Fixed bug 1632 - iOS CoreAudio doesn't close

C.W. Betts 2012-10-28 19:42:01 PDT

I noticed when looking through the CoreAudio code of SDL 2.0 that there was a
fix me wondering how iOS closed the audio system. While working on my own audio
code on PlayerPRO, I discovered that Carbon's component code was replaced in
the audio subsystem with Audio Component Services.
This commit is contained in:
Sam Lantinga 2012-11-02 09:28:40 -07:00
parent 2ee48c6885
commit 6f52124aad

View file

@ -340,9 +340,10 @@ COREAUDIO_CloseDevice(_THIS)
scope, bus, &callback,
sizeof(callback));
/* !!! FIXME: how does iOS free this? */
#if MACOSX_COREAUDIO
CloseComponent(this->hidden->audioUnit);
#else
AudioComponentInstanceDispose(this->hidden->audioUnit);
#endif
this->hidden->audioUnitOpened = 0;