Removed isCustom ... not used any more.
--HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403946
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1 changed files with 7 additions and 15 deletions
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@ -461,7 +461,6 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
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NSRect screen_rect;
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CGError error;
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NSRect contentRect;
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BOOL isCustom = NO;
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CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
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/* Fade to black to hide resolution-switching flicker (and garbage
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@ -577,11 +576,9 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
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}
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/* We already have a window, just change its size */
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else {
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if (!isCustom) {
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[ qz_window setContentSize:contentRect.size ];
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current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
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[ window_view setFrameSize:contentRect.size ];
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}
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[ qz_window setContentSize:contentRect.size ];
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current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
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[ window_view setFrameSize:contentRect.size ];
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}
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/* Setup OpenGL for a fullscreen context */
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@ -660,7 +657,6 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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int height, int *bpp, Uint32 flags) {
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unsigned int style;
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NSRect contentRect;
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BOOL isCustom = NO;
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int center_window = 1;
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int origin_x, origin_y;
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CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
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@ -745,8 +741,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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/* have to flip the Y value (NSPoint is lower left corner origin) */
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[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
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center_window = 0;
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}
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else if ( center_window ) {
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} else if ( center_window ) {
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[ qz_window center ];
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}
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@ -756,12 +751,9 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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}
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/* We already have a window, just change its size */
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else {
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if (!isCustom) {
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[ qz_window setContentSize:contentRect.size ];
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current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
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[ window_view setFrameSize:contentRect.size ];
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}
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[ qz_window setContentSize:contentRect.size ];
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current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
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[ window_view setFrameSize:contentRect.size ];
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}
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/* For OpenGL, we bind the context to a subview */
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