Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback() You can now dynamically set the joystick background event hint.
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9102ff84ca
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7 changed files with 212 additions and 89 deletions
137
src/SDL_hints.c
137
src/SDL_hints.c
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@ -21,43 +21,35 @@
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#include "SDL_config.h"
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#include "SDL_hints.h"
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#include "SDL_hints_c.h"
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#include "SDL_error.h"
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/* Assuming there aren't many hints set and they aren't being queried in
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critical performance paths, we'll just use a linked list here.
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critical performance paths, we'll just use linked lists here.
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*/
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typedef struct SDL_HintWatch {
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SDL_HintCallback callback;
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void *userdata;
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struct SDL_HintWatch *next;
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} SDL_HintWatch;
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typedef struct SDL_Hint {
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char *name;
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char *value;
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SDL_HintPriority priority;
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SDL_HintChangedCb callback;
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SDL_HintWatch *callbacks;
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struct SDL_Hint *next;
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} SDL_Hint;
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static SDL_Hint *SDL_hints;
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SDL_bool
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SDL_RegisterHintChangedCb(const char *name, SDL_HintChangedCb hintCb)
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{
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SDL_Hint *hint;
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for (hint = SDL_hints; hint; hint = hint->next) {
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if (SDL_strcmp(name, hint->name) == 0) {
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hint->callback = hintCb;
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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SDL_bool
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SDL_SetHintWithPriority(const char *name, const char *value,
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SDL_HintPriority priority)
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{
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const char *env;
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SDL_Hint *hint;
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SDL_HintWatch *entry;
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if (!name || !value) {
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return SDL_FALSE;
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@ -73,12 +65,21 @@ SDL_SetHintWithPriority(const char *name, const char *value,
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if (priority < hint->priority) {
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return SDL_FALSE;
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}
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if (SDL_strcmp(hint->value, value) != 0) {
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if (hint->callback != NULL) {
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(*hint->callback)(name, hint->value, value);
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if (!hint->value || !value || SDL_strcmp(hint->value, value) != 0) {
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for (entry = hint->callbacks; entry; ) {
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/* Save the next entry in case this one is deleted */
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SDL_HintWatch *next = entry->next;
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entry->callback(entry->userdata, name, hint->value, value);
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entry = next;
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}
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if (hint->value) {
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SDL_free(hint->value);
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}
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if (value) {
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hint->value = SDL_strdup(value);
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} else {
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hint->value = NULL;
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}
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SDL_free(hint->value);
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hint->value = SDL_strdup(value);
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}
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hint->priority = priority;
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return SDL_TRUE;
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@ -91,9 +92,9 @@ SDL_SetHintWithPriority(const char *name, const char *value,
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return SDL_FALSE;
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}
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hint->name = SDL_strdup(name);
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hint->value = SDL_strdup(value);
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hint->value = value ? SDL_strdup(value) : NULL;
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hint->priority = priority;
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hint->callback = NULL;
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hint->callbacks = NULL;
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hint->next = SDL_hints;
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SDL_hints = hint;
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return SDL_TRUE;
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@ -123,16 +124,100 @@ SDL_GetHint(const char *name)
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return env;
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}
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void
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SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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SDL_Hint *hint;
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SDL_HintWatch *entry;
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const char *value;
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if (!name || !*name) {
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SDL_InvalidParamError("name");
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return;
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}
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if (!callback) {
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SDL_InvalidParamError("callback");
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return;
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}
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SDL_DelHintCallback(name, callback, userdata);
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entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry));
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entry->callback = callback;
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entry->userdata = userdata;
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for (hint = SDL_hints; hint; hint = hint->next) {
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if (SDL_strcmp(name, hint->name) == 0) {
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break;
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}
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}
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if (!hint) {
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/* Need to add a hint entry for this watcher */
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hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
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if (!hint) {
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return;
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}
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hint->name = SDL_strdup(name);
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hint->value = NULL;
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hint->priority = SDL_HINT_DEFAULT;
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hint->callbacks = NULL;
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hint->next = SDL_hints;
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SDL_hints = hint;
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}
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/* Add it to the callbacks for this hint */
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entry->next = hint->callbacks;
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hint->callbacks = entry;
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/* Now call it with the current value */
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value = SDL_GetHint(name);
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callback(userdata, name, value, value);
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}
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void
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SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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SDL_Hint *hint;
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SDL_HintWatch *entry, *prev;
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for (hint = SDL_hints; hint; hint = hint->next) {
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if (SDL_strcmp(name, hint->name) == 0) {
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prev = NULL;
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for (entry = hint->callbacks; entry; entry = entry->next) {
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if (callback == entry->callback && userdata == entry->userdata) {
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if (prev) {
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prev->next = entry->next;
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} else {
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hint->callbacks = entry->next;
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}
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SDL_free(entry);
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break;
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}
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prev = entry;
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}
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return;
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}
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}
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}
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void SDL_ClearHints(void)
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{
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SDL_Hint *hint;
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SDL_HintWatch *entry;
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while (SDL_hints) {
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hint = SDL_hints;
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SDL_hints = hint->next;
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SDL_free(hint->name);
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SDL_free(hint->value);
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if (hint->value) {
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SDL_free(hint->value);
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}
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for (entry = hint->callbacks; entry; ) {
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SDL_HintWatch *freeable = entry;
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entry = entry->next;
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SDL_free(freeable);
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}
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SDL_free(hint);
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}
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}
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