Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.

This commit is contained in:
Sam Lantinga 2013-03-02 20:44:16 -08:00
parent c02018f852
commit 71ea3033fa
14 changed files with 91 additions and 91 deletions

View file

@ -151,8 +151,8 @@ typedef struct SDL_WindowEvent
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int data1; /**< event dependent data */
int data2; /**< event dependent data */
Sint32 data1; /**< event dependent data */
Sint32 data2; /**< event dependent data */
} SDL_WindowEvent;
/**
@ -180,8 +180,8 @@ typedef struct SDL_TextEditingEvent
Uint32 timestamp;
Uint32 windowID; /**< The window with keyboard focus, if any */
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
int start; /**< The start cursor of selected editing text */
int length; /**< The length of selected editing text */
Sint32 start; /**< The start cursor of selected editing text */
Sint32 length; /**< The length of selected editing text */
} SDL_TextEditingEvent;
@ -205,14 +205,15 @@ typedef struct SDL_MouseMotionEvent
Uint32 type; /**< ::SDL_MOUSEMOTION */
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Uint8 state; /**< The current button state */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
Sint32 x; /**< X coordinate, relative to window */
Sint32 y; /**< Y coordinate, relative to window */
Sint32 xrel; /**< The relative motion in the X direction */
Sint32 yrel; /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;
/**
@ -223,12 +224,13 @@ typedef struct SDL_MouseButtonEvent
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
Sint32 x; /**< X coordinate, relative to window */
Sint32 y; /**< Y coordinate, relative to window */
} SDL_MouseButtonEvent;
/**
@ -239,8 +241,9 @@ typedef struct SDL_MouseWheelEvent
Uint32 type; /**< ::SDL_MOUSEWHEEL */
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
int x; /**< The amount scrolled horizontally */
int y; /**< The amount scrolled vertically */
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Sint32 x; /**< The amount scrolled horizontally */
Sint32 y; /**< The amount scrolled vertically */
} SDL_MouseWheelEvent;
/**
@ -467,7 +470,7 @@ typedef struct SDL_UserEvent
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
Uint32 timestamp;
Uint32 windowID; /**< The associated window if any */
int code; /**< User defined event code */
Sint32 code; /**< User defined event code */
void *data1; /**< User defined data pointer */
void *data2; /**< User defined data pointer */
} SDL_UserEvent;

View file

@ -40,30 +40,25 @@ extern "C" {
/* *INDENT-ON* */
#endif
typedef Sint64 SDL_TouchID;
typedef Sint64 SDL_FingerID;
typedef struct SDL_Finger
{
SDL_FingerID id;
Uint16 x;
Uint16 y;
Uint16 pressure;
Uint16 xdelta;
Uint16 ydelta;
Uint16 last_x, last_y,last_pressure; /* the last reported coordinates */
SDL_bool down;
} SDL_Finger;
struct SDL_Finger {
SDL_FingerID id;
Uint16 x;
Uint16 y;
Uint16 pressure;
Uint16 xdelta;
Uint16 ydelta;
Uint16 last_x, last_y,last_pressure; /* the last reported coordinates */
SDL_bool down;
};
typedef struct SDL_Touch SDL_Touch;
typedef struct SDL_Finger SDL_Finger;
struct SDL_Touch {
typedef struct SDL_Touch
{
/* Free the touch when it's time */
void (*FreeTouch) (SDL_Touch * touch);
void (*FreeTouch) (struct SDL_Touch * touch);
/* data common for tablets */
float pressure_max, pressure_min;
@ -89,28 +84,23 @@ struct SDL_Touch {
SDL_Finger** fingers;
void *driverdata;
};
} SDL_Touch;
/* Used as the device ID for mouse events simulated with touch input */
#define SDL_TOUCH_MOUSEID ((Uint32)-1)
/* Function prototypes */
/**
* \brief Get the touch object at the given id.
*
*
* \brief Get the touch object with the given id.
*/
extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(SDL_TouchID id);
extern DECLSPEC SDL_Touch* SDLCALL SDL_GetTouch(SDL_TouchID id);
/**
* \brief Get the finger object of the given touch, at the given id.
*
*
* \brief Get the finger object of the given touch, with the given id.
*/
extern
DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, SDL_FingerID id);
extern DECLSPEC SDL_Finger* SDLCALL SDL_GetFinger(SDL_Touch *touch, SDL_FingerID id);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus