Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404346
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@ -295,7 +295,9 @@ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
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extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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#define SDL_RenderFill SDL_RenderRect
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#define SDL_RenderPoint SDL_RenderDrawPoint
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#define SDL_RenderLine SDL_RenderDrawLine
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#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
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extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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