Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404346
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24 changed files with 1685 additions and 549 deletions
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@ -411,12 +411,9 @@ extern DECLSPEC int SDLCALL SDL_DrawPoints
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/**
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* Blends a point with an RGBA value.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendDrawPoint
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extern DECLSPEC int SDLCALL SDL_BlendPoint
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(SDL_Surface * dst, int x, int y,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendPoints
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@ -464,9 +461,9 @@ extern DECLSPEC int SDLCALL SDL_DrawRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
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/**
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* Blends the given rectangle with \c color.
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* Blends an RGBA value into the outline of the given rectangle.
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*
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* If \c rect is NULL, the whole surface will have a blended outline of \c color.
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* If \c rect is NULL, the whole surface will have a blended outline.
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*
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* \return 0 on success, or -1 on error.
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*/
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@ -495,7 +492,7 @@ extern DECLSPEC int SDLCALL SDL_FillRects
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/**
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* Blends an RGBA value into the given rectangle.
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*
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* If \c rect is NULL, the whole surface will be blended with \c color.
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* If \c rect is NULL, the whole surface will be blended with the color.
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*
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* \return This function returns 0 on success, or -1 on error.
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*/
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@ -506,6 +503,88 @@ extern DECLSPEC int SDLCALL SDL_BlendFillRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#if 0
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/**
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* Draws the given circle with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_DrawCircle
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(SDL_Surface * dst, int x, int y, int radius, Uint32 color);
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/**
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* Blends an RGBA value into the outline of the given circle.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendCircle
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(SDL_Surface * dst, int x, int y, int radius,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Fills the given circle with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_FillCircle
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(SDL_Surface * dst, int x, int y, int radius, Uint32 color);
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/**
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* Blends an RGBA value into the given circle.
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*
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* \return This function returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendFillCircle
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(SDL_Surface * dst, int x, int y, int radius,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Draws the given ellipse with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_DrawEllipse
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(SDL_Surface * dst, int x, int y, int w, int h, Uint32 color);
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/**
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* Blends an RGBA value into the outline of the given ellipse.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendEllipse
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(SDL_Surface * dst, int x, int y, int w, int h,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Fills the given ellipse with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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*
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_FillEllipse
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(SDL_Surface * dst, int x, int y, int w, int h, Uint32 color);
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/**
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* Blends an RGBA value into the given ellipse.
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*
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* \return This function returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendFillEllipse
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(SDL_Surface * dst, int x, int y, int w, int h,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#endif // 0
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/**
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* Performs a fast blit from the source surface to the destination surface.
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*
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