Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine(). Added API for rectangle drawing (as opposed to filling) Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay. Optimized software line drawing quite a bit. Added support for Wu's anti-aliased line drawing, currently disabled by default. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404346
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d45158ea85
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24 changed files with 1685 additions and 549 deletions
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@ -58,7 +58,7 @@ DrawPoints(SDL_WindowID window)
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x = rand() % window_w;
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y = rand() % window_h;
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SDL_RenderPoint(x, y);
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SDL_RenderDrawPoint(x, y);
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}
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SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
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}
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@ -102,16 +102,16 @@ DrawLines(SDL_WindowID window)
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(Uint8) current_color, (Uint8) current_alpha);
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if (i == 0) {
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SDL_RenderLine(0, 0, window_w - 1, window_h - 1);
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SDL_RenderLine(0, window_h - 1, window_w - 1, 0);
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SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2);
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SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1);
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SDL_RenderDrawLine(0, 0, window_w - 1, window_h - 1);
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SDL_RenderDrawLine(0, window_h - 1, window_w - 1, 0);
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SDL_RenderDrawLine(0, window_h / 2, window_w - 1, window_h / 2);
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SDL_RenderDrawLine(window_w / 2, 0, window_w / 2, window_h - 1);
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} else {
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x1 = (rand() % (window_w*2)) - window_w;
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x2 = (rand() % (window_w*2)) - window_w;
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y1 = (rand() % (window_h*2)) - window_h;
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y2 = (rand() % (window_h*2)) - window_h;
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SDL_RenderLine(x1, y1, x2, y2);
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SDL_RenderDrawLine(x1, y1, x2, y2);
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}
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}
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SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
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@ -159,7 +159,7 @@ DrawRects(SDL_WindowID window)
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rect.h = rand() % (window_h / 2);
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rect.x = (rand() % (window_w*2) - window_w) - (rect.w / 2);
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rect.y = (rand() % (window_h*2) - window_h) - (rect.h / 2);
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SDL_RenderRect(&rect);
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SDL_RenderFillRect(&rect);
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}
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SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
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}
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@ -231,7 +231,7 @@ main(int argc, char *argv[])
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for (i = 0; i < state->num_windows; ++i) {
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SDL_SelectRenderer(state->windows[i]);
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderRect(NULL);
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SDL_RenderClear();
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}
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srand(time(NULL));
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@ -251,7 +251,7 @@ main(int argc, char *argv[])
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_SelectRenderer(event.window.windowID);
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderRect(NULL);
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SDL_RenderClear();
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break;
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}
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break;
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@ -262,7 +262,7 @@ main(int argc, char *argv[])
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for (i = 0; i < state->num_windows; ++i) {
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SDL_SelectRenderer(state->windows[i]);
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderRect(NULL);
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SDL_RenderClear();
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DrawRects(state->windows[i]);
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DrawLines(state->windows[i]);
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