Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
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<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
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<P>
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This source is in development. It may contain API changes, and may not be
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fully tested on all supported platforms. The current stable release may
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be found at the <A HREF="http://www.libsdl.org/"> main SDL page</A>.
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This source is stable, and is fully tested on all supported platforms.<br>
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Please send bug reports or questions to the SDL mailing list:<br>
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<a href="http://www.libsdl.org/mailing-list.php"
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>http://www.libsdl.org/mailing-list.php</a><br>
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The latest stable release may be found on the
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<a href="http://www.libsdl.org/">SDL website</A>.
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</P>
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<P>
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<H2> <A HREF="docs/index.html">API Documentation</A> </H2>
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@ -16,16 +20,62 @@ be found at the <A HREF="http://www.libsdl.org/"> main SDL page</A>.
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Major changes since SDL 1.0.0:
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</H2>
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<UL>
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<LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!)
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<LI> 1.2.5: Updated Borland projects for Kylix 3 (thanks Dominique)
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<LI> 1.2.5: Added project files for embedded Visual C++ 4.0
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<LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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<LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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<LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3
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<LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!)
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<LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
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<LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows
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<LI> 1.2.5: Added support for Qtopia on embedded systems (thanks David!)
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<LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
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<LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!)
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<LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!)
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<LI> 1.2.5: Updated Quartz video code for MacOS X 10.2 (thanks Darrell!)
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<LI> 1.2.5: Added an environment variable SDL_VIDEO_WINDOW_POS for X11
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<LI> 1.2.5: Fixed mouse focus problems caused by X11 'unclutter' hack
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<LI> 1.2.5: Applied John's fix for left-handed mice under Windows.
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<LI> 1.2.5: Gamepads and other HID devices should work under MacOS X
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<LI> 1.2.5: Fixed missing cursor after shadow buffer flip (thanks Jan!)
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<LI> 1.2.5: Updated MacOS projects with "enums as int" build option
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<LI> 1.2.5: Added -benchmark flag to testvidinfo for testing video speed
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<LI> 1.2.5: Added accelerated YUV code to DirectFB driver (thanks Denis!)
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<LI> 1.2.5: Command line apps on MacOS X go to forground (thanks Max!)
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<LI> 1.2.5: Fixed aRts runtime sound daemon detection
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<LI> 1.2.5: Improved the Nano-X video support (thanks Greg!)
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<LI> 1.2.5: Updated Borland projects for Kylix 3 (thanks Dominique)
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<LI> 1.2.5: Added compile-time checking for the size of enums
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<LI> 1.2.5: Fixed offset bug in hardware accelerated fills and blits
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<LI> 1.2.5: Fixed serious bugs in BSD HID joystick code (thanks Krister!)
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<LI> 1.2.5: Added project files for embedded Visual C++ 4.0
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<LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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<LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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<LI> 1.2.5: Added the environment variable SDL_VIDEO_X11_WMCLASS
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<LI> 1.2.5: Fullscreen windows are always topmost in Windows
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<LI> 1.2.5: Fixed mouse grab going fullscreen to windowed in Windows
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<LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3
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<LI> 1.2.5: Fixed Quartz mouse motion and window centering bugs
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<LI> 1.2.5: Updated configure.in for automake 1.6.2
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<LI> 1.2.5: Fixed building Windows DLL with latest native Cygwin tools
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<LI> 1.2.5: Added a way to get the Windows OpenGL context in SDL_syswm.h
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<LI> 1.2.5: Removed DDFLIP_WAIT flag from DirectX flip for performance
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<LI> 1.2.5: Zeroed SDL_Surface::unused1 so glSDL will work on stock SDL
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<LI> 1.2.5: Only modifier key state is noted when X11 window opens
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<LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!)
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<LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
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<LI> 1.2.5: Added pthread detection for HP-UX 11.X
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<LI> 1.2.5: SDL_Init(SDL_INIT_JOYSTICK) on MacOS X works with no joystick
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<LI> 1.2.5: Fixed DirectX software surface memory leak
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<LI> 1.2.5: Fixed video initialization crash on Windows CE
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<LI> 1.2.5: Updated the QNX audio code for QNX 6.2 (thanks Travis!)
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<LI> 1.2.5: Fixed building with pthread and pth support on UNIX
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<LI> 1.2.5: Added detection of several joysticks to Linux code
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<LI> 1.2.5: Fixed thread detection and joystick code for NetBSD
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<LI> 1.2.5: Added support for audio in the Atari port (thanks Patrice!)
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<LI> 1.2.5: Added check for ENOMEDIUM to the Linux CDROM code
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<LI> 1.2.5: Added YUV hardware acceleration on MacOS X (thanks Darrell!)
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<LI> 1.2.5: Fixed building shared libraries on MacOS X (thanks Max!)
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<LI> 1.2.5: Use secondary audio buffers in DirectSound by default
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<LI> 1.2.5: Fixed window tab on Windows taskbar after application quit
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<LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows
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<LI> 1.2.5: Added Zaurus PDA (Qtopia) support by David Hedbor
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<LI> 1.2.5: Removed README.OpenBSD - SDL works out of the box on OpenBSD
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<LI> 1.2.5: Fixed crash in QZ_SetCaption() (thanks Darrell)
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<LI> 1.2.5: Updated ALSA audio support for ALSA 0.9
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<LI> 1.2.5: Don't build RPM archives with ALSA library dependencies
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<LI> 1.2.5: SDL_PollEvent()/SDL_WaitEvent() return values now match docs
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<LI> 1.2.4: Added initial support for Atari (thanks Patrice!)
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<LI> 1.2.4: Added support for building SDL for EPOC/SymbianOS 6.0
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<LI> 1.2.4: SDL now compiles and works cleanly on stock BSDI
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