The rectangle argument to SDL_SetClipRect is really const
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40131
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2 changed files with 3 additions and 3 deletions
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@ -593,7 +593,7 @@ extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha)
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* Note that blits are automatically clipped to the edges of the source
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* and destination surfaces.
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*/
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extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect);
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extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
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/*
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* Gets the clipping rectangle for the destination surface in a blit.
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@ -275,7 +275,7 @@ int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
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* return true if the rectangles intersect, false otherwise
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*/
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static __inline__
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SDL_bool SDL_IntersectRect(SDL_Rect *A, SDL_Rect *B, SDL_Rect *intersection)
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SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection)
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{
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int Amin, Amax, Bmin, Bmax;
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@ -308,7 +308,7 @@ SDL_bool SDL_IntersectRect(SDL_Rect *A, SDL_Rect *B, SDL_Rect *intersection)
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/*
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* Set the clipping rectangle for a blittable surface
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*/
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SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)
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{
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SDL_Rect full_rect;
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