Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
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5d9de376d2
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7065c6467d
5 changed files with 21 additions and 7 deletions
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@ -278,13 +278,19 @@ GLES2_UpdateViewport(SDL_Renderer * renderer)
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static int
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GLES2_UpdateClipRect(SDL_Renderer * renderer)
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{
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GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
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const SDL_Rect *rect = &renderer->clip_rect;
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if (SDL_CurrentContext != rdata->context) {
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/* We'll update the clip rect after we rebind the context */
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return 0;
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}
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if (!SDL_RectEmpty(rect)) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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rdata->glEnable(GL_SCISSOR_TEST);
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rdata->glScissor(rect->x, rect->h - rect->y, rect->w, rect->h);
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} else {
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glDisable(GL_SCISSOR_TEST);
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rdata->glDisable(GL_SCISSOR_TEST);
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}
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return 0;
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}
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