More work on color-key mode.
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parent
abb4ad73c5
commit
6cc1b97fc5
2 changed files with 39 additions and 25 deletions
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@ -14,6 +14,12 @@
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#define TICK_INTERVAL 18
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typedef struct LoadedPicture {
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SDL_Surface *surface;
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SDL_Texture *texture;
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SDL_WindowShapeMode mode;
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} LoadedPicture;
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void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) {
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SDL_SelectRenderer(window);
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@ -49,28 +55,39 @@ int main(int argc,char** argv) {
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}
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Uint8 num_pictures = argc - 1;
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SDL_Surface **pictures = malloc(sizeof(SDL_Surface*)*num_pictures);
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LoadedPicture* pictures = malloc(sizeof(LoadedPicture)*num_pictures);
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int i = 0;
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for(i=0;i<num_pictures;i++)
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pictures[i] = NULL;
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pictures[i].surface = NULL;
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for(i=0;i<num_pictures;i++) {
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pictures[i] = SDL_LoadBMP(argv[i+1]);
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if(pictures[i] == NULL) {
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pictures[i].surface = SDL_LoadBMP(argv[i+1]);
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if(pictures[i].surface == NULL) {
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int j = 0;
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for(j=0;j<num_pictures;j++)
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if(pictures[j] != NULL)
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SDL_FreeSurface(pictures[j]);
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if(pictures[j].surface != NULL)
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SDL_FreeSurface(pictures[j].surface);
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free(pictures);
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SDL_VideoQuit();
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printf("Could not load surface from named bitmap file.\n");
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exit(-3);
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}
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SDL_PixelFormat* format = pictures[i].surface->format;
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Uint32 format_enum = SDL_MasksToPixelFormatEnum (format->BitsPerPixel,format->Rmask,format->Gmask, format->Bmask,format->Amask);
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if(SDL_ISPIXELFORMAT_ALPHA(format_enum)) {
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pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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pictures[i].mode.parameters.binarizationCutoff = 1;
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}
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else {
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pictures[i].mode.mode = ShapeModeColorKey;
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SDL_Color black = {0,0,0,0xff};
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pictures[i].mode.parameters.colorKey = black;
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}
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}
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SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
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if(window == NULL) {
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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SDL_FreeSurface(pictures[i].surface);
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free(pictures);
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SDL_VideoQuit();
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printf("Could not create shaped window for SDL_Shape.\n");
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@ -79,26 +96,24 @@ int main(int argc,char** argv) {
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if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
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SDL_DestroyWindow(window);
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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SDL_FreeSurface(pictures[i].surface);
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free(pictures);
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SDL_VideoQuit();
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printf("Could not create rendering context for SDL_Shape window.\n");
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exit(-5);
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}
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SDL_Texture **textures = malloc(sizeof(SDL_Texture*)*num_pictures);
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for(i=0;i<num_pictures;i++)
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textures[i] = NULL;
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pictures[i].texture = NULL;
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for(i=0;i<num_pictures;i++) {
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textures[i] = SDL_CreateTextureFromSurface(0,pictures[i]);
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if(textures[i] == NULL) {
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pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface);
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if(pictures[i].texture == NULL) {
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int j = 0;
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for(j=0;j<num_pictures;i++)
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if(textures[i] != NULL)
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SDL_DestroyTexture(textures[i]);
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free(textures);
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if(pictures[i].texture != NULL)
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SDL_DestroyTexture(pictures[i].texture);
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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SDL_FreeSurface(pictures[i].surface);
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free(pictures);
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SDL_DestroyRenderer(window);
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SDL_DestroyWindow(window);
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@ -116,9 +131,9 @@ int main(int argc,char** argv) {
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int button_down = 0;
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Uint32 format = 0,access = 0;
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SDL_Rect texture_dimensions = {0,0,0,0};
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SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_QueryTexture(pictures[current_picture].texture,&format,&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture],&mode);
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SDL_SetWindowShape(window,pictures[current_picture].surface,&mode);
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next_time = SDL_GetTicks() + TICK_INTERVAL;
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while(should_exit == 0) {
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event_pending = SDL_PollEvent(&event);
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@ -133,28 +148,27 @@ int main(int argc,char** argv) {
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current_picture += 1;
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if(current_picture >= num_pictures)
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current_picture = 0;
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SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_QueryTexture(pictures[current_picture].texture,&format,&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture],&mode);
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SDL_SetWindowShape(window,pictures[current_picture].surface,&mode);
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}
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if(event.type == SDL_QUIT)
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should_exit = 1;
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event_pending = 0;
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}
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render(window,textures[current_picture],texture_dimensions);
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render(window,pictures[current_picture].texture,texture_dimensions);
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SDL_Delay(time_left());
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next_time += TICK_INTERVAL;
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}
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//Free the textures.
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for(i=0;i<num_pictures;i++)
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SDL_DestroyTexture(textures[i]);
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free(textures);
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SDL_DestroyTexture(pictures[i].texture);
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//Destroy the window.
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SDL_DestroyWindow(window);
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//Free the original surfaces backing the textures.
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i]);
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SDL_FreeSurface(pictures[i].surface);
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free(pictures);
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//Call SDL_VideoQuit() before quitting.
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SDL_VideoQuit();
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