Get SDL_BLENDMODE_MOD to work! Tested on nvidia only ATM.
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1 changed files with 43 additions and 43 deletions
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@ -380,20 +380,20 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
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(SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MASK | SDL_BLENDMODE_MOD);
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/* Create a clip mask that is used for rendering primitives. */
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data->stencil = XCreatePixmap(data->display, data->xwindow,
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window->w, window->h, 8);
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window->w, window->h, 32);
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/* Create the GC for the clip mask. */
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data->stencil_gc = XCreateGC(data->display, data->stencil,
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GCGraphicsExposures, &gcv);
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XSetBackground(data->display, data->stencil_gc, 0x00);
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XSetForeground(data->display, data->stencil_gc, 0x00);
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XSetBackground(data->display, data->stencil_gc, 0);
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XSetForeground(data->display, data->stencil_gc, 0);
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XFillRectangle(data->display, data->stencil, data->stencil_gc,
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0, 0, window->w, window->h);
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XSetForeground(data->display, data->stencil_gc, 0xFF);
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XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF);
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data->stencil_pict =
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XRenderCreatePicture(data->display, data->stencil,
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XRenderFindStandardFormat(data->display,
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PictStandardA8),
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PictStandardARGB32),
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0, NULL);
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#ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE
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if (data->use_xdamage) {
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@ -935,7 +935,7 @@ X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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case SDL_BLENDMODE_MOD:
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if (renderdata->use_xrender) {
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data->blend_op = PictOpSrc;
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data->blend_op = PictOpOver;
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return 0;
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}
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case SDL_BLENDMODE_MASK:
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@ -1211,7 +1211,7 @@ X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
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renderer->blendMode != SDL_BLENDMODE_ADD &&
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renderer->blendMode != SDL_BLENDMODE_MOD))
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{
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XSetForeground(data->display, data->stencil_gc, 0x00000000);
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XSetForeground(data->display, data->stencil_gc, 0);
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#ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE
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if (data->use_xdamage)
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{
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@ -1229,7 +1229,7 @@ X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
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XFixesSetGCClipRegion(data->display, data->stencil_gc, 0, 0, None);
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}
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#endif
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XSetForeground(data->display, data->stencil_gc, 0xFF);
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XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF);
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XDrawPoints(data->display, data->stencil, data->stencil_gc, xpoints, xcount,
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CoordModeOrigin);
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@ -1323,7 +1323,7 @@ X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
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drawable = data->stencil;
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gc = data->stencil_gc;
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XSetForeground(data->display, data->stencil_gc, 0x00000000);
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XSetForeground(data->display, data->stencil_gc, 0);
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#ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE
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if (data->use_xdamage)
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XFixesSetGCClipRegion(data->display, data->stencil_gc,
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@ -1336,7 +1336,7 @@ X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
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XFixesSetGCClipRegion(data->display, data->stencil_gc,
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0, 0, None);
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#endif
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XSetForeground(data->display, data->stencil_gc, 0xFF);
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XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF);
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}
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else
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#endif
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@ -1536,7 +1536,7 @@ X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
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renderer->blendMode != SDL_BLENDMODE_ADD &&
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renderer->blendMode != SDL_BLENDMODE_MOD))
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{
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XSetForeground(data->display, data->stencil_gc, 0x00000000);
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XSetForeground(data->display, data->stencil_gc, 0);
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#ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE
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if (data->use_xdamage)
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XFixesSetGCClipRegion(data->display, data->stencil_gc,
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@ -1549,7 +1549,7 @@ X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
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XFixesSetGCClipRegion(data->display, data->stencil_gc,
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0, 0, None);
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#endif
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XSetForeground(data->display, data->stencil_gc, 0xFF);
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XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF);
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XDrawRectangles(data->display, data->stencil, data->stencil_gc, xrects, xcount);
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@ -1695,35 +1695,35 @@ X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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dstrect->y, srcrect->w, srcrect->h);
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}
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}
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Picture src, mask, dst;
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Picture mask;
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XRenderPictureAttributes attr;
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const SDL_Rect *mrect;
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if(texture->blendMode == SDL_BLENDMODE_NONE) {
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src = texturedata->picture;
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mask = None;
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dst = data->drawable_pict;
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mrect = srcrect;
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}
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else if (texture->blendMode == SDL_BLENDMODE_MOD) {
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mask = data->stencil_pict;
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mrect = dstrect;
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}
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/*else if (texture->blendMode == SDL_BLENDMODE_MOD) {
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src = data->drawable_pict;
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mask = texturedata->picture;
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dst = data->drawable_pict;
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attr.alpha_map = mask;
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}*/
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else {
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src = texturedata->picture;
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mask = texturedata->picture;
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dst = data->drawable_pict;
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mrect = srcrect;
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}
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if(srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
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/*if (texture->blendMode == SDL_BLENDMODE_MOD) {
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if (texture->blendMode == SDL_BLENDMODE_MOD) {
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XRenderComposite(data->display, PictOpSrc, data->drawable_pict,
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texturedata->picture, data->stencil_pict,
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dstrect->x, dstrect->y, srcrect->x, srcrect->y,
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dstrect->x, dstrect->y, dstrect->w, dstrect->h);
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attr.component_alpha = True;
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XRenderChangePicture(data->display, texturedata->picture,
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XRenderChangePicture(data->display, data->stencil_pict,
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CPComponentAlpha, &attr);
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XRenderChangePicture(data->display, src, CPAlphaMap, &attr);
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}*/
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XRenderComposite(data->display, texturedata->blend_op, src,
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mask, dst, srcrect->x, srcrect->y,
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srcrect->x, srcrect->y, dstrect->x, dstrect->y,
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srcrect->w, srcrect->h);
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}
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XRenderComposite(data->display, texturedata->blend_op, texturedata->picture,
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mask, data->drawable_pict, srcrect->x, srcrect->y,
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mrect->x, mrect->y, dstrect->x, dstrect->y,
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dstrect->w, dstrect->h);
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} else {
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double xscale = ((double) dstrect->w) / srcrect->w;
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double yscale = ((double) dstrect->h) / srcrect->h;
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@ -1733,19 +1733,22 @@ X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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{XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(xscale * yscale)}}};
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XRenderSetPictureTransform(data->display, texturedata->picture, &xform);
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/*if (texture->blendMode == SDL_BLENDMODE_MOD) {
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if (texture->blendMode == SDL_BLENDMODE_MOD) {
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XRenderComposite(data->display, PictOpSrc, data->drawable_pict,
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texturedata->picture, data->stencil_pict,
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dstrect->x, dstrect->y, srcrect->x, srcrect->y,
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dstrect->x, dstrect->y, dstrect->w, dstrect->h);
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attr.component_alpha = True;
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XRenderChangePicture(data->display, texturedata->picture,
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XRenderChangePicture(data->display, data->stencil_pict,
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CPComponentAlpha, &attr);
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XRenderChangePicture(data->display, src, CPAlphaMap, &attr);
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}*/
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}
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XRenderSetPictureFilter(data->display, texturedata->picture,
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texturedata->filter, 0, 0);
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XRenderComposite(data->display, texturedata->blend_op,
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src, mask, dst,
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srcrect->x, srcrect->y, srcrect->x, srcrect->y,
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texturedata->picture, mask, data->drawable_pict,
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srcrect->x, srcrect->y, mrect->x, mrect->y,
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dstrect->x, dstrect->y, dstrect->w, dstrect->h);
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XTransform identity = {{
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@ -1754,14 +1757,11 @@ X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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{XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1)}}};
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XRenderSetPictureTransform(data->display, texturedata->picture, &identity);
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}
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/*if (renderer->blendMode == SDL_BLENDMODE_MOD) {
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if (renderer->blendMode == SDL_BLENDMODE_MOD) {
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attr.component_alpha = False;
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XRenderChangePicture(data->display, texturedata->picture,
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XRenderChangePicture(data->display, data->stencil_pict,
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CPComponentAlpha, &attr);
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attr.alpha_map = None;
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XRenderChangePicture(data->display, data->drawable_pict,
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CPAlphaMap, &attr);
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}*/
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}
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}
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else
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#endif
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