Initialized default scale for software renderer (thanks Marcus von Appen!)
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1 changed files with 2 additions and 2 deletions
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@ -268,8 +268,6 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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renderer->window = window;
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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renderer->logical_w = 0;
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renderer->logical_h = 0;
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if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
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renderer->hidden = SDL_TRUE;
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@ -299,6 +297,8 @@ SDL_CreateSoftwareRenderer(SDL_Surface * surface)
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if (renderer) {
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renderer->magic = &renderer_magic;
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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SDL_RenderSetViewport(renderer, NULL);
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}
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