Make sure to send MOUSEMOTION on window enter.
This should hopefully fix bug #1612. We now send mousemotion events when the cursor enters the window as well as when it leaves. Thanks to Alex Szpakowski for the fix. Fixes http://bugzilla.libsdl.org/show_bug.cgi?id=1612 --HG-- extra : histedit_source : e89e8952efcc07da98a306757edeaeded31517a9
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4b4bea7294
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2 changed files with 8 additions and 6 deletions
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@ -165,13 +165,11 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
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}
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if (window != mouse->focus) {
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mouse->last_x = x;
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mouse->last_y = y;
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#ifdef DEBUG_MOUSE
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printf("Mouse entered window, synthesizing focus gain event\n");
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printf("Mouse entered window, synthesizing focus gain & move event\n");
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#endif
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SDL_SetMouseFocus(window);
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SDL_SetMouseFocus(window);
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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}
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return SDL_TRUE;
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}
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@ -686,4 +684,4 @@ SDL_ShowCursor(int toggle)
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return shown;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -310,6 +310,10 @@ X11_DispatchEvent(_THIS)
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printf("Mode: NotifyUngrab\n");
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#endif
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SDL_SetMouseFocus(data->window);
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if (!SDL_GetMouse()->relative_mode) {
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SDL_SendMouseMotion(data->window, 0, 0, xevent.xcrossing.x, xevent.xcrossing.y);
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}
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}
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break;
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/* Losing mouse coverage? */
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