The input API was never implemented, so removing it before release.
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@ -23,22 +23,6 @@
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* \file SDL_mouse.h
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*
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* Include file for SDL mouse event handling.
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*
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* Please note that this ONLY discusses "mice" with the notion of the
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* desktop GUI. You (usually) have one system cursor, and the OS hides
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* the hardware details from you. If you plug in 10 mice, all ten move that
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* one cursor. For many applications and games, this is perfect, and this
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* API has served hundreds of SDL programs well since its birth.
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*
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* It's not the whole picture, though. If you want more lowlevel control,
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* SDL offers a different API, that gives you visibility into each input
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* device, multi-touch interfaces, etc.
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*
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* Those two APIs are incompatible, and you usually should not use both
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* at the same time. But for legacy purposes, this API refers to a "mouse"
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* when it actually means the system pointer and not a physical mouse.
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*
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* The other API is in SDL_input.h
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*/
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#ifndef _SDL_mouse_h
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