Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
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parent
5d9de376d2
commit
7065c6467d
5 changed files with 21 additions and 7 deletions
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@ -794,7 +794,7 @@ GL_UpdateClipRect(SDL_Renderer * renderer)
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if (!SDL_RectEmpty(rect)) {
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data->glEnable(GL_SCISSOR_TEST);
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data->glScissor(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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data->glScissor(rect->x, rect->h - rect->y, rect->x, rect->y);
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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}
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@ -20,6 +20,7 @@ SDL_PROC(void, glMatrixMode, (GLenum))
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SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC(void, glPixelStorei, (GLenum, GLint))
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SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
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SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
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SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
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SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
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SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
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@ -635,13 +635,19 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
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static int
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GLES_UpdateClipRect(SDL_Renderer * renderer)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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const SDL_Rect *rect = &renderer->clip_rect;
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if (SDL_CurrentContext != data->context) {
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/* We'll update the clip rect after we rebind the context */
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return 0;
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}
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if (!SDL_RectEmpty(rect)) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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data->glEnable(GL_SCISSOR_TEST);
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data->glScissor(rect->x, rect->h - rect->y, rect->w, rect->h);
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} else {
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glDisable(GL_SCISSOR_TEST);
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data->glDisable(GL_SCISSOR_TEST);
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}
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return 0;
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}
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@ -30,6 +30,7 @@ SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
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SDL_PROC(void, glLinkProgram, (GLuint))
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SDL_PROC(void, glPixelStorei, (GLenum, GLint))
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SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
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SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
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SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
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SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const char **, const GLint *))
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SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
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@ -278,13 +278,19 @@ GLES2_UpdateViewport(SDL_Renderer * renderer)
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static int
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GLES2_UpdateClipRect(SDL_Renderer * renderer)
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{
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GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
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const SDL_Rect *rect = &renderer->clip_rect;
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if (SDL_CurrentContext != rdata->context) {
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/* We'll update the clip rect after we rebind the context */
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return 0;
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}
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if (!SDL_RectEmpty(rect)) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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rdata->glEnable(GL_SCISSOR_TEST);
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rdata->glScissor(rect->x, rect->h - rect->y, rect->w, rect->h);
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} else {
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glDisable(GL_SCISSOR_TEST);
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rdata->glDisable(GL_SCISSOR_TEST);
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}
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return 0;
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}
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