Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
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1 changed files with 72 additions and 15 deletions
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@ -122,6 +122,7 @@ typedef struct
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XRenderPictFormat* picture_fmt;
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XRenderPictureAttributes picture_attr;
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unsigned int picture_attr_valuemask;
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SDL_bool xrender_available;
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#endif
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XImage *image;
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#ifndef NO_SHARED_MEMORY
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@ -218,10 +219,16 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
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if(XRenderQueryExtension(data->display, &event_basep, &error_basep) == True) {
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data->xrender_available = SDL_TRUE;
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data->xwindow_pict_fmt = XRenderFindVisualFormat(data->display, data->visual);
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if(!xwindow_pict_fmt) {
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data->xrender_available = SDL_FALSE;
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}
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data->xwindow_pict_attr.graphics_exposures = False;
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data->xwindow_pict_attr_valuemask = CPGraphicsExposure;
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data->xwindow_pict = XRenderCreatePicture(data->display, data->xwindow, data->xwindow_pict_fmt,
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data->xwindow_pict_attr_valuemask, &data->xwindow_pict_attr);
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if(!data->xwindow_pict) {
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data->xrender_available = SDL_FALSE;
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}
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}
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else {
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data->xrender_available = SDL_FALSE;
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@ -275,9 +282,16 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
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SDL_SetError("XCreatePixmap() failed");
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return NULL;
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}
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data->pixmap_picts[i] =
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XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt,
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data->xwindow_pict_attr_valuemask, &xwindow_pict_attr);
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#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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if(data->xrender_available == SDL_TRUE) {
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data->pixmap_picts[i] =
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XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt,
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data->xwindow_pict_attr_valuemask, &xwindow_pict_attr);
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if(!data->pixmap_picts[i]) {
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data->xrender_available = SDL_FALSE;
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}
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}
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#endif
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}
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if (n > 0) {
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data->drawable = data->pixmaps[0];
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@ -353,9 +367,14 @@ X11_DisplayModeChanged(SDL_Renderer * renderer)
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return -1;
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}
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#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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data->pictures[i] =
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XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt,
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data->xwindow_pict_attr_valuemask, &data->xwindow_pict_attr);
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if(data->xrender_available == SDL_TRUE) {
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data->pictures[i] =
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XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt,
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data->xwindow_pict_attr_valuemask, &data->xwindow_pict_attr);
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if(!data->pictures[i]) {
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data->xrender_available = SDL_FALSE;
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}
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}
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#endif
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}
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if (n > 0) {
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@ -378,6 +397,7 @@ X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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X11_TextureData *data;
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int pitch_alignmask = ((renderdata->scanline_pad / 8) - 1);
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data = (X11_TextureData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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SDL_OutOfMemory();
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@ -393,10 +413,10 @@ X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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data->format = display->current_mode.format;
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} else {
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/* The image/pixmap depth must be the same as the window or you
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get a BadMatch error when trying to putimage or copyarea.
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This BadMatch error
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*/
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/* If Xrender support is builtin we only need to check whether
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Xrender is available at runtime. If it is available there
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can be no BadMatch error since Xrender takes care of that.
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*/
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#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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if(renderdata->xrender_available == SDL_False) {
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if (texture->format != display->current_mode.format) {
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@ -405,6 +425,10 @@ X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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}
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#else
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/* The image/pixmap depth must be the same as the window or you
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get a BadMatch error when trying to putimage or copyarea.
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This BadMatch error
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*/
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if (texture->format != display->current_mode.format) {
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SDL_SetError("Texture format doesn't match window format");
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return -1;
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@ -491,11 +515,44 @@ X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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data->picture_fmt =
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XRenderFindVisualFormat(renderdata->display,
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data->picture =
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XCreatePicture(renderdata->display, data->pixmap,
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if(renderdata->xrender_available) {
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data->xrender_available = SDL_TRUE;
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unsigned long x11_fmt_mask; // Format mask
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XRenderPictFormat x11_templ_fmt; // Format template
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x11_fmt_mask =
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(PictFormatDepth | PictFormatRedMask | PictFormatGreenMask
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| PictFormatBlueMask);
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x11_templ_fmt.depth = (data->format).BitsPerPixel;
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x11_temp_fmt.direct.redMask = (data->format).Rmask;
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x11_temp_fmt.direct.greenMask = (data->format).Gmask;
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x11_temp_fmt.direct.blueMask = (data->format).Bmask;
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x11_temp_fmt.direct.alphaMask = (data->format).Amask;
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/* Return one matching XRenderPictFormat */
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data->pict_fmt =
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XRenderFindFormat(renderdata->display, x11_fmt_mask, &x11_templ_fmt, 1);
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if(!data->pict_fmt) {
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data->xrender_available = SDL_FALSE;
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}
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data->picture_attr_valuemask = CPGraphicsExposure;
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(data->picture_attr).graphics_exposures = False;
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data->picture =
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XCreatePicture(renderdata->display, data->pixmap, data->picture_fmt,
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data->picture_attr_valuemask, &(data->picture_attr));
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if(!data->picture) {
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data->xrender_available = SDL_FALSE;
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}
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}
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/* We thought we could render the texture with Xrender but this was
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not possible for some reason. Now we must ensure that texture
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format and window format match to avoid a BadMatch error.
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*/
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if(data->xrender_available == SDL_FALSE) {
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if (texture->format != display->current_mode.format) {
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SDL_SetError("Texture format doesn't match window format");
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return -1;
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}
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}
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#endif
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data->image =
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XCreateImage(renderdata->display, renderdata->visual,
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renderdata->depth, ZPixmap, 0, NULL, texture->w,
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