It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
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101 changed files with 8882 additions and 601 deletions
245
src/stdlib/SDL_getenv.c
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245
src/stdlib/SDL_getenv.c
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_stdlib.h"
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#include "SDL_string.h"
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#if defined(WIN32) && !defined(_WIN32_WCE)
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#include "SDL_windows.h"
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#include "SDL_string.h"
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/* Note this isn't thread-safe! */
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static char *SDL_envmem = NULL; /* Ugh, memory leak */
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static DWORD SDL_envmemlen = 0;
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/* Put a variable of the form "name=value" into the environment */
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int SDL_putenv(const char *variable)
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{
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DWORD bufferlen;
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char *value;
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const char *sep;
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sep = strchr(variable, '=');
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if ( sep == NULL ) {
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return -1;
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}
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bufferlen = strlen(variable)+1;
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if ( bufferlen > SDL_envmemlen ) {
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char *newmem = (char *)realloc(SDL_envmem, bufferlen);
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if ( newmem == NULL ) {
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return -1;
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}
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SDL_envmem = newmem;
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SDL_envmemlen = bufferlen;
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}
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strcpy(SDL_envmem, variable);
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value = SDL_envmem + (sep - variable);
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*value++ = '\0';
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if ( !SetEnvironmentVariable(SDL_envmem, *value ? value : NULL) ) {
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return -1;
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}
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return 0;
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}
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/* Retrieve a variable named "name" from the environment */
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char *SDL_getenv(const char *name)
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{
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DWORD bufferlen;
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bufferlen = GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen);
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if ( bufferlen == 0 ) {
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return NULL;
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}
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if ( bufferlen > SDL_envmemlen ) {
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char *newmem = (char *)realloc(SDL_envmem, bufferlen);
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if ( newmem == NULL ) {
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return NULL;
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}
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SDL_envmem = newmem;
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SDL_envmemlen = bufferlen;
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GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen);
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}
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return SDL_envmem;
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}
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#else /* roll our own */
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static char **SDL_env = (char **)0;
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/* Put a variable of the form "name=value" into the environment */
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int SDL_putenv(const char *variable)
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{
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const char *name, *value;
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int added;
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int len, i;
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char **new_env;
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char *new_variable;
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/* A little error checking */
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if ( ! variable ) {
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return(-1);
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}
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name = variable;
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for ( value=variable; *value && (*value != '='); ++value ) {
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/* Keep looking for '=' */ ;
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}
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if ( *value ) {
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++value;
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} else {
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return(-1);
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}
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/* Allocate memory for the variable */
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new_variable = (char *)malloc(strlen(variable)+1);
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if ( ! new_variable ) {
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return(-1);
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}
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strcpy(new_variable, variable);
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/* Actually put it into the environment */
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added = 0;
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i = 0;
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if ( SDL_env ) {
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/* Check to see if it's already there... */
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len = (value - name);
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for ( ; SDL_env[i]; ++i ) {
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if ( strncmp(SDL_env[i], name, len) == 0 ) {
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break;
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}
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}
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/* If we found it, just replace the entry */
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if ( SDL_env[i] ) {
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free(SDL_env[i]);
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SDL_env[i] = new_variable;
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added = 1;
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}
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}
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/* Didn't find it in the environment, expand and add */
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if ( ! added ) {
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new_env = realloc(SDL_env, (i+2)*sizeof(char *));
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if ( new_env ) {
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SDL_env = new_env;
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SDL_env[i++] = new_variable;
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SDL_env[i++] = (char *)0;
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added = 1;
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} else {
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free(new_variable);
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}
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}
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return (added ? 0 : -1);
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}
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/* Retrieve a variable named "name" from the environment */
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char *SDL_getenv(const char *name)
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{
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int len, i;
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char *value;
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value = (char *)0;
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if ( SDL_env ) {
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len = strlen(name);
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for ( i=0; SDL_env[i] && !value; ++i ) {
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if ( (strncmp(SDL_env[i], name, len) == 0) &&
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(SDL_env[i][len] == '=') ) {
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value = &SDL_env[i][len+1];
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}
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}
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}
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return value;
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}
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#endif /* WIN32 */
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#ifdef TEST_MAIN
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#include <stdio.h>
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int main(int argc, char *argv[])
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{
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char *value;
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printf("Checking for non-existent variable... ");
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fflush(stdout);
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if ( ! getenv("EXISTS") ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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printf("Setting FIRST=VALUE1 in the environment... ");
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fflush(stdout);
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if ( putenv("FIRST=VALUE1") == 0 ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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printf("Getting FIRST from the environment... ");
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fflush(stdout);
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value = getenv("FIRST");
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if ( value && (strcmp(value, "VALUE1") == 0) ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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printf("Setting SECOND=VALUE2 in the environment... ");
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fflush(stdout);
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if ( putenv("SECOND=VALUE2") == 0 ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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printf("Getting SECOND from the environment... ");
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fflush(stdout);
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value = getenv("SECOND");
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if ( value && (strcmp(value, "VALUE2") == 0) ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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printf("Setting FIRST=NOVALUE in the environment... ");
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fflush(stdout);
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if ( putenv("FIRST=NOVALUE") == 0 ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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printf("Getting FIRST from the environment... ");
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fflush(stdout);
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value = getenv("FIRST");
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if ( value && (strcmp(value, "NOVALUE") == 0) ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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printf("Checking for non-existent variable... ");
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fflush(stdout);
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if ( ! getenv("EXISTS") ) {
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printf("okay\n");
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} else {
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printf("failed\n");
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}
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return(0);
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}
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#endif /* TEST_MAIN */
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