It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
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101 changed files with 8882 additions and 601 deletions
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@ -22,13 +22,11 @@
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/* System independent thread management routines for SDL */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL_error.h"
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#include "SDL_mutex.h"
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#include "SDL_thread.h"
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#include "SDL_stdlib.h"
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#include "SDL_string.h"
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#include "SDL_thread_c.h"
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#include "SDL_systhread.h"
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@ -213,8 +211,9 @@ void SDL_RunThread(void *data)
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*statusloc = userfunc(userdata);
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}
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#ifdef __OS2__
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DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread_Core(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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#if defined(_WIN32) || defined(__OS2__)
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#undef SDL_CreateThread
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DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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#else
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DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data)
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#endif
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@ -253,8 +252,8 @@ DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data)
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SDL_AddThread(thread);
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/* Create the thread and go! */
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#ifdef __OS2__
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ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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#if defined(_WIN32) || defined(__OS2__)
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ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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#else
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ret = SDL_SYS_CreateThread(thread, args);
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#endif
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