Added space in the common state structure for render targets

This commit is contained in:
Sam Lantinga 2013-11-15 22:01:58 -08:00
parent e131dd96fb
commit 6f14a76111
2 changed files with 5 additions and 0 deletions

View file

@ -809,6 +809,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
state->renderers =
(SDL_Renderer **) SDL_malloc(state->num_windows *
sizeof(*state->renderers));
state->targets =
(SDL_Texture **) SDL_malloc(state->num_windows *
sizeof(*state->targets));
if (!state->windows || !state->renderers) {
fprintf(stderr, "Out of memory!\n");
return SDL_FALSE;
@ -861,6 +864,7 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
SDL_ShowWindow(state->windows[i]);
state->renderers[i] = NULL;
state->targets[i] = NULL;
if (!state->skip_renderer
&& (state->renderdriver