Added initial support for Quartz video (thanks Darrell!)
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4048
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23 changed files with 2127 additions and 29 deletions
35
BUGS
35
BUGS
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@ -70,22 +70,35 @@ MacOS:
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Not all of the keys are properly recognized on the keyboard.
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MacOS X:
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Fullscreen mode doesn't work - it requires the QuickTime framework
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and that the new SDL window gets raised to the top of the Z order.
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Joystick and CD-ROM functions are not implemented yet.
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Closing window from window's close widget not implemented yet.
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Minimizing the window erases the framebuffer to the pinstripe pattern.
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Window may not close when unsetting video mode and resetting.
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Depth switching for windowed mode isn't implemented yet.
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Palette handling isn't implemented in windowed mode yet.
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Command-line arguments Dialog is not implemented yet.
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Native sound and video routines are not finished, though Carbon
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seems to work fairly well.
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Fullscreen drawing has some artifacts.
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Fullscreen window covers *all* other windows - even force quit.
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Fullscreen OpenGL for the software renderer is broken.
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Joysticks and CD-ROM functions are not implemented yet.
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Some OpenGL parameters are not accounted for, for example color bits customization.
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Getting OpenGL context parameters is not implemented.
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Continuous mouse motion perhaps is not as smooth as it should be.
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SDL_WM_GrabInput() is not implemented.
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Does anyone know how to do this? SDL_WM_GrabInput() is designed
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to prevent the user from switching input and mouse focus away from
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the SDL application.
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Continuous relative mouse motion is not implemented.
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SDL_WM_GrabInput() is implemented, but it "freezes" the hardware
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cursor in the center of the window/screen. Also, mouse moved events
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are not generated, and the keyboard cannot be grabbed.
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Not all of the keys are properly recognized on the keyboard.
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