Updated testoverlay2 to use the SDL 2D rendering API
This commit is contained in:
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9b289f0b8d
commit
6fe14e1791
2 changed files with 102 additions and 165 deletions
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@ -192,6 +192,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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* of range.
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* of range.
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*
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*
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* \sa SDL_QueryTexture()
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* \sa SDL_QueryTexture()
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* \sa SDL_UpdateTexture()
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* \sa SDL_DestroyTexture()
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* \sa SDL_DestroyTexture()
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*/
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*/
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format,
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format,
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@ -172,35 +172,27 @@ RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance)
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}
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}
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void
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void
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ConvertRGBtoYV12(SDL_Surface * s, SDL_Overlay * o, int monochrome,
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ConvertRGBtoYV12(Uint8 *rgb, Uint8 *out, int w, int h,
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int luminance)
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int monochrome, int luminance)
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{
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{
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int x, y;
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int x, y;
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int yuv[3];
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int yuv[3];
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Uint8 *p, *op[3];
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Uint8 *op[3];
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SDL_LockSurface(s);
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op[0] = out;
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SDL_LockYUVOverlay(o);
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op[1] = op[0] + w*h;
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op[2] = op[1] + w*h/4;
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/* Convert */
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for (y = 0; y < h; ++y) {
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for (y = 0; y < s->h && y < o->h; y++) {
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for (x = 0; x < w; ++x) {
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p = ((Uint8 *) s->pixels) + s->pitch * y;
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RGBtoYUV(rgb, yuv, monochrome, luminance);
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op[0] = o->pixels[0] + o->pitches[0] * y;
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op[1] = o->pixels[1] + o->pitches[1] * (y / 2);
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op[2] = o->pixels[2] + o->pitches[2] * (y / 2);
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for (x = 0; x < s->w && x < o->w; x++) {
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RGBtoYUV(p, yuv, monochrome, luminance);
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*(op[0]++) = yuv[0];
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*(op[0]++) = yuv[0];
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if (x % 2 == 0 && y % 2 == 0) {
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if (x % 2 == 0 && y % 2 == 0) {
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*(op[1]++) = yuv[2];
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*(op[1]++) = yuv[2];
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*(op[2]++) = yuv[1];
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*(op[2]++) = yuv[1];
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}
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}
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p += s->format->BytesPerPixel;
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rgb += 3;
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}
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}
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}
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}
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SDL_UnlockYUVOverlay(o);
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SDL_UnlockSurface(s);
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}
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}
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void
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void
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@ -340,10 +332,9 @@ PrintUsage(char *argv0)
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fprintf(stderr, "Where 'arg' is any of the following options:\n");
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fprintf(stderr, "Where 'arg' is any of the following options:\n");
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fprintf(stderr, "\n");
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fprintf(stderr, "\n");
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fprintf(stderr, " -fps <frames per second>\n");
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fprintf(stderr, " -fps <frames per second>\n");
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fprintf(stderr,
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fprintf(stderr, " -nodelay\n");
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" -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
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fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
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fprintf(stderr,
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fprintf(stderr, " -scale <scale factor> (initial scale of the overlay)\n");
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" -scale <scale factor> (initial scale of the overlay)\n");
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fprintf(stderr, " -help (shows this help)\n");
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fprintf(stderr, " -help (shows this help)\n");
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fprintf(stderr, "\n");
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fprintf(stderr, "\n");
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fprintf(stderr,
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fprintf(stderr,
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@ -356,19 +347,22 @@ main(int argc, char **argv)
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{
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{
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Uint8 *RawMooseData;
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Uint8 *RawMooseData;
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SDL_RWops *handle;
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SDL_RWops *handle;
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SDL_Surface *screen;
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int window_w;
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SDL_Surface *MooseFrame[MOOSEFRAMES_COUNT];
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int window_h;
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SDL_Overlay *overlay;
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SDL_Window *window;
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SDL_Rect overlayrect;
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SDL_Renderer *renderer;
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Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2];
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SDL_Texture *MooseTexture;
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SDL_Rect displayrect;
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SDL_Event event;
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SDL_Event event;
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Uint32 lastftick;
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int paused = 0;
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int paused = 0;
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int resized = 0;
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int i, j;
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int i;
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int fps = 12;
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int fps = 12;
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int fpsdelay;
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int fpsdelay;
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int nodelay = 0;
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int overlay_format = SDL_YUY2_OVERLAY;
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int overlay_format = SDL_YUY2_OVERLAY;
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int scale = 5;
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int scale = 5;
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SDL_bool done = SDL_FALSE;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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@ -396,6 +390,10 @@ main(int argc, char **argv)
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"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
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"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
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quit(10);
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quit(10);
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}
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}
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} else if (strcmp(argv[1], "-nodelay") == 0) {
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nodelay = 1;
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argv += 1;
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argc -= 1;
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} else if (strcmp(argv[1], "-format") == 0) {
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} else if (strcmp(argv[1], "-format") == 0) {
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if (argv[2]) {
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if (argv[2]) {
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if (!strcmp(argv[2], "YV12"))
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if (!strcmp(argv[2], "YV12"))
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@ -471,122 +469,87 @@ main(int argc, char **argv)
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SDL_RWclose(handle);
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SDL_RWclose(handle);
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/* Set video mode */
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/* Create the window and renderer */
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if ((screen =
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window_w = MOOSEPIC_W * scale;
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SDL_SetVideoMode(MOOSEPIC_W * scale, MOOSEPIC_H * scale, 0,
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window_h = MOOSEPIC_H * scale;
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SDL_RESIZABLE | SDL_SWSURFACE)) == NULL) {
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window = SDL_CreateWindow("Happy Moose",
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fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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window_w, window_h,
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SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
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if (!window) {
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fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError());
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free(RawMooseData);
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free(RawMooseData);
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quit(4);
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quit(4);
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}
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}
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/* Set the window manager title bar */
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renderer = SDL_CreateRenderer(window, -1, 0);
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SDL_WM_SetCaption("SDL test overlay: running moose", "testoverlay2");
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if (!renderer) {
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fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError());
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free(RawMooseData);
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quit(4);
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}
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for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
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MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
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MooseFrame[i] =
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if (!renderer) {
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SDL_CreateRGBSurfaceFrom(RawMooseData + i * MOOSEFRAME_SIZE,
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fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError());
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MOOSEPIC_W, MOOSEPIC_H, 8, MOOSEPIC_W,
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0, 0, 0, 0);
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if (MooseFrame[i] == NULL) {
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fprintf(stderr, "Couldn't create SDL_Surfaces:%s\n",
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SDL_GetError());
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free(RawMooseData);
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free(RawMooseData);
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quit(5);
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quit(5);
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}
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}
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SDL_SetColors(MooseFrame[i], MooseColors, 0, 84);
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{
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for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
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SDL_Surface *newsurf;
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Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3];
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SDL_PixelFormat format;
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Uint8 *rgb;
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Uint8 *frame;
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format.palette = NULL;
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rgb = MooseFrameRGB;
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format.BitsPerPixel = 32;
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frame = RawMooseData + i * MOOSEFRAME_SIZE;
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format.BytesPerPixel = 4;
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for (j = 0; j < MOOSEFRAME_SIZE; ++j) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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rgb[0] = MooseColors[frame[j]].r;
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format.Rshift = 0;
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rgb[1] = MooseColors[frame[j]].g;
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format.Gshift = 8;
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rgb[2] = MooseColors[frame[j]].b;
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format.Bshift = 16;
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rgb += 3;
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#else
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format.Rshift = 24;
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format.Gshift = 16;
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format.Bshift = 8;
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#endif
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format.Ashift = 0;
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format.Rmask = 0xff << format.Rshift;
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format.Gmask = 0xff << format.Gshift;
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format.Bmask = 0xff << format.Bshift;
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format.Amask = 0;
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format.Rloss = 0;
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format.Gloss = 0;
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format.Bloss = 0;
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format.Aloss = 8;
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newsurf =
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SDL_ConvertSurface(MooseFrame[i], &format, SDL_SWSURFACE);
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if (!newsurf) {
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fprintf(stderr,
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"Couldn't convert picture to 32bits RGB: %s\n",
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SDL_GetError());
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quit(6);
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}
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SDL_FreeSurface(MooseFrame[i]);
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MooseFrame[i] = newsurf;
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}
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}
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ConvertRGBtoYV12(MooseFrameRGB, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, 0, 100);
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}
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}
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free(RawMooseData);
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free(RawMooseData);
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overlay =
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SDL_CreateYUVOverlay(MOOSEPIC_W, MOOSEPIC_H, overlay_format, screen);
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if (!overlay) {
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fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError());
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quit(7);
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}
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printf("Created %dx%dx%d %s %s overlay\n", overlay->w, overlay->h,
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overlay->planes, overlay->hw_overlay ? "hardware" : "software",
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overlay->format == SDL_YV12_OVERLAY ? "YV12" : overlay->format ==
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SDL_IYUV_OVERLAY ? "IYUV" : overlay->format ==
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SDL_YUY2_OVERLAY ? "YUY2" : overlay->format ==
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SDL_UYVY_OVERLAY ? "UYVY" : overlay->format ==
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SDL_YVYU_OVERLAY ? "YVYU" : "Unknown");
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for (i = 0; i < overlay->planes; i++) {
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printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]);
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}
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overlayrect.x = 0;
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overlayrect.y = 0;
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overlayrect.w = MOOSEPIC_W * scale;
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overlayrect.h = MOOSEPIC_H * scale;
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/* set the start frame */
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/* set the start frame */
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i = 0;
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i = 0;
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if (nodelay) {
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fpsdelay = 0;
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} else {
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fpsdelay = 1000 / fps;
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fpsdelay = 1000 / fps;
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}
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displayrect.x = 0;
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displayrect.y = 0;
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displayrect.w = window_w;
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displayrect.h = window_h;
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/* Ignore key up events, they don't even get filtered */
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/* Ignore key up events, they don't even get filtered */
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SDL_EventState(SDL_KEYUP, SDL_IGNORE);
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SDL_EventState(SDL_KEYUP, SDL_IGNORE);
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lastftick = SDL_GetTicks();
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/* Loop, waiting for QUIT or RESIZE */
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/* Loop, waiting for QUIT or RESIZE */
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while (1) {
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while (!done) {
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if (SDL_PollEvent(&event)) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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switch (event.type) {
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case SDL_VIDEORESIZE:
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case SDL_WINDOWEVENT:
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screen =
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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SDL_SetVideoMode(event.resize.w, event.resize.h, 0,
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displayrect.w = window_w = event.window.data1;
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SDL_RESIZABLE | SDL_SWSURFACE);
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displayrect.w = window_h = event.window.data2;
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overlayrect.w = event.resize.w;
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overlayrect.h = event.resize.h;
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if (paused) {
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resized = 1;
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}
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}
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break;
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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overlayrect.x = event.button.x - overlayrect.w / 2;
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displayrect.x = event.button.x - window_w / 2;
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overlayrect.y = event.button.y - overlayrect.h / 2;
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displayrect.y = event.button.y - window_h / 2;
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break;
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case SDL_MOUSEMOTION:
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if (event.motion.state) {
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displayrect.x = event.motion.x - window_w / 2;
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displayrect.y = event.motion.y - window_h / 2;
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}
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break;
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break;
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_SPACE) {
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if (event.key.keysym.sym == SDLK_SPACE) {
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@ -597,51 +560,24 @@ main(int argc, char **argv)
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break;
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break;
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}
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}
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case SDL_QUIT:
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case SDL_QUIT:
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SDL_FreeYUVOverlay(overlay);
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done = SDL_TRUE;
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for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
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break;
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SDL_FreeSurface(MooseFrame[i]);
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}
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}
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}
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SDL_Delay(fpsdelay);
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if (!paused) {
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i = (i + 1) % MOOSEFRAMES_COUNT;
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SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*2);
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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quit(0);
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quit(0);
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}
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}
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if ((!paused) || (resized)) {
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if (((SDL_GetTicks() - lastftick) > (Uint32)fpsdelay) || (resized)) {
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lastftick = SDL_GetTicks();
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switch (overlay_format) {
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case SDL_YUY2_OVERLAY:
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ConvertRGBtoYUY2(MooseFrame[i], overlay, 0, 100);
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break;
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case SDL_YV12_OVERLAY:
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ConvertRGBtoYV12(MooseFrame[i], overlay, 0, 100);
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break;
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case SDL_UYVY_OVERLAY:
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ConvertRGBtoUYVY(MooseFrame[i], overlay, 0, 100);
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break;
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case SDL_YVYU_OVERLAY:
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ConvertRGBtoYVYU(MooseFrame[i], overlay, 0, 100);
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break;
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case SDL_IYUV_OVERLAY:
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ConvertRGBtoIYUV(MooseFrame[i], overlay, 0, 100);
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break;
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}
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SDL_DisplayYUVOverlay(overlay, &overlayrect);
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if (!resized) {
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i++;
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if (i == 10) {
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i = 0;
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}
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} else {
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resized = 0;
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}
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}
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}
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/* kind of timeslice to OS */
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SDL_Delay(1);
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}
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SDL_Quit();
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return 0;
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return 0;
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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