New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
- Updated Visual Studio 2010 project with SDL 2.0 library names - Don't use a 256 byte LUT, but rather <32 bytes of data on the stack. - Cleanups in SDL_gamecontroller.h --HG-- extra : amend_source : e7d1b224d1356c5be7a89df7b82a7f5e1141c167
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34 changed files with 6969 additions and 5590 deletions
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@ -105,7 +105,7 @@
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)\SDL.dll"</Command>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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@ -139,7 +139,7 @@
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)\SDL.dll"</Command>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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@ -174,7 +174,7 @@
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)\SDL.dll"</Command>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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@ -208,7 +208,7 @@
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<SubSystem>Windows</SubSystem>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDir)\SDL.dll"</Command>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Copy SDL</Message>
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@ -224,4 +224,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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