Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
This is useful for controller mapping programs to determine an axis' zero state
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6 changed files with 45 additions and 3 deletions
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@ -624,3 +624,4 @@
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#define SDL_HasNEON SDL_HasNEON_REAL
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#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL
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#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL
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#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL
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