Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403411
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bfa8620949
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2 changed files with 42 additions and 16 deletions
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@ -86,7 +86,7 @@ SDL_PROC_UNUSED(void, glColor4x,
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SDL_PROC_UNUSED(void, glColorMask,
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SDL_PROC_UNUSED(void, glColorMask,
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(GLboolean red, GLboolean green, GLboolean blue,
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(GLboolean red, GLboolean green, GLboolean blue,
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GLboolean alpha))
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GLboolean alpha))
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SDL_PROC_UNUSED(void, glColorPointer,
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SDL_PROC(void, glColorPointer,
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(GLint size, GLenum type, GLsizei stride,
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(GLint size, GLenum type, GLsizei stride,
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const GLvoid * pointer))
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const GLvoid * pointer))
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SDL_PROC_UNUSED(void, glCompressedTexImage2D,
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SDL_PROC_UNUSED(void, glCompressedTexImage2D,
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@ -110,7 +110,7 @@ SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
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SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
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SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
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SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
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SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
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SDL_PROC(void, glDisable, (GLenum cap))
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SDL_PROC(void, glDisable, (GLenum cap))
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SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
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SDL_PROC(void, glDisableClientState, (GLenum array))
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SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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SDL_PROC_UNUSED(void, glDrawElements,
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SDL_PROC_UNUSED(void, glDrawElements,
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(GLenum mode, GLsizei count, GLenum type,
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(GLenum mode, GLsizei count, GLenum type,
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@ -632,11 +632,15 @@ GLES_RenderPoint(SDL_Renderer * renderer, int x, int y)
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->a * inv255f);
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(GLfloat) renderer->a * inv255f);
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/* FIXME:
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GLshort vertices[2];
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data->glBegin(GL_POINTS);
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vertices[0] = x;
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data->glVertex2i(x, y);
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vertices[1] = y;
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data->glEnd();
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*/
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data->glVertexPointer(2, GL_SHORT, 0, vertices);
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data->glEnableClientState(GL_VERTEX_ARRAY);
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data->glDrawArrays(GL_POINTS, 0, 1);
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data->glDisableClientState(GL_VERTEX_ARRAY);
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return 0;
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return 0;
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}
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}
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@ -652,12 +656,17 @@ GLES_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->a * inv255f);
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(GLfloat) renderer->a * inv255f);
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/* FIXME:
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GLshort vertices[4];
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data->glBegin(GL_LINES);
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vertices[0] = x1;
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data->glVertex2i(x1, y1);
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vertices[1] = y1;
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data->glVertex2i(x2, y2);
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vertices[2] = x2;
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data->glEnd();
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vertices[3] = y2;
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*/
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data->glVertexPointer(2, GL_SHORT, 0, vertices);
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data->glEnableClientState(GL_VERTEX_ARRAY);
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data->glDrawArrays(GL_LINES, 0, 2);
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data->glDisableClientState(GL_VERTEX_ARRAY);
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return 0;
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return 0;
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}
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}
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@ -673,9 +682,26 @@ GLES_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->b * inv255f,
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(GLfloat) renderer->a * inv255f);
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(GLfloat) renderer->a * inv255f);
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/* FIXME:
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GLshort minx = rect->x;
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data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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GLshort maxx = rect->x + rect->w;
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*/
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GLshort miny = rect->y;
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GLshort maxy = rect->y + rect->h;
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GLshort vertices[8];
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vertices[0] = minx;
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vertices[1] = miny;
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vertices[2] = maxx;
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vertices[3] = miny;
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vertices[4] = minx;
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vertices[5] = maxy;
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vertices[6] = maxx;
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vertices[7] = maxy;
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data->glVertexPointer(2, GL_SHORT, 0, vertices);
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data->glEnableClientState(GL_VERTEX_ARRAY);
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data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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data->glDisableClientState(GL_VERTEX_ARRAY);
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return 0;
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return 0;
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}
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}
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