Made it possible to disable the rendering subsystem with configure --disable-render
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parent
8f205278b1
commit
7133afac5f
15 changed files with 53 additions and 10 deletions
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@ -362,6 +362,12 @@ AC_HELP_STRING([--enable-video], [Enable the video subsystem [[default=yes]]]),
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if test x$enable_video != xyes; then
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AC_DEFINE(SDL_VIDEO_DISABLED)
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fi
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AC_ARG_ENABLE(render,
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AC_HELP_STRING([--enable-render], [Enable the render subsystem [[default=yes]]]),
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, enable_render=yes)
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if test x$enable_render != xyes; then
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AC_DEFINE(SDL_RENDER_DISABLED)
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fi
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AC_ARG_ENABLE(events,
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AC_HELP_STRING([--enable-events], [Enable the events subsystem [[default=yes]]]),
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, enable_events=yes)
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@ -179,6 +179,7 @@
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#undef SDL_JOYSTICK_DISABLED
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#undef SDL_HAPTIC_DISABLED
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#undef SDL_LOADSO_DISABLED
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#undef SDL_RENDER_DISABLED
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#undef SDL_THREADS_DISABLED
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#undef SDL_TIMERS_DISABLED
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#undef SDL_VIDEO_DISABLED
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@ -45,6 +45,7 @@
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static const SDL_RenderDriver *render_drivers[] = {
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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@ -61,6 +62,7 @@ static const SDL_RenderDriver *render_drivers[] = {
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&DirectFB_RenderDriver,
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#endif
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&SW_RenderDriver
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#endif /* !SDL_RENDER_DISABLED */
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};
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static char renderer_magic;
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static char texture_magic;
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@ -170,7 +172,12 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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SDL_Renderer *
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SDL_CreateSoftwareRenderer(SDL_Surface * surface)
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{
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#if !SDL_RENDER_DISABLED
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return SW_CreateRendererForSurface(surface);
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#else
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SDL_SetError("SDL not built with rendering support");
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return NULL;
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#endif /* !SDL_RENDER_DISABLED */
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}
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int
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@ -119,6 +119,8 @@ struct SDL_RenderDriver
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SDL_RendererInfo info;
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};
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_D3D
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extern SDL_RenderDriver D3D_RenderDriver;
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#endif
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@ -136,6 +138,8 @@ extern SDL_RenderDriver DirectFB_RenderDriver;
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#endif
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extern SDL_RenderDriver SW_RenderDriver;
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* _SDL_sysrender_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,7 +21,8 @@
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_D3D
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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#include "../../core/windows/SDL_windows.h"
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@ -1066,6 +1067,6 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(renderer);
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}
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#endif /* SDL_VIDEO_RENDER_D3D */
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,7 +21,7 @@
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#include "SDL_opengl.h"
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#include "../SDL_sysrender.h"
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@ -841,6 +841,6 @@ GL_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(renderer);
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}
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#endif /* SDL_VIDEO_RENDER_OGL */
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#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,7 +21,7 @@
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL_ES
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#include "SDL_opengles.h"
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#include "../SDL_sysrender.h"
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@ -728,6 +728,6 @@ GLES_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(renderer);
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}
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#endif /* SDL_VIDEO_RENDER_OGL_ES */
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#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -23,7 +23,7 @@
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL_ES2
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#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
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#include "SDL_opengles2.h"
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#include "../SDL_sysrender.h"
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@ -1201,6 +1201,6 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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return renderer;
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}
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -23,7 +23,7 @@
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL_ES2
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#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
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#include "SDL_video.h"
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#include "SDL_opengles2.h"
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@ -539,6 +539,6 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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}
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}
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,6 +21,8 @@
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*/
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#include "SDL_config.h"
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#if !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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@ -345,4 +347,6 @@ SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count,
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return status;
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}
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#endif /* !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,6 +21,8 @@
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*/
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#include "SDL_config.h"
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#if !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendline.h"
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#include "SDL_blendpoint.h"
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@ -779,4 +781,6 @@ SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,6 +21,8 @@
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*/
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#include "SDL_config.h"
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#if !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendpoint.h"
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@ -343,4 +345,6 @@ SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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return status;
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}
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#endif /* !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,6 +21,8 @@
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*/
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#include "SDL_config.h"
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#if !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_drawline.h"
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#include "SDL_drawpoint.h"
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@ -208,4 +210,6 @@ SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,6 +21,8 @@
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*/
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#include "SDL_config.h"
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#if !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_drawpoint.h"
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@ -114,4 +116,6 @@ SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -21,6 +21,8 @@
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*/
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#include "SDL_config.h"
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#if !SDL_RENDER_DISABLED
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_pixels_c.h"
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@ -428,4 +430,6 @@ SW_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(renderer);
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}
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#endif /* !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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