It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
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101 changed files with 8882 additions and 601 deletions
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@ -45,7 +45,7 @@ struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* Create a thread */
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#ifdef __OS2__
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#if defined(_WIN32) || defined(__OS2__)
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/*
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We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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creates a new thread for the calling process with the SDL_CreateThread()
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@ -53,39 +53,39 @@ typedef struct SDL_Thread SDL_Thread;
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be initialized for those threads, and not the RTL of the calling application!
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To solve this, we make a little hack here.
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We'll always use the caller's _beginthread() and _endthread() APIs to
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start a new thread. This way, it it's the SDL.DLL which uses this API,
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start a new thread. This way, if it's the SDL.DLL which uses this API,
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then the RTL of SDL.DLL will be used to create the new thread, and if it's
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the application, then the RTL of the application will be used.
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So, in short:
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Always use the _beginthread() and _endthread() of the calling runtime library!
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*/
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#ifdef __WATCOMC__
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#include <process.h> // This has _beginthread() and _endthread() defined!
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#endif
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#ifdef __EMX__
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#include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used!
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#endif
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typedef Uint32 SDLCALL (*pfnSDL_CurrentBeginThread)(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam);
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typedef void SDLCALL (*pfnSDL_CurrentEndThread)(void);
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#ifdef __OS2__
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typedef int (__cdecl *pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
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typedef void (__cdecl *pfnSDL_CurrentEndThread)(void);
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#else
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#ifdef __GNUC__
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#include <stdint.h>
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#endif
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typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
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unsigned (__stdcall *func)(void *), void *arg,
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unsigned, unsigned *threadID);
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typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
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#endif
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread_Core(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
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// Disable warnings about unreferenced symbol!
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#pragma disable_message (202)
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static Uint32 SDLCALL SDL_CurrentBeginThread(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam)
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{
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return _beginthread(pfnThreadFn, NULL, uiStackSize, pParam);
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}
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static void SDLCALL SDL_CurrentEndThread(void)
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{
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_endthread();
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}
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#define SDL_CreateThread(fn, data) SDL_CreateThread_Core(fn, data, SDL_CurrentBeginThread, SDL_CurrentEndThread)
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
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#ifdef __OS2__
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
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#elif defined(_WIN32_WCE)
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
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#else
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
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#endif
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#else
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
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#endif
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