Switch OpenGL contexts when switching render contexts.

Query the maximum texture size and show the current render parameters.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401968
This commit is contained in:
Sam Lantinga 2006-07-22 19:51:48 +00:00
parent 5c1901a93d
commit 68df2209ba
4 changed files with 31 additions and 9 deletions

View file

@ -610,7 +610,7 @@ CommonInit(CommonState * state)
if (n == 0) {
fprintf(stderr, "No built-in render drivers\n");
} else {
fprintf(stderr, "Built-in render video drivers:\n");
fprintf(stderr, "Built-in render drivers:\n");
for (i = 0; i < n; ++i) {
SDL_GetRendererInfo(i, &info);
PrintRenderer(&info);
@ -690,6 +690,13 @@ CommonInit(CommonState * state)
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
fprintf(stderr, "Current renderer:\n");
SDL_GetRendererInfo(-1, &info);
PrintRenderer(&info);
}
}
}
SDL_SelectRenderer(state->windows[0]);