-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
@ -289,10 +286,9 @@ float bestDollarDifference(Point* points,Point* templ) {
}
//DollarPath contains raw points, plus (possibly) the calculated length
int dollarNormalize(DollarPath path,Point *points) {
int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
int i;
//Calculate length if it hasn't already been done
printf("length: %f\n",path.length);
if(path.length <= 0) {
for(i=1;i<path.numPoints;i++) {
float dx = path.p[i ].x -
@ -302,14 +298,13 @@ int dollarNormalize(DollarPath path,Point *points) {
path.length += sqrt(dx*dx+dy*dy);
}
}
printf("New length: %f\n",path.length);
//Resample
float interval = path.length/(DOLLARNPOINTS - 1);
float dist = interval;
int numPoints = 0;
Point centroid;
SDL_FloatPoint centroid;
centroid.x = 0;centroid.y = 0;
//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
@ -378,9 +373,9 @@ int dollarNormalize(DollarPath path,Point *points) {
return numPoints;
}
float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) {
float dollarRecognize(SDL_DollarPath path,int *bestTempl,SDL_GestureTouch* touch) {
Point points[DOLLARNPOINTS];
SDL_FloatPoint points[DOLLARNPOINTS];
int numPoints = dollarNormalize(path,points);
//SDL_PrintPath(points);
int i;
@ -395,33 +390,55 @@ float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) {
}
int SDL_GestureAddTouch(SDL_Touch* touch) {
if(numGestureTouches >= MAXTOUCHES) return -1;
SDL_GestureTouch *gestureTouch = SDL_realloc(SDL_gestureTouch,
(SDL_numGestureTouches + 1) *
sizeof(SDL_GestureTouch));
gestureTouch[numGestureTouches].res.x = touch->xres;
gestureTouch[numGestureTouches].res.y = touch->yres;
gestureTouch[numGestureTouches].numDownFingers = 0;
if(!gestureTouch) {
SDL_OutOfMemory();
return -1;
}
gestureTouch[numGestureTouches].res.x = touch->xres;
gestureTouch[numGestureTouches].id = touch->id;
SDL_gestureTouch = gestureTouch;
gestureTouch[numGestureTouches].numDollarTemplates = 0;
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].res.y = touch->yres;
SDL_gestureTouch[SDL_numGestureTouches].numDownFingers = 0;
gestureTouch[numGestureTouches].recording = SDL_FALSE;
SDL_gestureTouch[SDL_numGestureTouches].res.x = touch->xres;
SDL_gestureTouch[SDL_numGestureTouches].id = touch->id;
numGestureTouches++;
SDL_gestureTouch[SDL_numGestureTouches].numDollarTemplates = 0;
SDL_gestureTouch[SDL_numGestureTouches].recording = SDL_FALSE;
SDL_numGestureTouches++;
return 0;
}
GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
int SDL_GestureRemoveTouch(SDL_TouchID id) {
int i;
for(i = 0;i < numGestureTouches; i++) {
//printf("%i ?= %i\n",gestureTouch[i].id,id);
if(gestureTouch[i].id == id) return &gestureTouch[i];
for(i = 0;i < SDL_numGestureTouches; i++) {
if(SDL_gestureTouch[i].id == id) {
SDL_numGestureTouches--;
SDL_gestureTouch[i] = SDL_gestureTouch[SDL_numGestureTouches];
return 1;
}
}
return -1;
}
SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) {
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
//printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);
if(SDL_gestureTouch[i].id == id) return &SDL_gestureTouch[i];
}
return NULL;
}
int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) {
int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist) {
SDL_Event event;
event.mgesture.type = SDL_MULTIGESTURE;
event.mgesture.touchId = touch->id;
@ -433,7 +450,7 @@ int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) {
return SDL_PushEvent(&event) > 0;
}
int SDL_SendGestureDollar(GestureTouch* touch,
int SDL_SendGestureDollar(SDL_GestureTouch* touch,
SDL_GestureID gestureId,float error) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARGESTURE;
@ -449,7 +466,7 @@ int SDL_SendGestureDollar(GestureTouch* touch,
}
int SDL_SendDollarRecord(GestureTouch* touch,SDL_GestureID gestureId) {
int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId) {
SDL_Event event;
event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id;
@ -464,7 +481,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
if(event->type == SDL_FINGERMOTION ||
event->type == SDL_FINGERDOWN ||
event->type == SDL_FINGERUP) {
GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
//Shouldn't be possible
if(inTouch == NULL) return;
@ -485,15 +502,15 @@ void SDL_GestureProcessEvent(SDL_Event* event)
#ifdef ENABLE_DOLLAR
if(inTouch->recording) {
inTouch->recording = SDL_FALSE;
Point path[DOLLARNPOINTS];
SDL_FloatPoint path[DOLLARNPOINTS];
dollarNormalize(inTouch->dollarPath,path);
//SDL_PrintPath(path);
int index;
if(recordAll) {
index = SDL_AddDollarGesture(NULL,path);
int i;
for(i = 0;i < numGestureTouches; i++)
gestureTouch[i].recording = SDL_FALSE;
for(i = 0;i < SDL_numGestureTouches; i++)
SDL_gestureTouch[i].recording = SDL_FALSE;
}
else {
index = SDL_AddDollarGesture(inTouch,path);
@ -532,7 +549,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
float dy = ((float)event->tfinger.dy)/(float)inTouch->res.y;
//printf("dx,dy: (%f,%f)\n",dx,dy);
#ifdef ENABLE_DOLLAR
DollarPath* path = &inTouch->dollarPath;
SDL_DollarPath* path = &inTouch->dollarPath;
if(path->numPoints < MAXPATHSIZE) {
path->p[path->numPoints].x = inTouch->centroid.x;
path->p[path->numPoints].y = inTouch->centroid.y;
@ -544,18 +561,18 @@ void SDL_GestureProcessEvent(SDL_Event* event)
path->numPoints++;
}
#endif
Point lastP;
SDL_FloatPoint lastP;
lastP.x = x - dx;
lastP.y = y - dy;
Point lastCentroid;
SDL_FloatPoint lastCentroid;
lastCentroid = inTouch->centroid;
inTouch->centroid.x += dx/inTouch->numDownFingers;
inTouch->centroid.y += dy/inTouch->numDownFingers;
//printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y);
if(inTouch->numDownFingers > 1) {
Point lv; //Vector from centroid to last x,y position
Point v; //Vector from centroid to current x,y position
SDL_FloatPoint lv; //Vector from centroid to last x,y position
SDL_FloatPoint v; //Vector from centroid to current x,y position
//lv = inTouch->gestureLast[j].cv;
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
@ -608,15 +625,9 @@ void SDL_GestureProcessEvent(SDL_Event* event)
x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
y)/inTouch->numDownFingers;
printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
inTouch->centroid.x,inTouch->centroid.y);
/*
inTouch->gestureLast[j].f.id = event->tfinger.fingerId;
inTouch->gestureLast[j].f.p.x = x;
inTouch->gestureLast[j].f.p.y = y;
inTouch->gestureLast[j].cv.x = 0;
inTouch->gestureLast[j].cv.y = 0;
*/
//printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
// inTouch->centroid.x,inTouch->centroid.y);
#ifdef ENABLE_DOLLAR
inTouch->dollarPath.length = 0;
inTouch->dollarPath.p[0].x = x;

View file

@ -26,63 +26,26 @@
#endif
#endif
#define PI 3.1415926535897
#define PHI ((sqrt(5)-1)/2)
#define WIDTH 640
#define HEIGHT 480
#define BPP 4
#define DEPTH 32
#define MAXFINGERS 5
#define DOLLARNPOINTS 64
#define DOLLARSIZE 256
//MUST BE A POWER OF 2!
#define EVENT_BUF_SIZE 256
#define VERBOSE SDL_FALSE
SDL_Event events[EVENT_BUF_SIZE];
int eventWrite;
int mousx,mousy;
int keystat[512];
int bstatus;
int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
SDL_FingerID index2fingerid[MAXFINGERS];
int fingersDown;
typedef struct {
float x,y;
} Point;
typedef struct {
Point p;
float pressure;
SDL_FingerID id;
} Finger;
typedef struct {
Finger f;
Point cv;
float dtheta,dDist;
} TouchPoint;
typedef struct { //dt + s
Point d,s; //direction, start
int points;
} Line;
typedef struct {
float length;
int numPoints;
Point p[EVENT_BUF_SIZE]; //To be safe
} DollarPath;
typedef struct {
float ang,r;
Point p;
@ -90,19 +53,6 @@ typedef struct {
Knob knob;
Finger finger[MAXFINGERS];
DollarPath dollarPath[MAXFINGERS];
#define MAXTEMPLATES 4
Point dollarTemplate[MAXTEMPLATES][DOLLARNPOINTS];
int numDollarTemplates = 0;
#ifdef DRAW_VECTOR_EST
Line gestureLine[MAXFINGERS];
#endif
void handler (int sig)
{
printf ("\exiting...(%d)\n", sig);
@ -115,7 +65,6 @@ void perror_exit (char *error)
handler (9);
}
void setpix(SDL_Surface *screen, int x, int y, unsigned int col)
{
Uint32 *pixmem32;
@ -150,13 +99,10 @@ void drawLine(SDL_Surface *screen,int x0,int y0,int x1,int y1,unsigned int col)
for(t=0;t<1;t+=1.f/SDL_max(abs(x0-x1),abs(y0-y1)))
setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
}
void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c)
{
float a;
int tx;
int ty;
int tx,ty;
float xr;
for(ty = -abs(r);ty <= abs(r);ty++) {
xr = sqrt(r*r - ty*ty);
@ -173,50 +119,24 @@ void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c)
}
void drawKnob(SDL_Surface* screen,Knob k) {
//printf("Knob: x = %f, y = %f, r = %f, a = %f\n",k.p.x,k.p.y,k.r,k.ang);
drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);
drawCircle(screen,(k.p.x+k.r/2*cos(k.ang))*screen->w,
(k.p.y+k.r/2*sin(k.ang))*screen->h,k.r/4*screen->w,0);
}
void DrawScreen(SDL_Surface* screen, int h)
void DrawScreen(SDL_Surface* screen)
{
int x, y, xm,ym,c;
int x, y;
if(SDL_MUSTLOCK(screen))
{
if(SDL_LockSurface(screen) < 0) return;
}
for(y = 0;y < screen->h;y++)
{
for(x = 0;x < screen->w;x++)
{
//setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h);
//xm = (x+h)%screen->w;
//ym = (y+h)%screen->w;
//c = sin(h/256*2*PI)*x*y/screen->w/screen->h;
//setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c);
setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
//setpix(screen,x,y,0); //Inefficient, but that's okay...
}
}
drawCircle(screen,mousx,mousy,-30,0xFFFFFF);
drawLine(screen,0,0,screen->w,screen->h,0xFFFFFF);
int i;
//draw Touch History
TouchPoint gestureLast[MAXFINGERS];
//printf("------------------Start History------------------\n");
for(i = 0;i < MAXFINGERS;i++) {
gestureLast[i].f.id = -1;
}
int numDownFingers = 0;
Point centroid;
float gdtheta,gdDist;
for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) {
SDL_Event event = events[i&(EVENT_BUF_SIZE-1)];
int age = eventWrite - i - 1;
@ -224,13 +144,12 @@ void DrawScreen(SDL_Surface* screen, int h)
event.type == SDL_FINGERDOWN ||
event.type == SDL_FINGERUP) {
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
//SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
if(inTouch == NULL) continue;
float x = ((float)event.tfinger.x)/inTouch->xres;
float y = ((float)event.tfinger.y)/inTouch->yres;
//draw the touch:
unsigned int c = colors[event.tfinger.touchId%7];
unsigned int col =
((unsigned int)(c*(.1+.85))) |
@ -243,25 +162,10 @@ void DrawScreen(SDL_Surface* screen, int h)
}
}
/*
for(i=0;i<MAXFINGERS;i++)
if(finger[i].p.x >= 0 && finger[i].p.y >= 0)
if(finger[i].pressure > 0)
drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h
,20,0xFF*finger[i].pressure);
else
drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h
,20,0xFF);
*/
keystat[32] = 0;
if(knob.p.x > 0)
drawKnob(screen,knob);
if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
@ -276,20 +180,14 @@ int main(int argc, char* argv[])
SDL_Surface *screen;
SDL_Event event;
int keypress = 0;
int h=0,s=1,i,j;
//gesture variables
int numDownFingers = 0;
float gdtheta = 0,gdDist = 0;
Point centroid;
knob.r = .1;
knob.ang = 0;
TouchPoint gestureLast[MAXFINGERS];
SDL_bool quitting = SDL_FALSE;
SDL_RWops *src;
memset(keystat,0,512*sizeof(keystat[0]));
if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
if (!(screen = initScreen(WIDTH,HEIGHT)))
@ -298,8 +196,7 @@ int main(int argc, char* argv[])
return 1;
}
while(!keystat[27]) {
//Poll SDL
while(!quitting) {
while(SDL_PollEvent(&event))
{
//Record _all_ events
@ -309,38 +206,28 @@ int main(int argc, char* argv[])
switch (event.type)
{
case SDL_QUIT:
keystat[27] = 1;
quitting = SDL_TRUE;
break;
case SDL_KEYDOWN:
//printf("%i\n",event.key.keysym.sym);
keystat[event.key.keysym.sym] = 1;
if(event.key.keysym.sym == 32) {
switch (event.key.keysym.sym)
{
case SDLK_SPACE:
SDL_RecordGesture(-1);
}
else if(event.key.keysym.sym == 115) {
SDL_RWops *src;
//fp = fopen("gestureSave","w");
break;
case SDLK_s:
src = SDL_RWFromFile("gestureSave","w");
printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src));
//fclose(fp);
SDL_RWclose(src);
}
else if(event.key.keysym.sym == 108) {
SDL_RWops *src;
//fp = fopen("gestureSave","r");
break;
case SDLK_l:
src = SDL_RWFromFile("gestureSave","r");
printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src));
//fclose(fp);
SDL_RWclose(src);
}
//keypress = 1;
break;
case SDL_KEYUP:
//printf("%i\n",event.key.keysym.sym);
keystat[event.key.keysym.sym] = 0;
//keypress = 1;
case SDLK_ESCAPE:
quitting = SDL_TRUE;
break;
}
break;
case SDL_VIDEORESIZE:
if (!(screen = initScreen(event.resize.w,
@ -350,78 +237,36 @@ int main(int argc, char* argv[])
return 1;
}
break;
case SDL_MOUSEMOTION:
mousx = event.motion.x;
mousy = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
bstatus |= (1<<(event.button.button-1));
break;
case SDL_MOUSEBUTTONUP:
bstatus &= ~(1<<(event.button.button-1));
break;
case SDL_FINGERMOTION:
;
//printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
// event.tfinger.x,event.tfinger.y);
#if VERBOSE
printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
event.tfinger.x,event.tfinger.y);
#endif
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
/*
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId)
break;
if(i == MAXFINGERS) break;
if(inTouch > 0) {
finger[i].p.x = ((float)event.tfinger.x)/
inTouch->xres;
finger[i].p.y = ((float)event.tfinger.y)/
inTouch->yres;
finger[i].pressure =
((float)event.tfinger.pressure)/inTouch->pressureres;
*/
/*
printf("Finger: %i, Pressure: %f Pressureres: %i\n",
event.tfinger.fingerId,
finger[i].pressure,
inTouch->pressureres);
*/
//printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId,
// finger[event.tfinger.fingerId].pressure);
//}
break;
case SDL_FINGERDOWN:
//printf("Finger: %"PRIs64" down - x: %i, y: %i\n",event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
/*
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == -1) {
index2fingerid[i] = event.tfinger.fingerId;
break;
}
finger[i].p.x = event.tfinger.x;
finger[i].p.y = event.tfinger.y;
#if VERBOSE
printf("Finger: %"PRIs64" down - x: %i, y: %i\n",
event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
#endif
break;
case SDL_FINGERUP:
//printf("Finger: %"PRIs64" up - x: %i, y: %i\n",event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
for(i = 0;i<MAXFINGERS;i++)
if(index2fingerid[i] == event.tfinger.fingerId) {
index2fingerid[i] = -1;
break;
}
finger[i].p.x = -1;
finger[i].p.y = -1;
*/
#if VERBOSE
printf("Finger: %"PRIs64" up - x: %i, y: %i\n",
event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
#endif
break;
case SDL_MULTIGESTURE:
/*
#if VERBOSE
printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n",
event.mgesture.x,
event.mgesture.y,
event.mgesture.dTheta,
event.mgesture.dDist);
printf("MG: numDownTouch = %i\n",event.mgesture.numFingers);
*/
#endif
knob.p.x = event.mgesture.x;
knob.p.y = event.mgesture.y;
knob.ang += event.mgesture.dTheta;
@ -437,13 +282,9 @@ int main(int argc, char* argv[])
break;
}
}
DrawScreen(screen,h);
//for(i = 0; i < 256; i++)
// if(keystat[i])
// printf("Key %i down\n",i);
DrawScreen(screen);
}
SDL_Quit();
return 0;
}