re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402746
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9 changed files with 66 additions and 41 deletions
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@ -29,15 +29,14 @@
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#include "video/SDL_sysvideo.h"
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#include "video/SDL_pixels_c.h"
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static SDL_WindowID SDL_VideoWindow;
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static SDL_WindowID SDL_VideoWindow = 0;
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static SDL_RendererInfo SDL_VideoRendererInfo;
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static SDL_TextureID SDL_VideoTexture;
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static SDL_Surface *SDL_VideoSurface;
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static SDL_Surface *SDL_ShadowSurface;
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static SDL_Surface *SDL_PublicSurface;
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static SDL_GLContext *SDL_VideoContext;
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static char *wm_title;
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static SDL_TextureID SDL_VideoTexture = 0;
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static SDL_Surface *SDL_VideoSurface = NULL;
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static SDL_Surface *SDL_ShadowSurface = NULL;
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static SDL_Surface *SDL_PublicSurface = NULL;
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static SDL_GLContext *SDL_VideoContext = NULL;
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static char *wm_title = NULL;
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char *
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SDL_AudioDriverName(char *namebuf, int maxlen)
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@ -391,7 +390,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
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SDL_VideoSurface = NULL;
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}
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if (SDL_VideoContext) {
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SDL_GL_MakeCurrent(0, NULL);
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/* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */
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SDL_GL_DeleteContext(SDL_VideoContext);
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SDL_VideoContext = NULL;
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}
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