From 71b29b3822ea7caf40ce3710b96bb03ff4d99a78 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 17 Apr 2013 11:45:50 -0400 Subject: [PATCH] Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer. Fixes Bugzilla #1799. --HG-- extra : rebase_source : bdcc78e0cbdb2879c7ae24666bea567ce24dcd74 --- src/render/opengles2/SDL_render_gles2.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index 2877ef63f..0d6fe5d0e 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -1564,8 +1564,7 @@ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) { GLES2_TextureData *texturedata = (GLES2_TextureData *)texture->driverdata; GLES2_ActivateRenderer(renderer); - data->glActiveTexture(GL_TEXTURE0); - data->glDisable(texturedata->texture_type); + data->glBindTexture(texturedata->texture_type, 0); return 0; }