Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402584
This commit is contained in:
parent
c1a200fa1d
commit
6b348f07c7
11 changed files with 203 additions and 291 deletions
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@ -36,7 +36,7 @@ extern "C" {
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/* *INDENT-ON* */
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#endif
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#define SDL_SWSURFACE 0x00000000
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#define SDL_SWSURFACE 0x00000000 /* Not used */
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#define SDL_ANYFORMAT 0x00100000
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#define SDL_HWPALETTE 0x00200000
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#define SDL_DOUBLEBUF 0x00400000
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@ -44,6 +44,7 @@ extern "C" {
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#define SDL_RESIZABLE 0x01000000
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#define SDL_NOFRAME 0x02000000
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#define SDL_OPENGL 0x04000000
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#define SDL_HWSURFACE 0x08000001 /* Not used */
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#define SDL_ASYNCBLIT 0x08000000 /* Not used */
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#define SDL_HWACCEL 0x08000000 /* Not used */
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@ -204,8 +204,8 @@ typedef struct SDL_RendererInfo
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*/
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typedef enum
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{
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SDL_TEXTUREACCESS_LOCAL, /**< Lockable system memory */
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SDL_TEXTUREACCESS_REMOTE /**< Unlockable video memory */
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SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
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SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */
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} SDL_TextureAccess;
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/**
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@ -264,15 +264,14 @@ typedef void *SDL_GLContext;
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/* These are the currently supported flags for the SDL_surface */
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/* Used internally (read-only) */
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#define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */
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#define SDL_PREALLOC 0x00000002 /* Surface uses preallocated memory */
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#define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */
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#define SDL_SRCALPHA 0x00000004 /* Blit uses source alpha blending */
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#define SDL_SRCCOLORKEY 0x00000008 /* Blit uses a source color key */
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#define SDL_RLEACCELOK 0x00000010 /* Private flag */
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#define SDL_RLEACCEL 0x00000020 /* Surface is RLE encoded */
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/* Evaluates to true if the surface needs to be locked before access */
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#define SDL_MUSTLOCK(S) (((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0)
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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/* This structure should be treated as read-only, except for 'pixels',
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which, if not NULL, contains the raw pixel data for the surface.
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@ -288,9 +287,6 @@ typedef struct SDL_Surface
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/* Application data associated with the surfade */
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void *userdata; /* Read-write */
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/* texture associated with the surface, if any */
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SDL_TextureID textureID; /* Read-only */
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/* information needed for surfaces requiring locks */
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int locked; /* Read-only */
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void *lock_data; /* Read-only */
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@ -927,12 +923,11 @@ extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format,
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int h);
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/**
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* \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface)
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* \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface *surface)
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*
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* \brief Create a texture from an existing surface.
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*
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* \param format The format of the texture, or 0 to pick an appropriate format
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* \param access One of the enumerated values in SDL_TextureAccess
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* \param surface The surface containing pixel data used to fill the texture
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*
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* \return The created texture is returned, or 0 if no rendering context was active, the format was unsupported, or the surface width or height were out of range.
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@ -944,7 +939,6 @@ extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format,
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*/
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extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32
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format,
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int access,
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SDL_Surface
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* surface);
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@ -970,7 +964,7 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
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*
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* \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
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*
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* \param texture A texture to be queried, which was created with SDL_TEXTUREACCESS_LOCAL
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* \param texture A texture to be queried, which was created with SDL_TEXTUREACCESS_STREAMING
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* \param pixels A pointer filled with a pointer to the pixels for the texture
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* \param pitch A pointer filled in with the pitch of the pixel data
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*
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@ -1155,7 +1149,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_TextureID textureID,
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*
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* \return 0 on success, or -1 if the texture is not valid
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*
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* \note This is a very slow function for textures not created with SDL_TEXTUREACCESS_LOCAL.
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* \note This is a fairly slow function.
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*/
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extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
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const SDL_Rect * rect,
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@ -1166,13 +1160,13 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
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*
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* \brief Lock a portion of the texture for pixel access.
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*
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* \param texture The texture to lock for access, which must have been created with SDL_TEXTUREACCESS_LOCAL.
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* \param textureID The texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
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* \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
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* \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
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* \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
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* \param pitch This is filled in with the pitch of the locked pixels.
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*
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* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_REMOTe
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* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_STATIC
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*
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* \sa SDL_DirtyTexture()
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* \sa SDL_UnlockTexture()
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@ -1197,7 +1191,9 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID);
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*
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* \brief Mark the specified rectangles of the texture as dirty.
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*
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* \note The texture must have been created with SDL_TEXTUREACCESS_LOCAL.
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* \param textureID The texture to mark dirty, which was created with SDL_TEXTUREACCESS_STREAMING.
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* \param numrects The number of rectangles pointed to by rects.
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* \param rects The pointer to an array of dirty rectangles.
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*
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* \sa SDL_LockTexture()
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* \sa SDL_UnlockTexture()
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@ -1347,8 +1343,6 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask);
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extern DECLSPEC SDL_Surface *SDLCALL
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SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID);
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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/**
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@ -328,6 +328,38 @@ GetEnvironmentWindowPosition(int w, int h, int *x, int *y)
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}
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}
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static SDL_Surface *
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CreateVideoSurface(SDL_TextureID textureID)
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{
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SDL_Surface *surface;
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Uint32 format;
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int w, h;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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void *pixels;
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int pitch;
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if (SDL_QueryTexture(textureID, &format, NULL, &w, &h) < 0) {
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return NULL;
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}
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if (!SDL_PixelFormatEnumToMasks
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(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown texture format");
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return NULL;
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}
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if (SDL_QueryTexturePixels(textureID, &pixels, &pitch) == 0) {
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surface =
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SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask,
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Bmask, Amask);
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} else {
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surface =
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SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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}
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return surface;
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}
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SDL_Surface *
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SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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{
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@ -483,23 +515,23 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) {
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return NULL;
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}
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SDL_GetRenderDriverInfo(-1, &SDL_VideoRendererInfo);
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SDL_GetRendererInfo(&SDL_VideoRendererInfo);
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/* Create a texture for the screen surface */
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SDL_VideoTexture =
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SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_LOCAL, width,
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SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width,
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height);
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if (!SDL_VideoTexture) {
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SDL_VideoTexture =
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SDL_CreateTexture(SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_LOCAL,
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width, height);
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SDL_CreateTexture(SDL_PIXELFORMAT_RGB888,
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SDL_TEXTUREACCESS_STREAMING, width, height);
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}
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if (!SDL_VideoTexture) {
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return NULL;
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}
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/* Create the screen surface */
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SDL_VideoSurface = SDL_CreateRGBSurfaceFromTexture(SDL_VideoTexture);
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SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture);
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if (!SDL_VideoSurface) {
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return NULL;
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}
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@ -518,23 +550,10 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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}
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/* Create a shadow surface if necessary */
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if (((bpp != SDL_VideoSurface->format->BitsPerPixel)
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&& !(flags & SDL_ANYFORMAT))
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|| ((SDL_VideoSurface->flags & SDL_HWSURFACE)
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&& !(flags & SDL_HWSURFACE))) {
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if ((bpp == SDL_VideoSurface->format->BitsPerPixel)
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|| (flags & SDL_ANYFORMAT)) {
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SDL_ShadowSurface =
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SDL_CreateRGBSurface(0, width, height,
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SDL_VideoSurface->format->BitsPerPixel,
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SDL_VideoSurface->format->Rmask,
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SDL_VideoSurface->format->Gmask,
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SDL_VideoSurface->format->Bmask,
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SDL_VideoSurface->format->Amask);
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} else {
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if ((bpp != SDL_VideoSurface->format->BitsPerPixel)
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&& !(flags & SDL_ANYFORMAT)) {
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SDL_ShadowSurface =
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SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0);
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}
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if (!SDL_ShadowSurface) {
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return NULL;
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}
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@ -638,8 +657,7 @@ SDL_DisplayFormatAlpha(SDL_Surface * surface)
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break;
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}
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format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
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flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
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flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
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flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
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converted = SDL_ConvertSurface(surface, format, flags);
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SDL_FreeFormat(format);
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return converted;
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@ -681,6 +699,22 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
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screen = SDL_VideoSurface;
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}
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if (screen == SDL_VideoSurface) {
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if (screen->flags & SDL_PREALLOC) {
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/* The surface memory is maintained by the renderer */
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SDL_DirtyTexture(SDL_VideoTexture, numrects, rects);
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} else {
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/* The surface memory needs to be copied to texture */
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void *pixels;
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int pitch = screen->pitch;
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int psize = screen->format->BytesPerPixel;
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for (i = 0; i < numrects; ++i) {
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const SDL_Rect *rect = &rects[i];
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void *pixels =
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(Uint8 *) screen->pixels + rect->y * pitch +
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rect->x * psize;
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SDL_UpdateTexture(SDL_VideoTexture, rect, pixels, pitch);
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}
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}
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if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) {
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for (i = 0; i < numrects; ++i) {
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SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]);
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@ -1174,8 +1208,7 @@ SDL_DrawCursor(SDL_Surface * screen)
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if (SDL_MUSTLOCK(screen)) {
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SDL_UnlockSurface(screen);
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}
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if ((screen->flags & SDL_SCREEN_SURFACE) &&
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!(screen->flags & SDL_HWSURFACE)) {
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if (screen->flags & SDL_SCREEN_SURFACE) {
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *window;
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SDL_Rect area;
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@ -1263,8 +1296,7 @@ SDL_EraseCursor(SDL_Surface * screen)
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if (SDL_MUSTLOCK(screen)) {
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SDL_UnlockSurface(screen);
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}
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if ((screen->flags & SDL_SCREEN_SURFACE) &&
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!(screen->flags & SDL_HWSURFACE)) {
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if (screen->flags & SDL_SCREEN_SURFACE) {
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *window;
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SDL_Rect area;
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@ -1385,7 +1417,7 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display)
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}
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overlay->hwdata->textureID =
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SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_LOCAL, w, h);
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SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_STREAMING, w, h);
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if (!overlay->hwdata->textureID) {
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SDL_FreeYUVOverlay(overlay);
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return NULL;
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@ -1618,7 +1618,7 @@ RLEAlphaSurface(SDL_Surface * surface)
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#undef ADD_TRANSL_COUNTS
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/* Now that we have it encoded, release the original pixels */
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if (!(surface->flags & SDL_PREALLOC) && !(surface->flags & SDL_HWSURFACE)) {
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if (!(surface->flags & SDL_PREALLOC)) {
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SDL_free(surface->pixels);
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surface->pixels = NULL;
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}
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@ -1783,7 +1783,7 @@ RLEColorkeySurface(SDL_Surface * surface)
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#undef ADD_COUNTS
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/* Now that we have it encoded, release the original pixels */
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if (!(surface->flags & SDL_PREALLOC) && !(surface->flags & SDL_HWSURFACE)) {
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if (!(surface->flags & SDL_PREALLOC)) {
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SDL_free(surface->pixels);
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surface->pixels = NULL;
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}
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@ -1934,8 +1934,7 @@ SDL_UnRLESurface(SDL_Surface * surface, int recode)
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if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
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surface->flags &= ~SDL_RLEACCEL;
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if (recode && !(surface->flags & SDL_PREALLOC)
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&& !(surface->flags & SDL_HWSURFACE)) {
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if (recode && !(surface->flags & SDL_PREALLOC)) {
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if ((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
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SDL_Rect full;
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unsigned alpha_flag;
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@ -38,6 +38,9 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture, void **pixels,
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int *pitch);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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@ -245,6 +248,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->ActivateRenderer = GL_ActivateRenderer;
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renderer->DisplayModeChanged = GL_DisplayModeChanged;
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renderer->CreateTexture = GL_CreateTexture;
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renderer->QueryTexturePixels = GL_QueryTexturePixels;
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renderer->SetTexturePalette = GL_SetTexturePalette;
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renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->SetTextureColorMod = GL_SetTextureColorMod;
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@ -492,6 +496,16 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
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}
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
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data->pixels = SDL_malloc(texture->h * data->pitch);
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if (!data->pixels) {
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SDL_OutOfMemory();
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SDL_free(data);
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return -1;
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}
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}
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texture->driverdata = data;
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renderdata->glGetError();
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@ -522,6 +536,17 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}
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static int
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GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
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void **pixels, int *pitch)
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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*pixels = data->pixels;
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*pitch = data->pitch;
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return 0;
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}
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static int
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GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor, int ncolors)
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@ -661,15 +686,6 @@ GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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{
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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if (!data->pixels) {
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data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
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data->pixels = SDL_malloc(texture->h * data->pitch);
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if (!data->pixels) {
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SDL_OutOfMemory();
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return -1;
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}
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}
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if (markDirty) {
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SDL_AddDirtyRect(&data->dirty, rect);
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}
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@ -125,7 +125,7 @@ CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
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}
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texture->format = format;
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texture->access = SDL_TEXTUREACCESS_LOCAL;
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texture->access = SDL_TEXTUREACCESS_STREAMING;
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texture->w = w;
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texture->h = h;
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texture->renderer = renderer;
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@ -170,62 +170,11 @@ SDL_CreateRGBSurfaceFrom(void *pixels,
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return surface;
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}
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SDL_Surface *
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SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID)
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||||
{
|
||||
SDL_Surface *surface;
|
||||
Uint32 format;
|
||||
int w, h;
|
||||
int bpp;
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
void *pixels;
|
||||
int pitch;
|
||||
|
||||
if (SDL_QueryTexture(textureID, &format, NULL, &w, &h) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!SDL_PixelFormatEnumToMasks
|
||||
(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
||||
SDL_SetError("Unknown texture format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (SDL_QueryTexturePixels(textureID, &pixels, &pitch) == 0) {
|
||||
surface =
|
||||
SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask,
|
||||
Bmask, Amask);
|
||||
} else {
|
||||
surface =
|
||||
SDL_CreateRGBSurface(0, 0, 0, bpp, Rmask, Gmask, Bmask, Amask);
|
||||
if (surface) {
|
||||
surface->flags |= SDL_HWSURFACE;
|
||||
surface->w = w;
|
||||
surface->h = h;
|
||||
surface->pitch = SDL_CalculatePitch(surface);
|
||||
SDL_SetClipRect(surface, NULL);
|
||||
}
|
||||
}
|
||||
if (surface) {
|
||||
surface->textureID = textureID;
|
||||
}
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_SurfacePaletteChanged(void *userdata, SDL_Palette * palette)
|
||||
{
|
||||
SDL_Surface *surface = (SDL_Surface *) userdata;
|
||||
|
||||
if (surface->textureID) {
|
||||
if (SDL_SetTexturePalette
|
||||
(surface->textureID, palette->colors, 0, palette->ncolors) < 0) {
|
||||
SDL_GetTexturePalette(surface->textureID, palette->colors, 0,
|
||||
palette->ncolors);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
SDL_FormatChanged(surface);
|
||||
|
||||
return 0;
|
||||
|
@ -627,76 +576,11 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
|
|||
row += dst->pitch;
|
||||
}
|
||||
} else {
|
||||
#ifdef __powerpc__
|
||||
/*
|
||||
* SDL_memset() on PPC (both glibc and codewarrior) uses
|
||||
* the dcbz (Data Cache Block Zero) instruction, which
|
||||
* causes an alignment exception if the destination is
|
||||
* uncachable, so only use it on software surfaces
|
||||
*/
|
||||
if (dst->flags & SDL_HWSURFACE) {
|
||||
if (dstrect->w >= 8) {
|
||||
/*
|
||||
* 64-bit stores are probably most
|
||||
* efficient to uncached video memory
|
||||
*/
|
||||
double fill;
|
||||
SDL_memset(&fill, color, (sizeof fill));
|
||||
for (y = dstrect->h; y; y--) {
|
||||
Uint8 *d = row;
|
||||
unsigned n = x;
|
||||
unsigned nn;
|
||||
Uint8 c = color;
|
||||
double f = fill;
|
||||
while ((unsigned long) d & (sizeof(double) - 1)) {
|
||||
*d++ = c;
|
||||
n--;
|
||||
}
|
||||
nn = n / (sizeof(double) * 4);
|
||||
while (nn) {
|
||||
((double *) d)[0] = f;
|
||||
((double *) d)[1] = f;
|
||||
((double *) d)[2] = f;
|
||||
((double *) d)[3] = f;
|
||||
d += 4 * sizeof(double);
|
||||
nn--;
|
||||
}
|
||||
n &= ~(sizeof(double) * 4 - 1);
|
||||
nn = n / sizeof(double);
|
||||
while (nn) {
|
||||
*(double *) d = f;
|
||||
d += sizeof(double);
|
||||
nn--;
|
||||
}
|
||||
n &= ~(sizeof(double) - 1);
|
||||
while (n) {
|
||||
*d++ = c;
|
||||
n--;
|
||||
}
|
||||
row += dst->pitch;
|
||||
}
|
||||
} else {
|
||||
/* narrow boxes */
|
||||
for (y = dstrect->h; y; y--) {
|
||||
Uint8 *d = row;
|
||||
Uint8 c = color;
|
||||
int n = x;
|
||||
while (n) {
|
||||
*d++ = c;
|
||||
n--;
|
||||
}
|
||||
row += dst->pitch;
|
||||
}
|
||||
}
|
||||
} else
|
||||
#endif /* __powerpc__ */
|
||||
{
|
||||
for (y = dstrect->h; y; y--) {
|
||||
SDL_memset(row, color, x);
|
||||
row += dst->pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 2:
|
||||
|
@ -753,13 +637,6 @@ SDL_LockSurface(SDL_Surface * surface)
|
|||
{
|
||||
if (!surface->locked) {
|
||||
/* Perform the lock */
|
||||
if (surface->flags & SDL_HWSURFACE) {
|
||||
if (SDL_LockTexture
|
||||
(surface->textureID, NULL, 1, &surface->pixels,
|
||||
&surface->pitch) < 0) {
|
||||
return (-1);
|
||||
}
|
||||
}
|
||||
if (surface->flags & SDL_RLEACCEL) {
|
||||
SDL_UnRLESurface(surface, 1);
|
||||
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
|
||||
|
@ -784,11 +661,6 @@ SDL_UnlockSurface(SDL_Surface * surface)
|
|||
return;
|
||||
}
|
||||
|
||||
/* Unlock hardware or accelerated surfaces */
|
||||
if (surface->flags & SDL_HWSURFACE) {
|
||||
SDL_UnlockTexture(surface->textureID);
|
||||
}
|
||||
|
||||
/* Update RLE encoded surface with new data */
|
||||
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
|
||||
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
|
||||
|
@ -928,11 +800,6 @@ SDL_FreeSurface(SDL_Surface * surface)
|
|||
SDL_FreeBlitMap(surface->map);
|
||||
surface->map = NULL;
|
||||
}
|
||||
/* Should we destroy the texture too?
|
||||
if (surface->textureID) {
|
||||
SDL_DestroyTexture(surface->textureID);
|
||||
}
|
||||
*/
|
||||
if (surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC)) {
|
||||
SDL_free(surface->pixels);
|
||||
}
|
||||
|
|
|
@ -1532,14 +1532,11 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
|
|||
}
|
||||
|
||||
SDL_TextureID
|
||||
SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface)
|
||||
SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
|
||||
{
|
||||
SDL_TextureID textureID;
|
||||
Uint32 surface_flags = surface->flags;
|
||||
SDL_PixelFormat *fmt = surface->format;
|
||||
Uint8 alpha;
|
||||
SDL_Rect bounds;
|
||||
SDL_Surface dst;
|
||||
int bpp;
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
|
||||
|
@ -1576,11 +1573,32 @@ SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface)
|
|||
}
|
||||
}
|
||||
|
||||
textureID = SDL_CreateTexture(format, access, surface->w, surface->h);
|
||||
textureID =
|
||||
SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
|
||||
surface->h);
|
||||
if (!textureID) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
|
||||
&& Bmask == fmt->Bmask && Amask == fmt->Amask) {
|
||||
if (SDL_MUSTLOCK(surface)) {
|
||||
if (SDL_LockSurface(surface) < 0) {
|
||||
SDL_DestroyTexture(textureID);
|
||||
return 0;
|
||||
}
|
||||
SDL_UpdateTexture(textureID, NULL, surface->pixels,
|
||||
surface->pitch);
|
||||
SDL_UnlockSurface(surface);
|
||||
} else {
|
||||
SDL_UpdateTexture(textureID, NULL, surface->pixels,
|
||||
surface->pitch);
|
||||
}
|
||||
} else {
|
||||
Uint8 alpha;
|
||||
SDL_Rect bounds;
|
||||
SDL_Surface dst;
|
||||
|
||||
/* Set up a destination surface for the texture update */
|
||||
SDL_zero(dst);
|
||||
dst.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
|
||||
|
@ -1590,9 +1608,6 @@ SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface)
|
|||
}
|
||||
dst.w = surface->w;
|
||||
dst.h = surface->h;
|
||||
if (SDL_LockTexture(textureID, NULL, 1, &dst.pixels, &dst.pitch) == 0) {
|
||||
dst.flags |= SDL_PREALLOC;
|
||||
} else {
|
||||
dst.pitch = SDL_CalculatePitch(&dst);
|
||||
dst.pixels = SDL_malloc(dst.h * dst.pitch);
|
||||
if (!dst.pixels) {
|
||||
|
@ -1601,7 +1616,6 @@ SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface)
|
|||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Copy the palette if any */
|
||||
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
|
||||
|
@ -1664,13 +1678,10 @@ SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface)
|
|||
}
|
||||
|
||||
/* Update the texture */
|
||||
if (dst.flags & SDL_PREALLOC) {
|
||||
SDL_UnlockTexture(textureID);
|
||||
} else {
|
||||
SDL_UpdateTexture(textureID, NULL, dst.pixels, dst.pitch);
|
||||
SDL_free(dst.pixels);
|
||||
}
|
||||
SDL_FreeFormat(dst.format);
|
||||
}
|
||||
|
||||
return textureID;
|
||||
}
|
||||
|
@ -1967,6 +1978,10 @@ SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
|
|||
if (!texture) {
|
||||
return -1;
|
||||
}
|
||||
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
||||
SDL_SetError("SDL_LockTexture(): texture must be streaming");
|
||||
return -1;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!renderer->LockTexture) {
|
||||
|
@ -1994,6 +2009,9 @@ SDL_UnlockTexture(SDL_TextureID textureID)
|
|||
if (!texture) {
|
||||
return;
|
||||
}
|
||||
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
||||
return;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!renderer->UnlockTexture) {
|
||||
|
@ -2012,6 +2030,9 @@ SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
|
|||
if (!texture) {
|
||||
return;
|
||||
}
|
||||
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
||||
return;
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!renderer->DirtyTexture) {
|
||||
|
|
|
@ -459,7 +459,6 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
||||
D3D_TextureData *data;
|
||||
D3DPOOL pool;
|
||||
HRESULT result;
|
||||
|
||||
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
|
||||
|
@ -470,22 +469,11 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
|
||||
texture->driverdata = data;
|
||||
|
||||
#if 1
|
||||
/* FIXME: Do we want non-managed textures?
|
||||
They need to be freed on device reset and then reloaded by the app...
|
||||
*/
|
||||
texture->access = SDL_TEXTUREACCESS_LOCAL;
|
||||
#endif
|
||||
if (texture->access == SDL_TEXTUREACCESS_LOCAL) {
|
||||
pool = D3DPOOL_MANAGED;
|
||||
} else {
|
||||
pool = D3DPOOL_DEFAULT;
|
||||
}
|
||||
result =
|
||||
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
|
||||
texture->h, 1, 0,
|
||||
PixelFormatToD3DFMT(texture->format),
|
||||
pool, &data->texture, NULL);
|
||||
D3DPOOL_MANAGED, &data->texture, NULL);
|
||||
if (FAILED(result)) {
|
||||
D3D_SetError("CreateTexture()", result);
|
||||
return -1;
|
||||
|
@ -628,11 +616,6 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
D3DLOCKED_RECT locked;
|
||||
HRESULT result;
|
||||
|
||||
if (texture->access != SDL_TEXTUREACCESS_LOCAL) {
|
||||
SDL_SetError("Can't lock remote video memory");
|
||||
return -1;
|
||||
}
|
||||
|
||||
d3drect.left = rect->x;
|
||||
d3drect.right = rect->x + rect->w;
|
||||
d3drect.top = rect->y;
|
||||
|
|
|
@ -304,7 +304,7 @@ GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
}
|
||||
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
|
||||
|
||||
if (data->yuv || texture->access == SDL_TEXTUREACCESS_LOCAL
|
||||
if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING
|
||||
|| texture->format != display->current_mode.format) {
|
||||
int bmi_size;
|
||||
LPBITMAPINFO bmi;
|
||||
|
|
|
@ -63,8 +63,7 @@ LoadSprite(char *file)
|
|||
/* Create textures from the image */
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
SDL_SelectRenderer(state->windows[i]);
|
||||
sprites[i] =
|
||||
SDL_CreateTextureFromSurface(0, SDL_TEXTUREACCESS_REMOTE, temp);
|
||||
sprites[i] = SDL_CreateTextureFromSurface(0, temp);
|
||||
if (!sprites[i]) {
|
||||
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
|
||||
SDL_FreeSurface(temp);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue