It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
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101 changed files with 8882 additions and 601 deletions
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@ -22,12 +22,12 @@
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/* Allow access to a raw mixing buffer */
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#include <stdio.h>
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#include "SDL_types.h"
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#include "SDL_error.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "SDL_stdlib.h"
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#include "SDL_string.h"
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#include "SDL_audio_c.h"
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#include "SDL_dx5audio.h"
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@ -223,12 +223,13 @@ static void SetDSerror(const char *function, int code)
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error = "Function not supported";
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break;
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default:
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sprintf(errbuf, "%s: Unknown DirectSound error: 0x%x",
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snprintf(errbuf, SDL_arraysize(errbuf),
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"%s: Unknown DirectSound error: 0x%x",
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function, code);
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break;
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}
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if ( ! errbuf[0] ) {
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sprintf(errbuf, "%s: %s", function, error);
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snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error);
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}
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SDL_SetError("%s", errbuf);
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return;
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