From 70bdab5cb58209e24493fe7dfa395032b6d9a5ef Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Thu, 18 Aug 2005 06:18:30 +0000 Subject: [PATCH] SDL_GetAppState() correction when toggling fullscreen on OSX. Patch by me to address this comment on the SDL mailing list: "There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When first running in windowed mode and then switching to full screen mode by calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of 7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL application clearly does have the keyboard focus, since it is able to receive keyboard events." --ryan. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401120 --- src/video/quartz/SDL_QuartzVideo.m | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/video/quartz/SDL_QuartzVideo.m b/src/video/quartz/SDL_QuartzVideo.m index 137812875..f6921b245 100644 --- a/src/video/quartz/SDL_QuartzVideo.m +++ b/src/video/quartz/SDL_QuartzVideo.m @@ -639,6 +639,9 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt /* Save the flags to ensure correct tear-down */ mode_flags = current->flags; + /* we're fullscreen, so flag all input states... */ + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE); + return current; /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */