Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402639
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8 changed files with 705 additions and 556 deletions
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@ -806,7 +806,7 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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int minx, miny, maxx, maxy;
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GLfloat minu, maxu, minv, maxv;
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if (texturedata->dirty.count > 0) {
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if (texturedata->dirty.list) {
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SDL_DirtyRect *dirty;
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void *pixels;
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int bpp = SDL_BYTESPERPIXEL(texture->format);
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