Fixed the code so we receive Cocoa touch events
This commit is contained in:
parent
dafed2a5ce
commit
73db548db1
4 changed files with 91 additions and 152 deletions
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@ -26,17 +26,11 @@
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/scancodes_darwin.h"
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#include "../../events/scancodes_darwin.h"
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//Touch Code
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#include "../../events/SDL_touch_c.h"
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#include "SDL_cocoatouch.h"
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#include <Carbon/Carbon.h>
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#include <Carbon/Carbon.h>
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//#define DEBUG_IME NSLog
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//#define DEBUG_IME NSLog
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#define DEBUG_IME
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#define DEBUG_IME
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#define DEBUG_TOUCH NSLog
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#ifndef NX_DEVICERCTLKEYMASK
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#ifndef NX_DEVICERCTLKEYMASK
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#define NX_DEVICELCTLKEYMASK 0x00000001
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#define NX_DEVICELCTLKEYMASK 0x00000001
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#endif
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#endif
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@ -71,7 +65,6 @@
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}
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}
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- (void) doCommandBySelector:(SEL)myselector;
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- (void) doCommandBySelector:(SEL)myselector;
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- (void) setInputRect:(SDL_Rect *) rect;
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- (void) setInputRect:(SDL_Rect *) rect;
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- (void) handleTouches:(cocoaTouchType)type WithEvent:(NSEvent*) event;
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@end
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@end
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@implementation SDLTranslatorResponder
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@implementation SDLTranslatorResponder
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@ -198,83 +191,6 @@
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return [NSArray array];
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return [NSArray array];
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}
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}
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// Touch Code Begins -----------
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- (id)initWithFrame:(CGRect)frame {
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if (self = [super initWithFrame:frame]) {
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[self setAcceptsTouchEvents:YES];
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[self setWantsRestingTouches:YES];
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DEBUG_TOUCH(@"Initializing Cocoa Touch System....");
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}
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return self;
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}
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//Not an API function
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- (void)handleTouches:(cocoaTouchType)type WithEvent:(NSEvent *)event {
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NSSet *touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:self];
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NSEnumerator *enumerator = [touches objectEnumerator];
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NSTouch *touch = (NSTouch*)[enumerator nextObject];
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while (touch) {
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long touchId = (long)[touch device];
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if(!SDL_GetTouchIndex(touchId)) {
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if(Cocoa_AddTouch(touch) < 0) continue;
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}
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float x = [touch normalizedPosition].x;
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float y = [touch normalizedPosition].y;
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long fingerId = (long)[touch identity];
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switch (type) {
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case COCOA_TOUCH_DOWN:
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SDL_SendFingerDown(touchId,fingerId,
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SDL_TRUE,x,y,1);
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break;
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case COCOA_TOUCH_UP:
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case COCOA_TOUCH_CANCELLED:
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SDL_SendFingerDown(touchId,fingerId,
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SDL_FALSE,x,y,1);
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case COCOA_TOUCH_MOVE:
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SDL_SendTouchMotion(touchId,fingerId,
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SDL_FALSE,x,y,1);
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}
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touch = (NSTouch*)[enumerator nextObject];
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}
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}
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- (void)touchesBeganWithEvent:(NSEvent *)event {
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DEBUG_TOUCH(@"Finger Down");
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[self handleTouches: COCOA_TOUCH_DOWN WithEvent: event];
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//Documentation said to call super, but examples do not
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//[super touchesBeganWithEvent:event]
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}
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- (void)touchesMovedWithEvent:(NSEvent *)event {
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DEBUG_TOUCH(@"Finger Moved");
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[self handleTouches: COCOA_TOUCH_MOVE WithEvent: event];
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//[super touchesMovedWithEvent:event]
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}
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- (void)touchesEndedWithEvent:(NSEvent *)event {
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DEBUG_TOUCH(@"Finger Up");
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[self handleTouches: COCOA_TOUCH_UP WithEvent: event];
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//[super touchesEndedWithEvent:event]
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}
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- (void)touchesCancelledWithEvent:(NSEvent *)event {
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DEBUG_TOUCH(@"Finger Cancelled");
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[self handleTouches: COCOA_TOUCH_CANCELLED WithEvent: event];
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//[super touchesCancelledWithEvent:event]
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}
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//Touch Code Ends --------------
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@end
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@end
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/* This is the original behavior, before support was added for
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/* This is the original behavior, before support was added for
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@ -712,14 +628,13 @@ Cocoa_StartTextInput(_THIS)
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* it to the front most window's content view */
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* it to the front most window's content view */
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if (!data->fieldEdit) {
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if (!data->fieldEdit) {
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data->fieldEdit =
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data->fieldEdit =
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[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
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[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
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DEBUG_TOUCH(@"Accepts Touch events? %i",[data->fieldEdit acceptsTouchEvents]);
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}
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}
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if (![[data->fieldEdit superview] isEqual: parentView])
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if (![[data->fieldEdit superview] isEqual: parentView])
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{
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{
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// DEBUG_IME(@"add fieldEdit to window contentView");
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// DEBUG_IME(@"add fieldEdit to window contentView");
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[data->fieldEdit removeFromSuperview];
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[data->fieldEdit removeFromSuperview];
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[parentView addSubview: data->fieldEdit];
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[parentView addSubview: data->fieldEdit];
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[[NSApp keyWindow] makeFirstResponder: data->fieldEdit];
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[[NSApp keyWindow] makeFirstResponder: data->fieldEdit];
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}
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}
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@ -776,14 +691,14 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
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if (![event isARepeat]) {
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if (![event isARepeat]) {
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/* See if we need to rebuild the keyboard layout */
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/* See if we need to rebuild the keyboard layout */
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UpdateKeymap(data);
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UpdateKeymap(data);
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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#if 1
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if (code == SDL_SCANCODE_UNKNOWN) {
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fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
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}
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#endif
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}
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}
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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#if 1
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if (code == SDL_SCANCODE_UNKNOWN) {
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fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
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}
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#endif
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if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
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/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
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[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
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[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
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@ -808,29 +723,6 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
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}
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}
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}
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}
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Cocoa_AddTouch(NSTouch* finger) {
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SDL_Touch touch;
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touch.id = (long)[finger device];
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//NSSize size = [finger deviceSize];
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//touch.driverdata = SDL_malloc(sizeof(EventTouchData));
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//EventTouchData* data = (EventTouchData*)(touch.driverdata);
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touch.x_min = 0;
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touch.x_max = 1;
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touch.xres = touch.x_max - touch.x_min;
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touch.y_min = 0;
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touch.y_max = 1;
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touch.yres = touch.y_max - touch.y_min;
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touch.pressure_min = 0;
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touch.pressure_max = 1;
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touch.pressureres = touch.pressure_max - touch.pressure_min;
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return SDL_AddTouch(&touch, "");
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}
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void
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void
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Cocoa_QuitKeyboard(_THIS)
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Cocoa_QuitKeyboard(_THIS)
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{
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{
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@ -1,35 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_cocoatouch_h
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#define _SDL_cocoatouch_h
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extern void Cocoa_InitTouch(_THIS);
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extern int Cocoa_AddTouch(NSTouch* finger);
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extern void Cocoa_QuitTouch(_THIS);
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typedef enum {COCOA_TOUCH_DOWN,COCOA_TOUCH_UP,COCOA_TOUCH_MOVE,COCOA_TOUCH_CANCELLED} cocoaTouchType;
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#endif /* _SDL_touch_h */
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/* vi: set ts=4 sw=4 expandtab: */
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-(void) rightMouseDragged:(NSEvent *) theEvent;
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-(void) rightMouseDragged:(NSEvent *) theEvent;
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-(void) otherMouseDragged:(NSEvent *) theEvent;
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-(void) otherMouseDragged:(NSEvent *) theEvent;
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-(void) scrollWheel:(NSEvent *) theEvent;
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-(void) scrollWheel:(NSEvent *) theEvent;
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-(void) touchesBeganWithEvent:(NSEvent *) theEvent;
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-(void) touchesMovedWithEvent:(NSEvent *) theEvent;
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-(void) touchesEndedWithEvent:(NSEvent *) theEvent;
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-(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
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/* Touch event handling */
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typedef enum {
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COCOA_TOUCH_DOWN,
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COCOA_TOUCH_UP,
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COCOA_TOUCH_MOVE,
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COCOA_TOUCH_CANCELLED
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} cocoaTouchType;
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-(void) handleTouches:(cocoaTouchType)type withEvent:(NSEvent*) event;
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@end
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@end
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/* *INDENT-ON* */
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/* *INDENT-ON* */
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#include "../SDL_sysvideo.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoavideo.h"
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[center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
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[center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
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[_data->nswindow setAcceptsMouseMovedEvents:YES];
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[_data->nswindow setAcceptsMouseMovedEvents:YES];
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[[_data->nswindow contentView] setAcceptsTouchEvents:YES];
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}
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}
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- (void)close
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- (void)close
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SDL_SendMouseWheel(_data->window, (int)x, (int)y);
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SDL_SendMouseWheel(_data->window, (int)x, (int)y);
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}
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}
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
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{
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[self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
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}
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- (void)touchesMovedWithEvent:(NSEvent *) theEvent
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{
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[self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
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}
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- (void)touchesEndedWithEvent:(NSEvent *) theEvent
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{
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[self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
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}
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- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
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{
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[self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
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}
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- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
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{
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NSSet *touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
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NSEnumerator *enumerator = [touches objectEnumerator];
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NSTouch *touch = (NSTouch*)[enumerator nextObject];
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while (touch) {
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long touchId = (long)[touch device];
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if (!SDL_GetTouch(touchId)) {
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SDL_Touch touch;
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touch.id = touchId;
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touch.x_min = 0;
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touch.x_max = 1;
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touch.xres = touch.x_max - touch.x_min;
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touch.y_min = 0;
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touch.y_max = 1;
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touch.yres = touch.y_max - touch.y_min;
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touch.pressure_min = 0;
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touch.pressure_max = 1;
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touch.pressureres = touch.pressure_max - touch.pressure_min;
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if (SDL_AddTouch(&touch, "") < 0) {
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return;
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}
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}
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float x = [touch normalizedPosition].x;
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float y = [touch normalizedPosition].y;
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long fingerId = (long)[touch identity];
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switch (type) {
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case COCOA_TOUCH_DOWN:
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SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
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break;
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case COCOA_TOUCH_UP:
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case COCOA_TOUCH_CANCELLED:
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SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
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break;
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case COCOA_TOUCH_MOVE:
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SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
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break;
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}
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touch = (NSTouch*)[enumerator nextObject];
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}
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}
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@end
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@end
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@interface SDLWindow : NSWindow
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@interface SDLWindow : NSWindow
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