It's now possible to build SDL without any C runtime at all on Windows,

using Visual C++ 2005

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
This commit is contained in:
Sam Lantinga 2006-02-06 08:28:51 +00:00
parent 5372bfd326
commit 6c3f928cd8
101 changed files with 8882 additions and 601 deletions

View file

@ -23,29 +23,31 @@
#ifndef _SDL_getenv_h
#define _SDL_getenv_h
#include "SDL_config.h"
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Not all environments have a working getenv()/putenv() */
#if defined(macintosh) || defined(WIN32) || defined(_WIN32_WCE)
#define NEED_SDL_GETENV
#ifdef HAVE_GETENV
#define SDL_getenv getenv
#else
#define getenv SDL_getenv
extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
#endif
#ifdef NEED_SDL_GETENV
/* Put a variable of the form "name=value" into the environment */
#ifdef HAVE_PUTENV
#define SDL_putenv putenv
#else
#define putenv SDL_putenv
extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
#define putenv(X) SDL_putenv(X)
/* Retrieve a variable named "name" from the environment */
extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
#define getenv(X) SDL_getenv(X)
#endif /* NEED_GETENV */
#endif
/* Ends C function definitions when using C++ */
#ifdef __cplusplus