Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
This is useful for controller mapping programs to determine an axis' zero state
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6 changed files with 45 additions and 3 deletions
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@ -337,6 +337,7 @@ WatchJoystick(SDL_Joystick * joystick)
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Uint8 alpha=200, alpha_step = -1;
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Uint32 alpha_ticks = 0;
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SDL_JoystickID nJoystickID;
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int iIndex;
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
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@ -383,6 +384,13 @@ WatchJoystick(SDL_Joystick * joystick)
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s_nNumAxes = SDL_JoystickNumAxes(joystick);
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s_arrAxisState = SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
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for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
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AxisState *pAxisState = &s_arrAxisState[iIndex];
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Sint16 nInitialValue;
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pAxisState->m_bMoving = SDL_JoystickGetAxisInitialState(joystick, iIndex, &nInitialValue);
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pAxisState->m_nStartingValue = nInitialValue;
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pAxisState->m_nFarthestValue = nInitialValue;
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}
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/* Loop, getting joystick events! */
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while (!done && !s_bBindingComplete) {
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