Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback() You can now dynamically set the joystick background event hint.
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9102ff84ca
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7 changed files with 212 additions and 89 deletions
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@ -36,17 +36,24 @@ static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
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static SDL_Joystick *SDL_joysticks = NULL;
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static SDL_Joystick *SDL_updating_joystick = NULL;
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static void
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SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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if (hint && *hint == '1') {
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SDL_joystick_allows_background_events = SDL_TRUE;
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} else {
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SDL_joystick_allows_background_events = SDL_FALSE;
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}
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}
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int
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SDL_JoystickInit(void)
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{
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const char *hint;
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int status;
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/* Check to see if we should allow joystick events while in the background */
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hint = SDL_GetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
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if (hint && *hint == '1') {
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SDL_joystick_allows_background_events = SDL_TRUE;
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}
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/* See if we should allow joystick events while in the background */
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_JoystickAllowBackgroundEventsChanged, NULL);
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#if !SDL_EVENTS_DISABLED
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
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