It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
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101 changed files with 8882 additions and 601 deletions
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@ -22,13 +22,11 @@
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/* General event handling code for SDL */
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#include <stdio.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "SDL_mutex.h"
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#include "SDL_events.h"
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#include "SDL_string.h"
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#include "SDL_events_c.h"
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#include "SDL_timer_c.h"
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#ifndef DISABLE_JOYSTICK
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@ -177,7 +175,12 @@ static int SDL_StartEventThread(Uint32 flags)
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/* The event thread will handle timers too */
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SDL_SetTimerThreaded(2);
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#if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
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#undef SDL_CreateThread
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SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL);
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#else
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SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL);
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#endif
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if ( SDL_EventThread == NULL ) {
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return(-1);
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}
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