Added space in the common state structure for render targets

This commit is contained in:
Sam Lantinga 2013-11-15 22:01:58 -08:00
parent e131dd96fb
commit 6f14a76111
2 changed files with 5 additions and 0 deletions

View file

@ -82,6 +82,7 @@ typedef struct
Uint32 render_flags;
SDL_bool skip_renderer;
SDL_Renderer **renderers;
SDL_Texture **targets;
/* Audio info */
const char *audiodriver;