Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
This commit is contained in:
parent
4922edee74
commit
70ad6fd4e9
4 changed files with 23 additions and 49 deletions
|
@ -59,19 +59,30 @@ void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap
|
|||
int x = 0;
|
||||
int y = 0;
|
||||
Uint8 r = 0,g = 0,b = 0,alpha = 0;
|
||||
Uint8* pixel;
|
||||
Uint32 bitmap_pixel;
|
||||
Uint8* pixel = NULL;
|
||||
Uint32 bitmap_pixel,pixel_value = 0;
|
||||
if(SDL_MUSTLOCK(shape))
|
||||
SDL_LockSurface(shape);
|
||||
pixel = (Uint8*)shape->pixels;
|
||||
for(y = 0;y<shape->h;y++) {
|
||||
pixel = (Uint8 *)(shape->pixels) + y * shape->pitch;
|
||||
for(x=0;x<shape->w;x++) {
|
||||
alpha = 0;
|
||||
SDL_GetRGBA(*(Uint32*)pixel,shape->format,&r,&g,&b,&alpha);
|
||||
pixel_value = 0;
|
||||
pixel = shape->pixels + y * shape->pitch + x * shape->format->BytesPerPixel;
|
||||
switch(shape->format->BytesPerPixel) {
|
||||
case(1):
|
||||
pixel_value = *(Uint8*)pixel;
|
||||
break;
|
||||
case(2):
|
||||
pixel_value = *(Uint16*)pixel;
|
||||
break;
|
||||
case(4):
|
||||
pixel_value = *(Uint32*)pixel;
|
||||
break;
|
||||
}
|
||||
SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
|
||||
bitmap_pixel = y*shape->w + x;
|
||||
bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb));
|
||||
pixel += shape->format->BytesPerPixel;
|
||||
}
|
||||
}
|
||||
if(SDL_MUSTLOCK(shape))
|
||||
|
@ -99,7 +110,7 @@ int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode
|
|||
}
|
||||
}
|
||||
}
|
||||
//TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is in progress.
|
||||
//TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both.
|
||||
result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
|
||||
window->shaper->hasshape = SDL_TRUE;
|
||||
if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
|
||||
|
|
|
@ -339,7 +339,7 @@ int Win32_ResizeWindowShape(SDL_Window *window) {
|
|||
}
|
||||
}
|
||||
|
||||
window->shaper->usershownflag = window->flags & SDL_WINDOW_SHOWN;
|
||||
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ int X11_ResizeWindowShape(SDL_Window* window) {
|
|||
}
|
||||
}
|
||||
|
||||
window->shaper->usershownflag = window->flags & SDL_WINDOW_SHOWN;
|
||||
window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -27,8 +27,8 @@ int main(int argc,char** argv) {
|
|||
for(i=0;i<num_pictures;i++)
|
||||
pictures[i] = NULL;
|
||||
for(i=0;i<num_pictures;i++) {
|
||||
SDL_Surface *original = SDL_LoadBMP(argv[i+1]);
|
||||
if(original == NULL) {
|
||||
pictures[i] = SDL_LoadBMP(argv[i+1]);
|
||||
if(pictures[i] == NULL) {
|
||||
int j = 0;
|
||||
for(j=0;j<num_pictures;j++)
|
||||
if(pictures[j] != NULL)
|
||||
|
@ -38,43 +38,6 @@ int main(int argc,char** argv) {
|
|||
printf("Could not load surface from named bitmap file.\n");
|
||||
exit(-3);
|
||||
}
|
||||
//THIS CONVERSION ROUTINE IS FRAGILE! It relies in the fact that only certain portions of the format structure must be filled in to use it.
|
||||
SDL_PixelFormat format = {NULL,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
|
||||
int bpp = 0;
|
||||
SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_RGBA8888,&bpp,&format.Rmask,&format.Gmask,&format.Bmask,&format.Amask);
|
||||
format.BitsPerPixel = bpp;
|
||||
format.BytesPerPixel = format.BitsPerPixel / 8 + (format.BitsPerPixel % 8 > 0 ? 1 : 0);
|
||||
pictures[i] = SDL_ConvertSurface(original,&format,0);
|
||||
//We have no more need of the original now that we have our desired format.
|
||||
SDL_FreeSurface(original);
|
||||
if(pictures[i] == NULL) {
|
||||
int j = 0;
|
||||
for(j=0;j<num_pictures;j++)
|
||||
if(pictures[j] != NULL)
|
||||
SDL_FreeSurface(pictures[j]);
|
||||
free(pictures);
|
||||
SDL_VideoQuit();
|
||||
printf("Could not convert bitmap surface to desired format.\n");
|
||||
exit(-3);
|
||||
}
|
||||
|
||||
if(SDL_MUSTLOCK(pictures[i]))
|
||||
SDL_LockSurface(pictures[i]);
|
||||
|
||||
void* pixels = pictures[i]->pixels;
|
||||
unsigned int pitch = pictures[i]->pitch;
|
||||
int y =0,x = 0;
|
||||
for(y=0;y<pictures[i]->h;y++)
|
||||
for(x=0;x<pictures[i]->w;x++) {
|
||||
Uint32* pixel = pixels + y * pitch + x * pictures[i]->format->BytesPerPixel;
|
||||
Uint8 r = 0,g = 0,b = 0;
|
||||
SDL_GetRGB(*pixel,pictures[i]->format,&r,&g,&b);
|
||||
//if(r == g == b == 0xff)
|
||||
// *pixel = SDL_MapRGBA(pictures[i]->format,r,g,b,0);
|
||||
}
|
||||
|
||||
if(SDL_MUSTLOCK(pictures[i]))
|
||||
SDL_UnlockSurface(pictures[i]);
|
||||
}
|
||||
|
||||
SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
|
||||
|
@ -123,12 +86,12 @@ int main(int argc,char** argv) {
|
|||
event_pending = SDL_PollEvent(&event);
|
||||
unsigned int current_picture = 0;
|
||||
SDL_WindowShapeMode mode = {ShapeModeDefault,1};
|
||||
SDL_SetWindowShape(window,pictures[current_picture],&mode);
|
||||
int mouse_down = 0;
|
||||
Uint32 format,access;
|
||||
Uint32 format = 0,access = 0;
|
||||
SDL_Rect texture_dimensions = {0,0,0,0};
|
||||
SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
|
||||
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
|
||||
SDL_SetWindowShape(window,pictures[current_picture],&mode);
|
||||
while(should_exit == 0) {
|
||||
event_pending = SDL_PollEvent(&event);
|
||||
if(event_pending == 1) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue