Initialized default scale for software renderer (thanks Marcus von Appen!)

This commit is contained in:
Sam Lantinga 2012-10-01 23:28:19 -07:00
parent 93b3a23ff2
commit 732be0727f

View file

@ -268,8 +268,6 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
renderer->window = window;
renderer->scale.x = 1.0f;
renderer->scale.y = 1.0f;
renderer->logical_w = 0;
renderer->logical_h = 0;
if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
renderer->hidden = SDL_TRUE;
@ -299,6 +297,8 @@ SDL_CreateSoftwareRenderer(SDL_Surface * surface)
if (renderer) {
renderer->magic = &renderer_magic;
renderer->scale.x = 1.0f;
renderer->scale.y = 1.0f;
SDL_RenderSetViewport(renderer, NULL);
}