Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402639
This commit is contained in:
parent
fa9233eaca
commit
68d2b55278
8 changed files with 705 additions and 556 deletions
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@ -37,6 +37,10 @@ extern "C" {
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/* *INDENT-ON* */
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#endif
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/* Transparency definitions: These define alpha as the opacity of a surface */
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#define SDL_ALPHA_OPAQUE 255
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#define SDL_ALPHA_TRANSPARENT 0
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enum
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{ /* Pixel type */
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SDL_PIXELTYPE_UNKNOWN,
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@ -330,6 +334,54 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
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*/
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extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
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/**
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* \fn Uint32 SDL_MapRGB(const SDL_PixelFormat *format,
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* Uint8 r, Uint8 g, Uint8 b)
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*
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* \brief Maps an RGB triple to an opaque pixel value for a given pixel format
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*
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* \sa SDL_MapRGBA
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
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Uint8 r, Uint8 g, Uint8 b);
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/**
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* \fn Uint32 SDL_MapRGBA(const SDL_PixelFormat *fmt,
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* Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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*
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* \brief Maps an RGBA quadruple to a pixel value for a given pixel format
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*
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* \sa SDL_MapRGB
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
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Uint8 r, Uint8 g, Uint8 b,
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Uint8 a);
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/**
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* \fn void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format,
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* Uint8 * r, Uint8 * g, Uint8 * b)
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*
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* \brief Maps a pixel value into the RGB components for a given pixel format
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*
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* \sa SDL_GetRGBA
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*/
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extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
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const SDL_PixelFormat * format,
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Uint8 * r, Uint8 * g, Uint8 * b);
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/**
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* \fn void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format,
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* Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
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*
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* \brief Maps a pixel value into the RGBA components for a given pixel format
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*
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* \sa SDL_GetRGB
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*/
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extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
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const SDL_PixelFormat * format,
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Uint8 * r, Uint8 * g, Uint8 * b,
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Uint8 * a);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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117
include/SDL_rect.h
Normal file
117
include/SDL_rect.h
Normal file
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@ -0,0 +1,117 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_rect.h
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*
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* Header file for SDL_rect definition and management functions
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*/
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#ifndef _SDL_rect_h
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#define _SDL_rect_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \struct SDL_Rect
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*
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* \brief A rectangle, with the origin at the upper left.
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*
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* \sa SDL_RectEmpty
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* \sa SDL_RectEquals
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* \sa SDL_HasIntersection
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* \sa SDL_IntersectRect
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* \sa SDL_UnionRect
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*/
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typedef struct SDL_Rect
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{
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int x, y;
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int w, h;
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} SDL_Rect;
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/**
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* \def SDL_RectEmpty()
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*
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* \brief Returns true if the rectangle has no area.
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*/
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#define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0))
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/**
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* \def SDL_RectEquals()
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*
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* \brief Returns true if the two rectangles are equal.
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*/
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#define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
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((A)->w == (B)->w) && ((A)->h == (B)->h))
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/**
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* \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B);
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*
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* \brief Determine whether two rectangles intersect.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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const SDL_Rect * B);
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/**
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* \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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*
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* \brief Calculate the intersection of two rectangles.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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/**
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* \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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*
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* \brief Calculate the union of two rectangles
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*/
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extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_rect_h */
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/* vi: set ts=4 sw=4 expandtab: */
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488
include/SDL_surface.h
Normal file
488
include/SDL_surface.h
Normal file
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@ -0,0 +1,488 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
|
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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|
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You should have received a copy of the GNU Lesser General Public
|
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_surface.h
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*
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* Header file for SDL_surface definition and management functions
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*/
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#ifndef _SDL_surface_h
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#define _SDL_surface_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* These are the currently supported flags for the SDL_surface */
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/* Used internally (read-only) */
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#define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /* Surface is RLE encoded */
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/* Evaluates to true if the surface needs to be locked before access */
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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/**
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* \struct SDL_Surface
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*
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* \brief A collection of pixels used in software blitting
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*
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* \note This structure should be treated as read-only, except for 'pixels',
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* which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface
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{
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Uint32 flags; /**< Read-only */
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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int pitch; /**< Read-only */
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void *pixels; /**< Read-write */
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/* Application data associated with the surfade */
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void *userdata; /**< Read-write */
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/* information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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void *lock_data; /**< Read-only */
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/* clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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/* info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /**< Private */
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/* format version, bumped at every change to invalidate blit maps */
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unsigned int format_version; /**< Private */
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/* Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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} SDL_Surface;
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/**
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* \typedef SDL_blit
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*
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* \brief The type of function used for surface blitting functions
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*/
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typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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struct SDL_Surface * dst, SDL_Rect * dstrect);
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/*
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* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
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* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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* If the depth is greater than 8 bits, the pixel format is set using the
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* flags '[RGB]mask'.
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* If the function runs out of memory, it will return NULL.
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*
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* The 'flags' tell what kind of surface to create.
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* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
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* SDL_SRCALPHA means that the surface will be used for alpha blits.
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(Uint32 flags, int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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int width,
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int height,
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int depth,
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int pitch,
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Uint32 Rmask,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask);
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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/**
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* \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
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*
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* \brief Set the palette used by a surface.
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*
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* \return 0, or -1 if the surface format doesn't use a palette.
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*
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* \note A single palette can be shared with many surfaces.
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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SDL_Palette * palette);
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/*
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* SDL_LockSurface() sets up a surface for directly accessing the pixels.
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* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
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* to and read from 'surface->pixels', using the pixel format stored in
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* 'surface->format'. Once you are done accessing the surface, you should
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* use SDL_UnlockSurface() to release it.
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*
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* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
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* to 0, then you can read and write to the surface at any time, and the
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* pixel format of the surface will not change.
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*
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* No operating system or library calls should be made between lock/unlock
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* pairs, as critical system locks may be held during this time.
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*
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* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
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*/
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extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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|
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/*
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* Load a surface from a seekable SDL data source (memory or file.)
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* If 'freesrc' is non-zero, the source will be closed after being read.
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* Returns the new surface, or NULL if there was an error.
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* The new surface should be freed with SDL_FreeSurface().
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
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int freesrc);
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|
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/* Convenience macro -- load a surface from a file */
|
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#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
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|
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/*
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* Save a surface to a seekable SDL data source (memory or file.)
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* If 'freedst' is non-zero, the source will be closed after being written.
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* Returns 0 if successful or -1 if there was an error.
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*/
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extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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(SDL_Surface * surface, SDL_RWops * dst, int freedst);
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|
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/* Convenience macro -- save a surface to a file */
|
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#define SDL_SaveBMP(surface, file) \
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SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
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|
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/*
|
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* \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
|
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*
|
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* \brief Sets the RLE acceleration hint for a surface.
|
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*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
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* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
|
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* but the surface must be locked before directly accessing the pixels.
|
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*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
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int flag);
|
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|
||||
/*
|
||||
* \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key)
|
||||
*
|
||||
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
|
||||
* \param key The transparent pixel in the native surface format
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
||||
Uint32 flag, Uint32 key);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
|
||||
*
|
||||
* \brief Set an additional color value used in blit operations
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param r The red source color value multiplied into blit operations
|
||||
* \param g The green source color value multiplied into blit operations
|
||||
* \param b The blue source color value multiplied into blit operations
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_GetSurfaceColorMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
||||
Uint8 r, Uint8 g, Uint8 b);
|
||||
|
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|
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/**
|
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* \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
|
||||
*
|
||||
* \brief Get the additional color value used in blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param r A pointer filled in with the source red color value
|
||||
* \param g A pointer filled in with the source green color value
|
||||
* \param b A pointer filled in with the source blue color value
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceColorMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
||||
Uint8 * r, Uint8 * g,
|
||||
Uint8 * b);
|
||||
|
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/**
|
||||
* \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
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*
|
||||
* \brief Set an additional alpha value used in blit operations
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param alpha The source alpha value multiplied into blit operations.
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_GetSurfaceAlphaMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
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Uint8 alpha);
|
||||
|
||||
/**
|
||||
* \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
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||||
*
|
||||
* \brief Get the additional alpha value used in blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param alpha A pointer filled in with the source alpha value
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceAlphaMod()
|
||||
*/
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||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
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Uint8 * alpha);
|
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|
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/**
|
||||
* \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode)
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*
|
||||
* \brief Set the blend mode used for blit operations
|
||||
*
|
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* \param surface The surface to update
|
||||
* \param blendMode SDL_TextureBlendMode to use for blit blending
|
||||
*
|
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* \return 0 on success, or -1 if the parameters are not valid
|
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*
|
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* \sa SDL_GetSurfaceBlendMode()
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*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
||||
int blendMode);
|
||||
|
||||
/**
|
||||
* \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode)
|
||||
*
|
||||
* \brief Get the blend mode used for blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param blendMode A pointer filled in with the current blend mode
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceBlendMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
||||
int *blendMode);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode)
|
||||
*
|
||||
* \brief Set the scale mode used for blit operations
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param scaleMode SDL_TextureScaleMode to use for blit scaling
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid or the scale mode is not supported
|
||||
*
|
||||
* \note If the scale mode is not supported, the closest supported mode is chosen. Currently only SDL_TEXTURESCALEMODE_FAST is supported on surfaces.
|
||||
*
|
||||
* \sa SDL_GetSurfaceScaleMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
|
||||
int scaleMode);
|
||||
|
||||
/**
|
||||
* \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode)
|
||||
*
|
||||
* \brief Get the scale mode used for blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param scaleMode A pointer filled in with the current scale mode
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceScaleMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
|
||||
int *scaleMode);
|
||||
|
||||
/*
|
||||
* Sets the clipping rectangle for the destination surface in a blit.
|
||||
*
|
||||
* If the clip rectangle is NULL, clipping will be disabled.
|
||||
* If the clip rectangle doesn't intersect the surface, the function will
|
||||
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
||||
* function returns SDL_TRUE and blits to the surface will be clipped to
|
||||
* the intersection of the surface area and the clipping rectangle.
|
||||
*
|
||||
* Note that blits are automatically clipped to the edges of the source
|
||||
* and destination surfaces.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
||||
const SDL_Rect * rect);
|
||||
|
||||
/*
|
||||
* Gets the clipping rectangle for the destination surface in a blit.
|
||||
* 'rect' must be a pointer to a valid rectangle which will be filled
|
||||
* with the correct values.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
||||
SDL_Rect * rect);
|
||||
|
||||
/*
|
||||
* Creates a new surface of the specified format, and then copies and maps
|
||||
* the given surface to it so the blit of the converted surface will be as
|
||||
* fast as possible. If this function fails, it returns NULL.
|
||||
*
|
||||
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
|
||||
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
|
||||
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
||||
* surface.
|
||||
*
|
||||
* This function is used internally by SDL_DisplayFormat().
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
||||
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
|
||||
|
||||
/*
|
||||
* This function performs a fast fill of the given rectangle with 'color'
|
||||
* The given rectangle is clipped to the destination surface clip area
|
||||
* and the final fill rectangle is saved in the passed in pointer.
|
||||
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
|
||||
* The color should be a pixel of the format used by the surface, and
|
||||
* can be generated by the SDL_MapRGB() function.
|
||||
* This function returns 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FillRect
|
||||
(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
|
||||
|
||||
/*
|
||||
* This performs a fast blit from the source surface to the destination
|
||||
* surface. It assumes that the source and destination rectangles are
|
||||
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
|
||||
* surface (src or dst) is copied. The final blit rectangles are saved
|
||||
* in 'srcrect' and 'dstrect' after all clipping is performed.
|
||||
* If the blit is successful, it returns 0, otherwise it returns -1.
|
||||
*
|
||||
* The blit function should not be called on a locked surface.
|
||||
*
|
||||
* The blit semantics for surfaces with and without alpha and colorkey
|
||||
* are defined as follows:
|
||||
*
|
||||
* RGBA->RGB:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using alpha-channel).
|
||||
* SDL_SRCCOLORKEY ignored.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB.
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* RGB values of the source colour key, ignoring alpha in the
|
||||
* comparison.
|
||||
*
|
||||
* RGB->RGBA:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source per-surface alpha value);
|
||||
* set destination alpha to opaque.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB, set destination alpha to source per-surface alpha value.
|
||||
* both:
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* source colour key.
|
||||
*
|
||||
* RGBA->RGBA:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source alpha channel) the RGB values;
|
||||
* leave destination alpha untouched. [Note: is this correct?]
|
||||
* SDL_SRCCOLORKEY ignored.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy all of RGBA to the destination.
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* RGB values of the source colour key, ignoring alpha in the
|
||||
* comparison.
|
||||
*
|
||||
* RGB->RGB:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source per-surface alpha value).
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB.
|
||||
* both:
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* source colour key.
|
||||
*
|
||||
* If either of the surfaces were in video memory, and the blit returns -2,
|
||||
* the video memory was lost, so it should be reloaded with artwork and
|
||||
* re-blitted:
|
||||
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
|
||||
while ( SDL_LockSurface(image) < 0 )
|
||||
Sleep(10);
|
||||
-- Write image pixels to image->pixels --
|
||||
SDL_UnlockSurface(image);
|
||||
}
|
||||
* This happens under DirectX 5.0 when the system switches away from your
|
||||
* fullscreen application. The lock will also fail until you have access
|
||||
* to the video memory again.
|
||||
*/
|
||||
/* You should call SDL_BlitSurface() unless you know exactly how SDL
|
||||
blitting works internally and how to use the other blit functions.
|
||||
*/
|
||||
#define SDL_BlitSurface SDL_UpperBlit
|
||||
|
||||
/* This is the public blit function, SDL_BlitSurface(), and it performs
|
||||
rectangle validation and clipping before passing it to SDL_LowerBlit()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
||||
(SDL_Surface * src, SDL_Rect * srcrect,
|
||||
SDL_Surface * dst, SDL_Rect * dstrect);
|
||||
/* This is a semi-private blit function and it performs low-level surface
|
||||
blitting only.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
||||
(SDL_Surface * src, SDL_Rect * srcrect,
|
||||
SDL_Surface * dst, SDL_Rect * dstrect);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
|
||||
*
|
||||
* \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
|
||||
*
|
||||
* \note This function uses a static buffer, and is not thread-safe.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
||||
SDL_Rect * srcrect,
|
||||
SDL_Surface * dst,
|
||||
SDL_Rect * dstrect);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
/* *INDENT-OFF* */
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_surface_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -23,16 +23,16 @@
|
|||
/**
|
||||
* \file SDL_video.h
|
||||
*
|
||||
* Header file for access to the SDL raw framebuffer window
|
||||
* Header file for SDL video functions.
|
||||
*/
|
||||
|
||||
#ifndef _SDL_video_h
|
||||
#define _SDL_video_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_rect.h"
|
||||
#include "SDL_surface.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
|
@ -42,21 +42,6 @@ extern "C" {
|
|||
/* *INDENT-ON* */
|
||||
#endif
|
||||
|
||||
/* Transparency definitions: These define alpha as the opacity of a surface */
|
||||
#define SDL_ALPHA_OPAQUE 255
|
||||
#define SDL_ALPHA_TRANSPARENT 0
|
||||
|
||||
/**
|
||||
* \struct SDL_Rect
|
||||
*
|
||||
* \brief A rectangle, with the origin at the upper left.
|
||||
*/
|
||||
typedef struct SDL_Rect
|
||||
{
|
||||
int x, y;
|
||||
int w, h;
|
||||
} SDL_Rect;
|
||||
|
||||
/**
|
||||
* \struct SDL_DisplayMode
|
||||
*
|
||||
|
@ -261,51 +246,6 @@ typedef Uint32 SDL_TextureID;
|
|||
*/
|
||||
typedef void *SDL_GLContext;
|
||||
|
||||
|
||||
/* These are the currently supported flags for the SDL_surface */
|
||||
/* Used internally (read-only) */
|
||||
#define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */
|
||||
#define SDL_RLEACCEL 0x00000002 /* Surface is RLE encoded */
|
||||
|
||||
/* Evaluates to true if the surface needs to be locked before access */
|
||||
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
|
||||
|
||||
/* This structure should be treated as read-only, except for 'pixels',
|
||||
which, if not NULL, contains the raw pixel data for the surface.
|
||||
*/
|
||||
typedef struct SDL_Surface
|
||||
{
|
||||
Uint32 flags; /* Read-only */
|
||||
SDL_PixelFormat *format; /* Read-only */
|
||||
int w, h; /* Read-only */
|
||||
int pitch; /* Read-only */
|
||||
void *pixels; /* Read-write */
|
||||
|
||||
/* Application data associated with the surfade */
|
||||
void *userdata; /* Read-write */
|
||||
|
||||
/* information needed for surfaces requiring locks */
|
||||
int locked; /* Read-only */
|
||||
void *lock_data; /* Read-only */
|
||||
|
||||
/* clipping information */
|
||||
SDL_Rect clip_rect; /* Read-only */
|
||||
|
||||
/* info for fast blit mapping to other surfaces */
|
||||
struct SDL_BlitMap *map; /* Private */
|
||||
|
||||
/* format version, bumped at every change to invalidate blit maps */
|
||||
unsigned int format_version; /* Private */
|
||||
|
||||
/* Reference count -- used when freeing surface */
|
||||
int refcount; /* Read-mostly */
|
||||
} SDL_Surface;
|
||||
|
||||
/* typedef for private surface blitting functions */
|
||||
typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
|
||||
struct SDL_Surface * dst, SDL_Rect * dstrect);
|
||||
|
||||
|
||||
/**
|
||||
* \enum SDL_GLattr
|
||||
*
|
||||
|
@ -1290,413 +1230,6 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_TextureID textureID);
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID);
|
||||
|
||||
/*
|
||||
* Maps an RGB triple to an opaque pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat *
|
||||
const format, const Uint8 r,
|
||||
const Uint8 g, const Uint8 b);
|
||||
|
||||
/*
|
||||
* Maps an RGBA quadruple to a pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * const fmt,
|
||||
const Uint8 r, const Uint8 g,
|
||||
const Uint8 b, const Uint8 a);
|
||||
|
||||
/*
|
||||
* Maps a pixel value into the RGB components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt,
|
||||
Uint8 * r, Uint8 * g, Uint8 * b);
|
||||
|
||||
/*
|
||||
* Maps a pixel value into the RGBA components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
|
||||
Uint8 * r, Uint8 * g, Uint8 * b,
|
||||
Uint8 * a);
|
||||
|
||||
/*
|
||||
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
|
||||
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
|
||||
* If the depth is greater than 8 bits, the pixel format is set using the
|
||||
* flags '[RGB]mask'.
|
||||
* If the function runs out of memory, it will return NULL.
|
||||
*
|
||||
* The 'flags' tell what kind of surface to create.
|
||||
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
|
||||
* SDL_SRCALPHA means that the surface will be used for alpha blits.
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
|
||||
(Uint32 flags, int width, int height, int depth,
|
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
int pitch,
|
||||
Uint32 Rmask,
|
||||
Uint32 Gmask,
|
||||
Uint32 Bmask,
|
||||
Uint32 Amask);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
|
||||
*
|
||||
* \brief Set the palette used by a surface.
|
||||
*
|
||||
* \return 0, or -1 if the surface format doesn't use a palette.
|
||||
*
|
||||
* \note A single palette can be shared with many surfaces.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
|
||||
SDL_Palette * palette);
|
||||
|
||||
/*
|
||||
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
|
||||
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
|
||||
* to and read from 'surface->pixels', using the pixel format stored in
|
||||
* 'surface->format'. Once you are done accessing the surface, you should
|
||||
* use SDL_UnlockSurface() to release it.
|
||||
*
|
||||
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
||||
* to 0, then you can read and write to the surface at any time, and the
|
||||
* pixel format of the surface will not change.
|
||||
*
|
||||
* No operating system or library calls should be made between lock/unlock
|
||||
* pairs, as critical system locks may be held during this time.
|
||||
*
|
||||
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
||||
|
||||
/*
|
||||
* Load a surface from a seekable SDL data source (memory or file.)
|
||||
* If 'freesrc' is non-zero, the source will be closed after being read.
|
||||
* Returns the new surface, or NULL if there was an error.
|
||||
* The new surface should be freed with SDL_FreeSurface().
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
||||
int freesrc);
|
||||
|
||||
/* Convenience macro -- load a surface from a file */
|
||||
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
||||
|
||||
/*
|
||||
* Save a surface to a seekable SDL data source (memory or file.)
|
||||
* If 'freedst' is non-zero, the source will be closed after being written.
|
||||
* Returns 0 if successful or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
||||
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
|
||||
|
||||
/* Convenience macro -- save a surface to a file */
|
||||
#define SDL_SaveBMP(surface, file) \
|
||||
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
||||
|
||||
/*
|
||||
* \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
|
||||
*
|
||||
* \brief Sets the RLE acceleration hint for a surface.
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
|
||||
* but the surface must be locked before directly accessing the pixels.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
||||
int flag);
|
||||
|
||||
/*
|
||||
* \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key)
|
||||
*
|
||||
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
|
||||
* \param key The transparent pixel in the native surface format
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
||||
Uint32 flag, Uint32 key);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
|
||||
*
|
||||
* \brief Set an additional color value used in blit operations
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param r The red source color value multiplied into blit operations
|
||||
* \param g The green source color value multiplied into blit operations
|
||||
* \param b The blue source color value multiplied into blit operations
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_GetSurfaceColorMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
||||
Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
|
||||
/**
|
||||
* \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
|
||||
*
|
||||
* \brief Get the additional color value used in blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param r A pointer filled in with the source red color value
|
||||
* \param g A pointer filled in with the source green color value
|
||||
* \param b A pointer filled in with the source blue color value
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceColorMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
||||
Uint8 * r, Uint8 * g,
|
||||
Uint8 * b);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
|
||||
*
|
||||
* \brief Set an additional alpha value used in blit operations
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param alpha The source alpha value multiplied into blit operations.
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_GetSurfaceAlphaMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
||||
Uint8 alpha);
|
||||
|
||||
/**
|
||||
* \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
|
||||
*
|
||||
* \brief Get the additional alpha value used in blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param alpha A pointer filled in with the source alpha value
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceAlphaMod()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
||||
Uint8 * alpha);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode)
|
||||
*
|
||||
* \brief Set the blend mode used for blit operations
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param blendMode SDL_TextureBlendMode to use for blit blending
|
||||
*
|
||||
* \return 0 on success, or -1 if the parameters are not valid
|
||||
*
|
||||
* \sa SDL_GetSurfaceBlendMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
||||
int blendMode);
|
||||
|
||||
/**
|
||||
* \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode)
|
||||
*
|
||||
* \brief Get the blend mode used for blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param blendMode A pointer filled in with the current blend mode
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceBlendMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
||||
int *blendMode);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode)
|
||||
*
|
||||
* \brief Set the scale mode used for blit operations
|
||||
*
|
||||
* \param surface The surface to update
|
||||
* \param scaleMode SDL_TextureScaleMode to use for blit scaling
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid or the scale mode is not supported
|
||||
*
|
||||
* \note If the scale mode is not supported, the closest supported mode is chosen. Currently only SDL_TEXTURESCALEMODE_FAST is supported on surfaces.
|
||||
*
|
||||
* \sa SDL_GetSurfaceScaleMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
|
||||
int scaleMode);
|
||||
|
||||
/**
|
||||
* \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode)
|
||||
*
|
||||
* \brief Get the scale mode used for blit operations
|
||||
*
|
||||
* \param surface The surface to query
|
||||
* \param scaleMode A pointer filled in with the current scale mode
|
||||
*
|
||||
* \return 0 on success, or -1 if the surface is not valid
|
||||
*
|
||||
* \sa SDL_SetSurfaceScaleMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
|
||||
int *scaleMode);
|
||||
|
||||
/*
|
||||
* Sets the clipping rectangle for the destination surface in a blit.
|
||||
*
|
||||
* If the clip rectangle is NULL, clipping will be disabled.
|
||||
* If the clip rectangle doesn't intersect the surface, the function will
|
||||
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
||||
* function returns SDL_TRUE and blits to the surface will be clipped to
|
||||
* the intersection of the surface area and the clipping rectangle.
|
||||
*
|
||||
* Note that blits are automatically clipped to the edges of the source
|
||||
* and destination surfaces.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
||||
const SDL_Rect * rect);
|
||||
|
||||
/*
|
||||
* Gets the clipping rectangle for the destination surface in a blit.
|
||||
* 'rect' must be a pointer to a valid rectangle which will be filled
|
||||
* with the correct values.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
||||
SDL_Rect * rect);
|
||||
|
||||
/*
|
||||
* Creates a new surface of the specified format, and then copies and maps
|
||||
* the given surface to it so the blit of the converted surface will be as
|
||||
* fast as possible. If this function fails, it returns NULL.
|
||||
*
|
||||
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
|
||||
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
|
||||
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
||||
* surface.
|
||||
*
|
||||
* This function is used internally by SDL_DisplayFormat().
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
||||
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
|
||||
|
||||
/*
|
||||
* This function performs a fast fill of the given rectangle with 'color'
|
||||
* The given rectangle is clipped to the destination surface clip area
|
||||
* and the final fill rectangle is saved in the passed in pointer.
|
||||
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
|
||||
* The color should be a pixel of the format used by the surface, and
|
||||
* can be generated by the SDL_MapRGB() function.
|
||||
* This function returns 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FillRect
|
||||
(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
|
||||
|
||||
/*
|
||||
* This performs a fast blit from the source surface to the destination
|
||||
* surface. It assumes that the source and destination rectangles are
|
||||
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
|
||||
* surface (src or dst) is copied. The final blit rectangles are saved
|
||||
* in 'srcrect' and 'dstrect' after all clipping is performed.
|
||||
* If the blit is successful, it returns 0, otherwise it returns -1.
|
||||
*
|
||||
* The blit function should not be called on a locked surface.
|
||||
*
|
||||
* The blit semantics for surfaces with and without alpha and colorkey
|
||||
* are defined as follows:
|
||||
*
|
||||
* RGBA->RGB:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using alpha-channel).
|
||||
* SDL_SRCCOLORKEY ignored.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB.
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* RGB values of the source colour key, ignoring alpha in the
|
||||
* comparison.
|
||||
*
|
||||
* RGB->RGBA:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source per-surface alpha value);
|
||||
* set destination alpha to opaque.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB, set destination alpha to source per-surface alpha value.
|
||||
* both:
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* source colour key.
|
||||
*
|
||||
* RGBA->RGBA:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source alpha channel) the RGB values;
|
||||
* leave destination alpha untouched. [Note: is this correct?]
|
||||
* SDL_SRCCOLORKEY ignored.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy all of RGBA to the destination.
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* RGB values of the source colour key, ignoring alpha in the
|
||||
* comparison.
|
||||
*
|
||||
* RGB->RGB:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source per-surface alpha value).
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB.
|
||||
* both:
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* source colour key.
|
||||
*
|
||||
* If either of the surfaces were in video memory, and the blit returns -2,
|
||||
* the video memory was lost, so it should be reloaded with artwork and
|
||||
* re-blitted:
|
||||
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
|
||||
while ( SDL_LockSurface(image) < 0 )
|
||||
Sleep(10);
|
||||
-- Write image pixels to image->pixels --
|
||||
SDL_UnlockSurface(image);
|
||||
}
|
||||
* This happens under DirectX 5.0 when the system switches away from your
|
||||
* fullscreen application. The lock will also fail until you have access
|
||||
* to the video memory again.
|
||||
*/
|
||||
/* You should call SDL_BlitSurface() unless you know exactly how SDL
|
||||
blitting works internally and how to use the other blit functions.
|
||||
*/
|
||||
#define SDL_BlitSurface SDL_UpperBlit
|
||||
|
||||
/* This is the public blit function, SDL_BlitSurface(), and it performs
|
||||
rectangle validation and clipping before passing it to SDL_LowerBlit()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
||||
(SDL_Surface * src, SDL_Rect * srcrect,
|
||||
SDL_Surface * dst, SDL_Rect * dstrect);
|
||||
/* This is a semi-private blit function and it performs low-level surface
|
||||
blitting only.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
||||
(SDL_Surface * src, SDL_Rect * srcrect,
|
||||
SDL_Surface * dst, SDL_Rect * dstrect);
|
||||
|
||||
/**
|
||||
* \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
|
||||
*
|
||||
* \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
|
||||
*
|
||||
* \note This function uses a static buffer, and is not thread-safe.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
||||
SDL_Rect * srcrect,
|
||||
SDL_Surface * dst,
|
||||
SDL_Rect * dstrect);
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* OpenGL support functions. */
|
||||
|
@ -1811,50 +1344,6 @@ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_WindowID windowID);
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
||||
|
||||
/**
|
||||
* \def SDL_RectEmpty()
|
||||
*
|
||||
* \brief Returns true if the rectangle has no area.
|
||||
*/
|
||||
#define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0))
|
||||
|
||||
/**
|
||||
* \def SDL_RectEquals()
|
||||
*
|
||||
* \brief Returns true if the two rectangles are equal.
|
||||
*/
|
||||
#define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
|
||||
((A)->w == (B)->w) && ((A)->h == (B)->h))
|
||||
|
||||
/**
|
||||
* \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B);
|
||||
*
|
||||
* \brief Determine whether two rectangles intersect.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
|
||||
const SDL_Rect * B);
|
||||
|
||||
/**
|
||||
* \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
|
||||
*
|
||||
* \brief Calculate the intersection of two rectangles.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
|
||||
*
|
||||
* \brief Calculate the union of two rectangles
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -536,8 +536,7 @@ SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b)
|
|||
|
||||
/* Find the opaque pixel value corresponding to an RGB triple */
|
||||
Uint32
|
||||
SDL_MapRGB(const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g,
|
||||
const Uint8 b)
|
||||
SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b)
|
||||
{
|
||||
if (format->palette == NULL) {
|
||||
return (r >> format->Rloss) << format->Rshift
|
||||
|
@ -550,8 +549,8 @@ SDL_MapRGB(const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g,
|
|||
|
||||
/* Find the pixel value corresponding to an RGBA quadruple */
|
||||
Uint32
|
||||
SDL_MapRGBA(const SDL_PixelFormat * const format, const Uint8 r,
|
||||
const Uint8 g, const Uint8 b, const Uint8 a)
|
||||
SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a)
|
||||
{
|
||||
if (format->palette == NULL) {
|
||||
return (r >> format->Rloss) << format->Rshift
|
||||
|
@ -564,10 +563,37 @@ SDL_MapRGBA(const SDL_PixelFormat * const format, const Uint8 r,
|
|||
}
|
||||
|
||||
void
|
||||
SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
|
||||
SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g,
|
||||
Uint8 * b)
|
||||
{
|
||||
if (format->palette == NULL) {
|
||||
/*
|
||||
* This makes sure that the result is mapped to the
|
||||
* interval [0..255], and the maximum value for each
|
||||
* component is 255. This is important to make sure
|
||||
* that white is indeed reported as (255, 255, 255).
|
||||
* This only works for RGB bit fields at least 4 bit
|
||||
* wide, which is almost always the case.
|
||||
*/
|
||||
unsigned v;
|
||||
v = (pixel & format->Rmask) >> format->Rshift;
|
||||
*r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1)));
|
||||
v = (pixel & format->Gmask) >> format->Gshift;
|
||||
*g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1)));
|
||||
v = (pixel & format->Bmask) >> format->Bshift;
|
||||
*b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1)));
|
||||
} else {
|
||||
*r = format->palette->colors[pixel].r;
|
||||
*g = format->palette->colors[pixel].g;
|
||||
*b = format->palette->colors[pixel].b;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format,
|
||||
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
|
||||
{
|
||||
if (fmt->palette == NULL) {
|
||||
if (format->palette == NULL) {
|
||||
/*
|
||||
* This makes sure that the result is mapped to the
|
||||
* interval [0..255], and the maximum value for each
|
||||
|
@ -578,46 +604,26 @@ SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
|
|||
* wide, which is almost always the case.
|
||||
*/
|
||||
unsigned v;
|
||||
v = (pixel & fmt->Rmask) >> fmt->Rshift;
|
||||
*r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
|
||||
v = (pixel & fmt->Gmask) >> fmt->Gshift;
|
||||
*g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
|
||||
v = (pixel & fmt->Bmask) >> fmt->Bshift;
|
||||
*b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
|
||||
if (fmt->Amask) {
|
||||
v = (pixel & fmt->Amask) >> fmt->Ashift;
|
||||
*a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
|
||||
v = (pixel & format->Rmask) >> format->Rshift;
|
||||
*r = (v << format->Rloss) + (v >> (8 - (format->Rloss << 1)));
|
||||
v = (pixel & format->Gmask) >> format->Gshift;
|
||||
*g = (v << format->Gloss) + (v >> (8 - (format->Gloss << 1)));
|
||||
v = (pixel & format->Bmask) >> format->Bshift;
|
||||
*b = (v << format->Bloss) + (v >> (8 - (format->Bloss << 1)));
|
||||
if (format->Amask) {
|
||||
v = (pixel & format->Amask) >> format->Ashift;
|
||||
*a = (v << format->Aloss) + (v >> (8 - (format->Aloss << 1)));
|
||||
} else {
|
||||
*a = SDL_ALPHA_OPAQUE;
|
||||
}
|
||||
} else {
|
||||
*r = fmt->palette->colors[pixel].r;
|
||||
*g = fmt->palette->colors[pixel].g;
|
||||
*b = fmt->palette->colors[pixel].b;
|
||||
*r = format->palette->colors[pixel].r;
|
||||
*g = format->palette->colors[pixel].g;
|
||||
*b = format->palette->colors[pixel].b;
|
||||
*a = SDL_ALPHA_OPAQUE;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, Uint8 * r, Uint8 * g,
|
||||
Uint8 * b)
|
||||
{
|
||||
if (fmt->palette == NULL) {
|
||||
/* the note for SDL_GetRGBA above applies here too */
|
||||
unsigned v;
|
||||
v = (pixel & fmt->Rmask) >> fmt->Rshift;
|
||||
*r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
|
||||
v = (pixel & fmt->Gmask) >> fmt->Gshift;
|
||||
*g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
|
||||
v = (pixel & fmt->Bmask) >> fmt->Bshift;
|
||||
*b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
|
||||
} else {
|
||||
*r = fmt->palette->colors[pixel].r;
|
||||
*g = fmt->palette->colors[pixel].g;
|
||||
*b = fmt->palette->colors[pixel].b;
|
||||
}
|
||||
}
|
||||
|
||||
/* Apply gamma to a set of colors - this is easy. :) */
|
||||
void
|
||||
SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output,
|
||||
|
|
|
@ -143,7 +143,6 @@ SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect)
|
|||
dirty->rect = *rect;
|
||||
dirty->next = list->list;
|
||||
list->list = dirty;
|
||||
++list->count;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -164,7 +163,6 @@ SDL_ClearDirtyRects(SDL_DirtyRectList * list)
|
|||
list->free = list->list;
|
||||
}
|
||||
list->list = NULL;
|
||||
list->count = 0;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -29,7 +29,6 @@ typedef struct SDL_DirtyRect
|
|||
|
||||
typedef struct SDL_DirtyRectList
|
||||
{
|
||||
int count;
|
||||
SDL_DirtyRect *list;
|
||||
SDL_DirtyRect *free;
|
||||
} SDL_DirtyRectList;
|
||||
|
|
|
@ -806,7 +806,7 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
int minx, miny, maxx, maxy;
|
||||
GLfloat minu, maxu, minv, maxv;
|
||||
|
||||
if (texturedata->dirty.count > 0) {
|
||||
if (texturedata->dirty.list) {
|
||||
SDL_DirtyRect *dirty;
|
||||
void *pixels;
|
||||
int bpp = SDL_BYTESPERPIXEL(texture->format);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue