Fixed compiling with Visual Studio 2008

This commit is contained in:
Sam Lantinga 2010-08-29 14:22:22 -07:00
parent adc9598f1a
commit 7411f7531b
7 changed files with 94 additions and 52 deletions

View file

@ -44,7 +44,6 @@
#define ENABLE_DOLLAR
//PHI = ((sqrt(5)-1)/2)
#define PHI 0.618033989
typedef struct {
@ -80,7 +79,8 @@ SDL_GestureTouch *SDL_gestureTouch;
int SDL_numGestureTouches = 0;
SDL_bool recordAll;
void SDL_PrintPath(SDL_FloatPoint *path) {
#if 0
static void PrintPath(SDL_FloatPoint *path) {
int i;
printf("Path:");
for(i=0;i<DOLLARNPOINTS;i++) {
@ -88,6 +88,7 @@ void SDL_PrintPath(SDL_FloatPoint *path) {
}
printf("\n");
}
#endif
int SDL_RecordGesture(SDL_TouchID touchId) {
int i;
@ -177,7 +178,7 @@ static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path)
templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
}
@ -196,7 +197,7 @@ static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path)
templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return inTouch->numDollarTemplates - 1;
@ -222,14 +223,14 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
DOLLARNPOINTS) break;
if(touchId >= 0) {
printf("Adding loaded gesture to 1 touch\n");
//printf("Adding loaded gesture to 1 touch\n");
if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
}
else {
printf("Adding to: %i touches\n",SDL_numGestureTouches);
//printf("Adding to: %i touches\n",SDL_numGestureTouches);
for(i = 0;i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
printf("Adding loaded gesture to + touches\n");
//printf("Adding loaded gesture to + touches\n");
//TODO: What if this fails?
SDL_AddDollarGesture(touch,templ.path);
}
@ -247,9 +248,9 @@ float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
SDL_FloatPoint p;
int i;
for(i = 0; i < DOLLARNPOINTS; i++) {
p.x = (float)(points[i].x * cos(ang) - points[i].y * sin(ang));
p.y = (float)(points[i].x * sin(ang) + points[i].y * cos(ang));
dist += (float)(sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
(p.y-templ[i].y)*(p.y-templ[i].y)));
}
return dist/DOLLARNPOINTS;
@ -267,7 +268,7 @@ float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
float f1 = dollarDifference(points,templ,x1);
float x2 = (float)((1-PHI)*ta + PHI*tb);
float f2 = dollarDifference(points,templ,x2);
while(fabs(ta-tb) > dt) {
while(SDL_fabs(ta-tb) > dt) {
if(f1 < f2) {
tb = x2;
x2 = x1;
@ -310,7 +311,7 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
path.p[i-1].x;
float dy = path.p[i ].y -
path.p[i-1].y;
path.length += (float)(sqrt(dx*dx+dy*dy));
path.length += (float)(SDL_sqrt(dx*dx+dy*dy));
}
}
@ -322,7 +323,7 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
for(i = 1;i < path.numPoints;i++) {
float d = (float)(sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
float d = (float)(SDL_sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
(path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y)));
//printf("d = %f dist = %f/%f\n",d,dist,interval);
while(dist + d > interval) {
@ -339,7 +340,7 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
dist += d;
}
if(numPoints < DOLLARNPOINTS-1) {
printf("ERROR: NumPoints = %i\n",numPoints);
SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
return 0;
}
//copy the last point
@ -356,16 +357,16 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
ymin = centroid.y;
ymax = centroid.y;
ang = (float)(atan2(centroid.y - points[0].y,
ang = (float)(SDL_atan2(centroid.y - points[0].y,
centroid.x - points[0].x));
for(i = 0;i<numPoints;i++) {
float px = points[i].x;
float py = points[i].y;
points[i].x = (float)((px - centroid.x)*cos(ang) -
(py - centroid.y)*sin(ang) + centroid.x);
points[i].y = (float)((px - centroid.x)*sin(ang) +
(py - centroid.y)*cos(ang) + centroid.y);
points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
(py - centroid.y)*SDL_sin(ang) + centroid.x);
points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
(py - centroid.y)*SDL_cos(ang) + centroid.y);
if(points[i].x < xmin) xmin = points[i].x;
@ -389,10 +390,10 @@ float dollarRecognize(SDL_DollarPath path,int *bestTempl,SDL_GestureTouch* touch
SDL_FloatPoint points[DOLLARNPOINTS];
int numPoints = dollarNormalize(path,points);
//SDL_PrintPath(points);
int i;
float bestDiff = 10000;
//PrintPath(points);
*bestTempl = -1;
for(i = 0;i < touch->numDollarTemplates;i++) {
float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
@ -430,10 +431,10 @@ int SDL_GestureAddTouch(SDL_Touch* touch) {
int SDL_GestureRemoveTouch(SDL_TouchID id) {
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
if(SDL_gestureTouch[i].id == id) {
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == id) {
SDL_numGestureTouches--;
SDL_gestureTouch[i] = SDL_gestureTouch[SDL_numGestureTouches];
SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i]));
return 1;
}
}
@ -528,7 +529,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
if(inTouch->recording) {
inTouch->recording = SDL_FALSE;
dollarNormalize(inTouch->dollarPath,path);
//SDL_PrintPath(path);
//PrintPath(path);
if(recordAll) {
index = SDL_AddDollarGesture(NULL,path);
for(i = 0;i < SDL_numGestureTouches; i++)
@ -579,7 +580,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
(path->p[path->numPoints].x-path->p[path->numPoints-1].x);
pathDy =
(path->p[path->numPoints].y-path->p[path->numPoints-1].y);
path->length += (float)sqrt(pathDx*pathDx + pathDy*pathDy);
path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
path->numPoints++;
}
#endif
@ -596,20 +597,20 @@ void SDL_GestureProcessEvent(SDL_Event* event)
//lv = inTouch->gestureLast[j].cv;
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
lDist = (float)sqrt(lv.x*lv.x + lv.y*lv.y);
lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
//printf("lDist = %f\n",lDist);
v.x = x - inTouch->centroid.x;
v.y = y - inTouch->centroid.y;
//inTouch->gestureLast[j].cv = v;
Dist = (float)sqrt(v.x*v.x+v.y*v.y);
// cos(dTheta) = (v . lv)/(|v| * |lv|)
Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
// SDL_cos(dTheta) = (v . lv)/(|v| * |lv|)
//Normalize Vectors to simplify angle calculation
lv.x/=lDist;
lv.y/=lDist;
v.x/=Dist;
v.y/=Dist;
dtheta = (float)atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
dDist = (Dist - lDist);
if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values